So I've GMed 3 sessions with my long time gaming group. 5 of 6 of them are old school RQ2 players going back to the 80s. So we've been playing together awhile.
The one thing that they all universally don't like in the rules is having to make a roll to cast their Spirit and Rune magic. They truly get very frustrated spending the time trying to cast a healing spell or combat enhancement and wasting all of that time in combat. They are of course not used to this as we played RQ2 until the RQG was released recently. I of course let them know they need to remember to augment their rolls as they can, but there really is a limit on how much this can be done. I also point out it works both ways. So the question is does anyone else get complaints about this from old school players? Have you modified the rules in any way to make casting easier, especially when you are outside of a stressful situation? How do you handle this when it comes up? Would removing this rule change combat much in your mind?