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Skovari

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Posts posted by Skovari

  1. 14 hours ago, Russ Massey said:

    Borag attacks on SR5, with his skill being reduced from 220% to 100%, and therefore also subtracting 120% from Orlio’s Dodge, the only defence he has available to oppose the attack. 

    My only comment here is that Borag only has to lower his skill enough to get Orlio's Dodge to 5% in my opinion (and how I play, but I also think it is what the rules intend).

    So if Orlio's Dodge was 100% (to pick a number as I am not sure what it was), then Borag only has to take 95% off his attack to get him down to 5%.  Why does this matter you might ask?  Well it gives the critical and special chances for Borag for a 125% skill (220 - 95) instead of a 100% skill as the example gives.

    But great example!  These are the types of things that will show someone better how they can run their RQG game.

    I also rule than an allied spirit in your armor or weapons (or object on you) doesn't need to get through the countermagic on the person.  If in a familiar, that is different.  But seems to me that countermagic covers the items, so allied spirits in them are essentially inside the countermagic.

  2. On 10/15/2018 at 12:48 PM, Ken Rolston said:

    Personally, I recall his charm. I am honored to have been the butt of some of his most elaborate jokes. For example, I will always remember him for his moment of triumph here: http://www.staffordcodex.com/truetales/2015/12/16/why-i-love-bad-medicine-for-doctor-drugs

    We all must remember that Greg had a bit of the trickster in him also.  Great story Ken, we need to smile when we remember him also.

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  3. Such a loss.  But his creations will always live on and keep his memory strong.

    I met Greg a few times at some Cons in the USA and was always too shy to do more than simply just give him a nod of the head and a smile.

    I was on my own personal HQ in the UK to leave my wives ashes there and it overlapped the wonderful Con at Leicester that year, so I attended.  At one point I was sitting in a chair, kinda in a haze thinking what I was going to do later in the week, and in a bit of a funk.  Who sat down next to me?  Greg of course.  Almost as it seemed if he knew something was up.  And we just talked.  Not about Glorantha, not about Runequest, not about Heroquest, not about games in any way.  We just talked about life.  I treasure that conversation and how much it helped me.  I really do think he was a shaman.

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  4. My two cents here is that the new RQG has gotten all of the people I play with excited in playing RQ and Glorantha again.  They love pretty much 99% of the updates to the rules.  The part that really has them excited is the strong tie to Glorantha finally.  They all really like RQ, but it's Glorantha that keeps them coming back.  And RQ makes a great set of crunchy rules to play it in.  We do our fair share of role playing, just because you are using the RQ rule set does not mean you can't do story telling and non-crunchy things.  But then you have the RQ rules there to handle the combats.

    And I should say most of the group purchased their first version of RQ in Ann Arbor many years ago!

  5. Google+ did do a far better job getting you to what you wanted.  Facebook does entirely too much filtering and selection for you.  I'm amazed at what I miss there sometimes or get VERY late.

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  6. 1 minute ago, PhilHibbs said:

    "Still hitting at 100%" (well, 95% really) isn't on the table here, is it? I don't think that either of us are advocating changing that.

    I think the only difference between my way and RQG is that in mine, the lower skill gets to keep critical and special chances that are closer to those of their opponent. I see no way at all in which my way is more generous to the higher skill, quite the opposite. I like the way that my system keeps the two combatants closer in terms of outcome.

    If course 95% is the real hit chance.

    I guess I still see the defender worse off.  You’ve just lowered his chance for a normal success drastically and not taken anything off the attacker’s chance or special ranges.  What do you do when the parry becomes lower than their chance to special?  And why does this darned auto correct keep trying to change parry to party!!

  7. 2 minutes ago, PhilHibbs said:

    It's easy for you and me. I've seen grown men angry and tearful over having to do it, not being able to, and having to rely on others. Anything that can be done to entirely eliminate any form of multiplication or division in the middle of combat is a good move in my books.

    Then I do the math for them.  Or just print a table from 1-200%.

    What I’ve never been happy with on this mechanic is that there were many ways to pump attacks up and not parry or dodge.  Just makes defense difficult as attacks escalate up.

