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HreshtIronBorne

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  • RPG Biography
    I started playing Stormbringer with my high school friends and the father of a friend in choir. That was over a,decade ago. I have been a player in several years long campaigns, most with RQ2/3 or Stormbringer. I aspire to some day GM well.
  • Current games
    Currently a player in a fledgling Eleven Lights campaign after retiring from a Traveller/RuneQuest in Spaaaace - Pirates of Drinax campaign.
  • Blurb
    Huge Gloranthaphile. Definitely a power gamer for better or worse.

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  1. That is the complete spell description from the new Red Book of Magic. It is pretty much the definitive version of spells for RQG cult and spirit magic.
  2. From the new Red Book of Magic Writeup Heat Metal . 5 Points: Copper, gold, silver, aluminum, bronze, and iron become soft for hammering and smithing. . 6 Points: Copper, gold, silver, aluminum, bronze, and iron melt Major nerf in terms of damage it looks like. Although it does actually seem feasible to melt metal in a dramatic situation. Like some Lodril Rune-Lord or Priest casting Heat Metal 6 to melt a cage or something, double awesome if they are agimori and just ignore or weaponize the molten cage because 1/2 fire damage.
  3. We ran this campaign arc and called it Face Down in the Mud. It was an awesome and epic campaign that spanned years. Did River of Cradles, Borderlands, Strangers in Prax, Griffin Mountain, and the Cradle Adventure. It kept going on from there but, those were the big moments. I strongly suggest going with the 1610's time frame. Way way less work to dive right into gaming with tons of books and stuff to play through.
  4. I had not seen the second post you just linked but David Scott's many posts about Shamanism and bringing into play were how we managed to put together the charts and Spirit Maps we are using right now.
  5. I have been trying to prepare a suitably engaging Shamanic Landscape for him to explore. I am building off the basic encounter charts and tools from the core rules. We played with a Dala Fal Praxian in the last campaign and so put together some charts for different regions of rhe spirit realm that were familiar to that tradition. We created a chart for Random hostile spirit types that first determines type of spirit like animal spirits or plant spirits. Then another chart that determines what specific spirit within a type like amphibians or crustaceans from the animal spirits. We used rhe Basic Outline of a Spirit Journey from the Core Rules to create a framework for spell/spirit seeking. Basically: Determine the goal of the journey; spell, spirit, new pact, contacting Great Entity State whether Extending Discorporation Starting ritual magic and prep spells Discorporate (1d6 hours) One Spirit Travel Roll (may move to new region) One planned encounter Each hour roll for a hostile spirit encounter. Extend spend 1mp and roll extra 1d6 Repeat 1 travel, 1 planned encounter, and a random encounter each hour. We used the Great Herd and Daka Fal's Fire as Praxian Spirit Places that the Shaman new. We generated a list of sensible spirits that may be encountered when in those specific regions. Mostly I would like to have a better idea of what spirit places are and how they connect and interact. Maybe an example or two of different Shamanic journeys and their resolutions. I am trying to piece together how the Men-and-a-Half would view the spirit world and make it compelling and fun for my adventurers.
  6. I have a player that just rolled up a shaman as a PC. I looked through the core rules and have gone through some of my old RQ3 books for Spirit Cults and only found a couple including the ones in RQG. Are the construction and maintenance of having a Shaman in play left up to the GM to figure out completely? I have been using handouts from a previous campaigns generously donated from my old GM to flesh out the rolling on charts for spirit encounter and stuff. I guess I have to come up with an Agimori Ancestor worshiper's view of the spirit plane from whole cloth, then populate some of the charts from the core rules with spirits befitting that realm? On the note of Agimori Shaman, could an ancestor worshipping Agimori get magic from Lodril through Ancestor Worship?
  7. Given the opposing natures of sorcery and spirit magic in RuneQuest, I'd say no. Isn't that pretty much how Jeff has described the Malkioni Castes other than Zzaburri getting their magic? They worship their ancestors and get Rune Magic and Spirit Magic whether or not they have any Caste Spell or Powers or whatever else from the Western World.
  8. David Scott happens to be connected to the dev/writing team somehow beyond my comprehension. The restriction on Sleep being available only to Chalana Arroy has been in the rules since RQ2/3. I am not sure whether it is cited in the RQG books or not.
  9. I am launching a new campaign this coming week and I am going to have all the PCs roll/choose their Family History together to see how/where they all met. I would like to have a little more detail to set the scene for at least each of the years of PC History, if not their parents and grandparents. Anyone know of a place I can find some more detailed descriptions of 1620ish - 1625. The blurbs in the history generation charts are fun but, they don't have quite enough detail to explain what they mean to non-Gloranthaphiles. I didn't even pick up on it til a player or two asked me to go into further detail about some of the years. Like the attack of the crimson bat around 1608, it eats a lot of grandparents. I'd love to be able to give a little more than Bad Army Attacked Capital, Ate Grandad.
  10. I could see something like this happening when Trickster takes the lead during a HeroQuest or something but, not with the vanilla RuneSpell Hallucinate. I absolutely LOVE the idea and will use it in the future next time I run an HQ with a Trickster in it. They can just do crazy bonkers stuff on HeroQuests and I just love it!
  11. As a sort of corollary, can a Wyter do this for a group that has one?
  12. Isn't Cragspider said to have been alive since Before Time?
  13. We played with Damage Boosting/Boon of Kargan Tor being cast on the ammunition of ranged weaponry. It makes arrows and sling stones incredibly deadly.
  14. I have been hearing rumblings of up to $30/month subscription services with "content drops" trying to turn D&D into a highly monetized asset, not unlike we have seen from the AAA gaming industry in recent years. If these things come to pass I can see a large volume of people at least shopping around out of protest, if not being completely unwilling or unable to access their "Live Service TTRPG" model. I am frankly horrified and disgusted that WotC/HASBRO are bringing the worst parts of modern AAA gaming's unhealthy aspects into the TTRPG space.
  15. Does running at a Lunar patrol and shouting, "I am Blargh, son of Flargh of Clan Flan, I am here to kill you for being Lunar scum!" Count as an ambush, or is Honour obliged by being Not Secret in your murdering of perceived enemies?
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