Hi All,
I was having queries around experience checks, which I posted in the general BRP thread, and was wondering how often experienced Magic World players/GMs use them. (I'm a long-time CoC player, but recently joined the Magic World guild for wfrp roleplaying!) I've heard of 'tick hunting' on these forums, which I haven't encountered in play, such as when people swap weapons just to try and get an experience tick.
I recall in old games of CoC that only a special success would get the tick. That way, ticks are always significant, and that way a reward at the end of the session fits, too. I think this phased out of later editions. I was a player in those early days, so I'm not sure now whether this was an old rule. (I've not GM'd or played CoC, though, for many years. I played wfrp for a lonnnnng time, and decided I needed a new, but percentile, system. Searching around led me to Magic World.)
In terms of frequency of experience rolls, RQ3 mentions in a table that only 3 ticks are given. (It doesn't say it in the text, but in the hardcover GW version there's a table which limits the ticks.) Extrapolating, whether you use the special tick rule above, you might only allow 3 experience rolls per session. (Perhaps 5 at the end of a whole adventure?) The 3 experience rolls would limit tick hunting, since players will focus on the ticks they want, as would the special tick rule constrain what gets ticked. To avoid players not getting a tick if they never get a special success, the 3 experience rolls seems sufficient if you give ticks for dramatic, yet non-special, use of skills. Maybe changing the numbers so that up to 4 profession skills can be rolled (more even than 3, fitting with the 8 profession skills), and 2 non-profession skills. That way you allow players to grow within their profession, as befits, with some growth outside of it, too.
Another and perhaps better option I'm playing around with is to allow experience checks on non-special'd skills, if dramatic, but to limit the number of experience rolls per adventure (or session?) to half their INT characteristic. (Similar to the skill modifiers.) A player with 14 INT could attempt a maximum of 7 experience rolls. If over the course of an adventure, these could be used after a session on successful skills, but the total experience tally of 7 is used up. So if the player fails two experience checks after a session, he has 5 left for the remaining adventure.
If this 7 limit (based on an INT of 14) is chosen, one might allow rolls per session, but also allow the tally to be applied several times to a single skill. (This might replace the automatic skill increase in Magic World, as I'm not too comfortable with that.) So, the player could effectively try to increase a skill two or three times, spending his experience tally on retries, but the skill only increases the once. It's a re-roll. Perhaps limit this to 3: three strikes and you're out of luck. That way you avoid players burning all their rolls on an unlucky streak. E.g., if a player only gathered three ticks in a session, he could get up to 3 tries to increase two of them (6 towards his INT 14 tally of 7), and 1 roll to increase the remainder. This would help balance the players who had a lucky session (ticked lots of skills) versus those who didn't (but they get the option to reroll), as the experience tally is a spendable resource. As a result, any tick-hunting players might be constrained. The tally matters if players want to improve the odds of boosting their higher profession skills, rather than just using it to boost low surplus weapon skills, etc., via weapon swapping. A spendable resource makes a player think about the future more!
Any thoughts? I kind of like the idea of a spendable resource for rolls per session. Basing it off of INT seems nice, but I'm wary of players whose characters have modest INT suffering in the long-run. But maybe it's realistic, since all the other stats matter significantly. A smart warrior is now quite dangerous in the long-run, too, due to rerolls, which seems fitting.
Just some ideas!
Nikoli