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HreshtIronBorne

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Posts posted by HreshtIronBorne

  1. 3 hours ago, womble said:

    While the Rubble is dangerous, I think the so-far published scenarios for beginning characters are a stretch too... but without having played 'em I don't know whether the new power level is actually enough for 3rd-session adventurers to be taking on Dream Dragons...

    We just did that adventure with some very lightly seasoned characters, just about a year or two into the Red Cow Campaign. Our GM threw it at us during a season of downtime. The dragon got absolutely freaking REKT. Not a very threatening Dream Dragon, especially if you get all the tools and tips to take it down. 

  2. I was thinking that they would still initiate to some god and that they are also lay members of many other gods. So, each cult would have most of its members as lay members that were initiates of other gods. I would think everyone picks some god and then supports many others through Lay membership.

     

    I might be totally wrong.

  3. 1 hour ago, Julian Lord said:

    Player Characters are not "any and every" Orlanthi.

    How many members of a clan would be initiates versus Lay Members of the primary cult worshipped by the clan? If most members are lay members then sure, there are still a ton of villagers that can't fly. Every initiate can basically spend all their rune points a couple times a week from character creation, once they get over 5 or so they won't reliably get them ALL back every roll but, they can still cast a lot of rune magic. I personally, LOVE that magic is much more available and actually used before Rune-Lord levels. 

  4. 32 minutes ago, Atgxtg said:

    Yes, but I think what Phil is pointing out is that an Orlanthi in RQG  is still going to be limited to flying once or twice per adventure, depending on how many points of the spell he has, while an Orlanthi in HQ  can fly as much as he wants. 

    Ah, I did not realize that HQ has such ubiquitous use of magics. 

  5. 7 hours ago, PhilHibbs said:

    I didn't think you get them back on associate cult holy days, but checking the rules, you do. So you get 2D6 for Seasonal Holy Day, 1D6 for the floating Holy Day, and 1D6 for each associated cult Seasonal Holy Day visits happen to occur when you are near one.

    That's still a long way from "at will", many adventures will not include an opportunity for a worship ceremony

    Adventures are set up to occur generally once a season now. Every Orlanthi should have a very high chance of having all of their rune points back even if they adventured every week. They have associate holy days every week, maybe even multiple, I have yet to lay out all of the associated cults from the core book on a calendar for an Orlanthi initiate. That is far closer to At Will than anything RQ has put out before. 

  6. 17 hours ago, Groovetronic said:

    My cousin Torvald, on the other hand, is an Initiate of Humakt. He also initiates into Elmal.

    Can a Humakti initiate into any other cults? I thought they ritualistically severed ties with other commitments.

  7. I noticed a few differences between the wording of the Spirit Binding Enchantment and the powers of the Spirit trapping crystals, does anyone know if the crystals allow the manipulation of the POW of a trapped spirit?

     

    Binding a Spirit: If one does not wish to put a bound spirit into an animal as a familiar, one must find or buy a spirit trapping crystal. Once a spirit has been bound within such a crystal, the POW of the spirit is available for the use of the binder. The spirit may not throw spells itself or take other independent action unless the binder is attempting to control more spirits than their CHA will allow. If the bound spirit’s POW is reduced to 0, the spirit is destroyed. Note that gods and demigods may not be bound.

  8. I was looking at thw wording of the Link Spell Condition and it specifically says it can combine spells for unique effects. This thread was a hopeful investigation of what unique effects might be acheieved by combining simple spells. Hulking out with Strength+Coordination+Mobility is great and all but, not super flavorful. I was hoping to find some neat combination of existing spells that was novel.

  9. Could you make a 'new' spell by combining something like a Matrix for Truesword and a Matrix for Thunderbolt with a trigger when you shout 'by the power of Orlanth' and thrust the sword in the air? The desire is a lightning sword. I dunno what needs to be combined. Or does one HQ for something like that?

  10. Wow, that would be kinda ridiculous. Even if it costs a ton of permanent power it should still cost a boatload of mp. Boon for a year at just a strength of 12 is 3d6, a gifted sorcerer with 16 could get 4d6, and someone playing with enhance Int could get up to 5 or 6d6 without even doing a bunch more enchanting. If it were nearly free that would be terrifying, also reducing the mp cost would dramatically reduce casting times by my reading of the rules. 

  11. Our GM has gifted us a 'Traveller's Staff' at the beginning of some campaigns which includes various Chalana Arroy healing magical enchanted upon it. A resurrection and a heal body or two goes a long way to making sure a group of PCs doesn't have to re-roll or sit out all the time.

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  12. Further question that I just thought up with a friend, not sure if it should be a seperate post or anything. 

    How does Link Spell interact with the Rune Magic Multispell and the Shaman ability Spell Barrage? Pg 335 and Pg 362 respectively. 

    What happens if I try and cast a spell through a linked Strength + Coordination + Mobility matrix with 10d10 MP in matrices connected to it while I am under the effects of a Multispell 3 or if I hand it to a shaman? A single Orlanthi adventuring ring could come up with the points in a few years, or a community could fund it to arm a champion. 

  13. We had a sword and shield that when slammed together in a ritual challenge would cast Fireblade on the sword and Protection 4 on the shield wielder, it also had enough no in crystals do do that 2 or 3 times a day. 

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