It's been said that difference between British fantasy and American fantasy,
is that the British tend towards grittier, darker and less hopeful endeavours.
Whilst Americans tend to cling to the 'hopeful frontier' trope. That John Wayne will
overcome and that the cavalry is just over the hill. Of course Cthulhu is the
exception, but that's the Elder Gods for you.
Even with the end of the world in sight, Glorantha is essentially quite a hopeful
setting. The Sartarites are a robust, life afirming people, who are gregarious and
passionate even whilst under the Lunar kosh.
Compare it to something like the Warhammer setting. which lurches
from one grim age to another, arriving eventually at a time 40,000 years in the future
where things have gotten no better. The grimmness simply never lets up.
I'm British and I love grim, grit and hopelessness in my games. Which is why everything
i've ever run, from classic fantasy to science fiction has had a little bit of Cthulhu thrown
in for grim measure.
One of my go to films when thinking of Glorantha in terms of feel, is Valhalla Rising
(which if you haven't seen is worth a look) and is precisely what I try to present.
I think it's still raining 30 minutes into the film and features a bleak, hard fought journey
fraught with environmental, physical, mental and spiritual turmoil that tests the resolve
of the protaganist. If ever there was a depiction of a Heroquest, this one stands out.
So, can a darker Glorantha be presented without harming the essential character of the game?