  8. 5 hours ago, PhilHibbs said:

    Hmm, now that I re-read it, you're right, it says "skill is reduced" so it affects everything.

    Personally I will houserule that it does not affect crit and special. Fewer recalculations. Why do you think it makes the primary skill too powerful? I think it's the other way around. In my example, the higher skill should have a 5% crit and the lower a 3%, whereas in my rule they get 10% and 8% which is closer in relative terms. Special chances RAW would be 20% and 10%, my rule gives 40% and 30%. So the basis difference is the same, but proportionally they are closer.

    I think it more powerful as it is reducing the other roll, still hitting at 100%, and keeping the full critical and special range.  Whereas the other skill will be well below 100% now.  And calculation of new specials and criticals on the fly is easy as pointed out above.  Divide by 10 and then either multiply or divide by 2

  9. 6 hours ago, PhilHibbs said:

    I think the reduction of high skills is new to RQG. And as I understand it, it doesn't reduce the chance of specials or criticals. So 200% vs 150% when reduced to 100% and 50% still have special chances of 40% and 30%, and critical chances of 10% and 8%.

    I think the critical and success is based on your final adjusted skill.  Much like a blade sharp on your sword adjusts them up.

    And I always thought it came of both.  You are using your over 100 skill to lower their opposing.  Think this was always true.  Otherwise it would make the primary skill too powerful. My experience being RQ2 and the new RQG

  10. 20 minutes ago, womble said:

    So when do you have separate Rune Pools? It ar nao confuzzd.

     

    I believe only when you are a member of a different cult.  Associated cults give some rune magic as choices to the "core" cult (normally just one spell).  So for example Orlanth gets magic from other Lightbringers and they would all use the Orlanth rune pool for this.  However if for some reason the PC also joined Pavis then they would have a separate pool for Pavis rune magic (assuming Pavis' magic is rune magic of course).

    At least that is how it reads to me!

  11. Ok, at the back of the book it says iron needs to be enchanted to get the extra armor and hit points, otherwise it is the same as bronze.  Also unenchanted iron has effects on spells per point of encumbrance.

    Now looking at the Clearwine NPCs we see at least two with iron.  Let’s take the Humakt.  She is getting both the extra hit points and armor for being enchanted AND the magic casting limits.  How can this be?

  12. 13 minutes ago, Rick Meints said:

    We plan on all of the forthcoming RuneQuest books of 128 pages or larger each being offered in leatherette as a binding option. Each book will feature a different rune on the front. The Bestiary will have the Beast Rune. All our books have premium binding and such. The Leatherettes will be produced in much more limited quantities. Expect many more Leatherette books in the RQ line.

    Is there a paper cover for them with the non leatherette artwork?  Will they fit into the slipcase (the first 3 releases)?

  13. 11 hours ago, Steve said:

    There's a Gods of Chaos book coming for RQG.

     

    I figured as much.  It really is a topic that needs a book!  Just hope it's sooner than later as they are great opponents.  The beginnings in the Bestiary are a great start!

  14. I'm enjoying the bestiary and will use it greatly in my new campaign.  Only areas I wish it had more detail in was the chaos.  If it simply gave basic cult stuff for Bagog for the scorpion men and Vivamort for the vampires it would be a large step forward.  Great job on fleshing out the broos and chaos features.  Not sure if chaos cults will be in the upcoming Deity book or not.  But would then assume a Chaos pak of some sort would come sooner than later that gave long cult writeups and backgrounds for chaos.  I know I'd rather see this than something like a new troll pak supplement!

    As for art, I love the new art in there showing the unique creatures in Glorantha.  Those are the ones people need to see pictures of!

    And looking very forward to further publications.  I know the people I game with are very excited after we played a basic Sartar session with their created characters.

  15. 14 minutes ago, 10baseT said:

    We always played it had to be the same target. Since the magic missile appears the instant the original missile is fired... ie, the shooter says i have one missile and i am shooting at X. He shoots, then the magic missile kicks in and those extra missiles then target X. So, only 1 target.

    Exactly how we did it.  The missile becomes multiple in the air on the way to the thing you targeted.

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