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Skovari

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Posts posted by Skovari

  1. 3 hours ago, simonh said:

    I think multiple spells in a round is just if you are not engaged in melee. If you are, the restriction applies.

    It says offensive spells.  Which you could take to mean spells that overcome or target an enemy.  But could a character first cast protection or bladesharp and then attack later in the round? You could consider the bladesharp offensive as it buffs you offensively (but I personally think not as you aren’t targeting an enemy).  But protection certainly does not feel offensive at all.

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  2. 1 hour ago, trystero said:

    Also, given that RQG only has a single hit-location table, I wonder whether the set will include a D20 labelled with hit locations to save one table look-up. If it could be made readable, I'd actually find that quite useful.

    There are many hit location tables.  Having just ran a session I had mount, rock lizard, and a weird 4 armed creature as examples.

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  3. 6 hours ago, Runeblogger said:

    I'd like it if physical attacks to spirits were capped in some way. For example, you can attack a wraith with your Bladesharped sword, but your Attack skill is capped by your POWx5 or something like that. When the wraith attacks, you can only defend with your Spirit Combat skill.

    They are only letting rune magic damage spirits as well as enchanted items like iron weapons.  Bladesharp won’t damage it as written.  I agree you defend with your spirit combat skill when the spirit attacks of course.  But what about the following:

    PC is attacked by spirit.  PC swings at spirit with his long sword with true sword on it on his weapon SR.  He rolls his sword attack, spirit defends with it’s spirit combat.  How is both making a normal success resolved?  Is the spirit able to damage the PC or is it just defending?  Now assuming spirit is still there, it attacks at SR 12.  Both roll their spirit combat for the attack.  If the PC able to do damage here also assuming a tie or he has a better success?  Can another PC with an enchanted weapon also swing at this spirit?

  4. 2 minutes ago, creativehum said:

    You are correct. I screwed up.

    It's hard reading these rules.  I completely missed the part right after that where it says both lose MP!  It's a giant tome with alot of (great) detail.  Could not have been easy for the writers on this large project.  And just as hard for us to digest it all.  But it's great they are here listening and making changes and answering questions also.

    Which leads me back to using an enchanted weapon against a spirit and the opposed roll. 

    Do people feel it should be run like opposed skills OR like the opposed spirit combat roll?  Does the spirit do damage on failure or is it just a miss?  Can another PC not in combat with the spirit swing at it also?  I also assume the spirit still gets to attack back spiritually on SR 12.  If the PC attacked with a enchanted weapon do they still do damage back when the spirit attacks it spiritually (thus possibly doing damage twice in the round)?

  5. 3 hours ago, creativehum said:

    A few points:

    Physical Combat and Spirit Combat don't use the same rules. Combat uses the combat rules, and spiritual combat uses Opposed Rules. Since Spirit Combat doesn't use Strike Ranks (or, rather, always occurs on SR 12) and loses a host of other tactual options found in Combat, it makes perfect sense to me to use another method of resolving conflict. The Opposed Rolls system.

    Once we turn to the RQG rules, we find that in the description of Spirit Combat on p. 368:

    Which is a phrasing that seems to confuse a lot of people, but it is clear to me: The higher roll wins when the success value is the same. Ties exist, but only when the numbers are the same in the two die rolls. So whatever concern people have that there will be tons of ties isn't a matter of the rules at this time.

    I realize they are different, which is why I asked the question (for both spirit attack against spirit attack AND using an enchanted weapon).

    But I think you are missing the part in "Tie" where it says "same quality of result". It doesn't say anything about same rolls on the same level of success like opposed skills does.  So it does not mean the higher roll if they both have normal success wins.  Which is different than opposed skill rolls.

  6. Another area this comes into play is with Spirit Combat.  There the text says a tie is "where both participants succeed but achieve the same quality of result".  So two successes no matter what each persons spirit combat skill is or what they rolled would always be a tie.  I assume that is intentional here and they want to only see lost of MP if the quality of result is different?  So different than opposed skill check ties?

    Which leads me to using a weapon in spirit combat.  Does it work in the same way as above?  IE, you need to have different quality of result?  OR does it work like opposed skill checks and if both succeed then one wins depending on whether you take high roll, low roll, or whatever.

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