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HreshtIronBorne

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About HreshtIronBorne

  • Rank
    Advanced Member

Converted

  • RPG Biography
    I started playing Stormbringer with my high school friends and the father of a friend in choir. That was over a,decade ago. I have been a player in several years long campaigns, most with RQ2/3 or Stormbringer. I aspire to some day GM well.
  • Current games
    Currently a player in a fledgling Eleven Lights campaign after retiring from a Traveller/RuneQuest in Spaaaace - Pirates of Drinax campaign.
  • Blurb
    Huge Gloranthaphile. Definitely a power gamer for better or worse.

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  1. HreshtIronBorne

    Question for GMs: enchantment question

    It's why air elementals are easiest to use, as air is primarily widely available. Haha
  2. HreshtIronBorne

    Is Sword Trance broken?

    See, this was our experience the first time we really got the spell into action. I had a bade 100 skill, used sword trance with 29 MP. Used my 390% effective Greatsword skill to dismantle a single target every round and every time I parried I would damage their weapons or get lucky amd completely annihilate them on a special or critical parry. Yes, there are alternative ways to take out the Humakti with Sword Trance but, they can nearly trivialize any melee combat with the Spell. Even Big Club.
  3. HreshtIronBorne

    Is Sword Trance broken?

    This is more my point. This idea combined with generational gameplay will yield a LOT more resources for future characters and adventures. There are non-traditional Humakti threats that are exponentially more fucked up if they can Sword Trance. Illuminate Humakti Sword Broo sneaking in and Obliterating whole clans without any ability to resist.
  4. HreshtIronBorne

    Is Sword Trance broken?

    My Humakti already has 40 MP in addition to his personal power. If he keeps collecting more at this rate he will be able to have 2000% to hit before too long. It only takes 190 MP for a character with base 100 to hit to get to 2000. This is the Hero Wars after all, our characters will probably find no shortage of crystals, we had GOBS of them in our RQ3 campaigns. Is the spell acceptable and unbroken when it can,be cast for a whole day for 2000% to hit? Someone could easily cast a MASSIVE Shield Spell to help protect our BA Sword while he goes to work.
  5. HreshtIronBorne

    Spirit magic spell balance

    What's the largest Variable Spell you have in your Glorantha's?
  6. HreshtIronBorne

    Is Sword Trance broken?

    This is where our houserule has come from. Sword Trance and Axe Trance don't specifically mention any mental side effects but, we quickly reasoned that they've got to be similar to the RQ3 era Arrow Trance we played with.
  7. HreshtIronBorne

    Is Sword Trance broken?

    We have had to houserule some additional downsides to playing with it extended. I began our campaign with the spell and quickly found an mp crystal which gave an extra 12 MP. This let my Humakti just get bonkers. Even without extension I was rolling around with 300 to Hit and Parry. I tried to suggest using extension with it and my GM basically said, 'as long as you don't mind being a Sword Zombie all season.' So we sorta ruled that it has complicating Mental Effects that you wouldn't want to extend off the battlefield.
  8. HreshtIronBorne

    Not sure how I feel...

    Depending on your cult you've already got plenty of opportunities for regaining Rune Points. An Orlanthi or a member of one of the other Major Cults can basically get 1d6 RP back twice a week at minimum every week of the Gloranthan year. I think that is pretty solid. That requires no investment but magic points for worshipping and can be done by a new character. An invested adventurer could have a buttload of Votive Images and other such things guaranteeing their Rune Points every season without any work. We've been running Eleven Lights with RQG basically RAW and seen great success. At least players can use ANY spells before becoming Priests or Runelords in RQG versus RQ2/3
  9. HreshtIronBorne

    Do any of the 'Planets' have Rings?

    I know you can't see rings on planets in the real world but, in Glorantha how far away exactly do all the Stars/Planets appear? How large are they in the sky? Farsee is a spirit magic spell that is fairly widely available, so I figure people that are interested could see stuff about Planets/Stars.
  10. HreshtIronBorne

    Do any of the 'Planets' have Rings?

    Excuse my ignorance but, is Alkoth a City, a God, and a Planet/Star?
  11. HreshtIronBorne

    Do any of the 'Planets' have Rings?

    Hey Glorantha experts, Do any of the planetary bodies in the day or nighttime sky of Glorantha have Ring Systems like Saturn? Mostly asking because I just love astronomy and would love to find some way to incoporate it in future Questing.
  12. HreshtIronBorne

    Vampires and Spell Drain

    Also Thanatar is a horrifying stealer of Rune Magic but, he also takes their head and does wierd shit.
  13. HreshtIronBorne

    Vampires and Spell Drain

    I haven't checked out the Bestiary yet. Hopefully gonna get it soon.
  14. HreshtIronBorne

    Vampires and Spell Drain

    The last spell they sacrificed for, I'd think. Each RP lets you pick a Cult Special Rune Spell, right? The first RP gives all Common Rune Spells, for major cults anyway, and a special spell. So, a Vampire is freaking terrifying. I'm not sure how I would limit RP or spells drained. CHA limits RP in Life.
  15. HreshtIronBorne

    Not sure how I feel...

    In all the Heroic histories of Glorantha there has got to have been some incredibly artful Dodger that has Quested for the ability to augment his dodge in fantastic ways.
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