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About Manu

  • Rank
    Senior Member


  • RPG Biography
    Game master from more than 30 years, RQ player for more than 20
  • Current games
    RQ6, Qin, Dark heresy, Call of Cthulhu
  • Location
    Wavre, Belgium
  • Blurb
    Bold ;)

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  1. Manu

    Gods of stone

    I realized that in the Glorantha I know, there is no god of stone (Earth, yes stone no) : Miner, mountains, hard rock, quarrymen,.... And I can easily imagine that when you build a big city, especially in a magical world like Glorantha, they use magic to do it. But which God is helping to do it.
  2. Daka Fal has 'command Cult Spirits' as a spell. What are the cult spirits of Daka Fal? ancestors? Why does he need this? He shouldn't command ancestors...
  3. Gustbran is the redsmith God. But which spells does he give? Enchant(Bronze) is useless. Sumon/Control(small fire elemental)?
  4. The problem with language tree of the rule book (like alas maybe the whole RQG presently), it is totally centered on Dragon Pass. And if you play somewhere else, there is few things (or needing a lot of digging). That is the reason why I ask if someone did already the job.
  5. I'm not sure if it should be here or in the Glorantha section... Has anyone make a list of all Gloranthan languages, where to find them and which languages are related? Because the language information is spread all over the book. And for a traveler, it could be interesting to see that they can understand what others say, even though they are foreigners.
  6. I wonder which language used the Artmali during their Empire? If we find some texts or a ghost from this period, what will be the language used?
  7. I always have a problem when my scribe has to check if he has some knowledge on historical/mythical information. I'm playing in Umathela and they disscover ancien Artmali ruins and other ruins from the past. Homeland lore seems too 'present' and Cult lore too 'cult related'.
  8. Ok for a Myth point of view. But for a game point of view, 1 rune point for 2m diameter, it is crap. As it reduce the visibility to 1 m.Therefore, you are visible. Or you need to spend 2-3 rune points (or even more) to make it useful. Shield 3 is far more useful then. I understand that spell should be backed up by myth, but the area of effect (or the power) is more related to game (and fun). This spell is not fun. Neither is he useful.
  9. Hi, I saw that Orlanth is providing Cloud mist, a bubble of... 2m diameter!!!! of mist. Darkwall is 10 meter square Isn't it a typing mistake? Isn't it 20m diameter?
  10. I like this idea. Can you explain how you use the rune wheel?
  11. I'll send soon my player to Jrustela. And it seems that there is a lot of Vadeli there (brown and red). Any idea of the stats for these races? I imagine that the brown are very similar to humans (maybe more intelligent). But the red?
  12. Sorry but I still can't see how to handle it. Isn't it a generic rule on how it happens? What is Darkness against fire? What is air against earth? What if any one of them against any one of them? Because the combat description is totally referring to humanoid life. They don't have spirit combat skills and spirit combat damage. They don't have 'generic' damage'
  13. I have a player with a fire elemental. They will meet soon an enemy with a water elemental. If one send his elemental against the other, how do we play this. Fire elemental cannot be drowned. Water elemental cannot be burned. For a general point of view, if 2 differents (or the same) elementals fight, how to play it?
  14. it is said somewhere in the Guide that Waertagi used Giant crabs to raid coastal regions. Where they 'allies' (meaning with some intelligence) and just war pets (like we use elephants, horses and more during war)
  15. Manu

    Merfolk vs human

    Thanks ;). I was hoping of some myth to send my player on a heroquest and reconnect to Tanian and that could help them fighting the malasps. But I'll come up with my own myth then (And no I don't have the eleven lights)
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