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HreshtIronBorne

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Everything posted by HreshtIronBorne

  1. That is the complete spell description from the new Red Book of Magic. It is pretty much the definitive version of spells for RQG cult and spirit magic.
  2. From the new Red Book of Magic Writeup Heat Metal . 5 Points: Copper, gold, silver, aluminum, bronze, and iron become soft for hammering and smithing. . 6 Points: Copper, gold, silver, aluminum, bronze, and iron melt Major nerf in terms of damage it looks like. Although it does actually seem feasible to melt metal in a dramatic situation. Like some Lodril Rune-Lord or Priest casting Heat Metal 6 to melt a cage or something, double awesome if they are agimori and just ignore or weaponize the molten cage because 1/2 fire damage.
  3. We ran this campaign arc and called it Face Down in the Mud. It was an awesome and epic campaign that spanned years. Did River of Cradles, Borderlands, Strangers in Prax, Griffin Mountain, and the Cradle Adventure. It kept going on from there but, those were the big moments. I strongly suggest going with the 1610's time frame. Way way less work to dive right into gaming with tons of books and stuff to play through.
  4. I had not seen the second post you just linked but David Scott's many posts about Shamanism and bringing into play were how we managed to put together the charts and Spirit Maps we are using right now.
  5. I have been trying to prepare a suitably engaging Shamanic Landscape for him to explore. I am building off the basic encounter charts and tools from the core rules. We played with a Dala Fal Praxian in the last campaign and so put together some charts for different regions of rhe spirit realm that were familiar to that tradition. We created a chart for Random hostile spirit types that first determines type of spirit like animal spirits or plant spirits. Then another chart that determines what specific spirit within a type like amphibians or crustaceans from the animal spirits. We used rhe Basic Outline of a Spirit Journey from the Core Rules to create a framework for spell/spirit seeking. Basically: Determine the goal of the journey; spell, spirit, new pact, contacting Great Entity State whether Extending Discorporation Starting ritual magic and prep spells Discorporate (1d6 hours) One Spirit Travel Roll (may move to new region) One planned encounter Each hour roll for a hostile spirit encounter. Extend spend 1mp and roll extra 1d6 Repeat 1 travel, 1 planned encounter, and a random encounter each hour. We used the Great Herd and Daka Fal's Fire as Praxian Spirit Places that the Shaman new. We generated a list of sensible spirits that may be encountered when in those specific regions. Mostly I would like to have a better idea of what spirit places are and how they connect and interact. Maybe an example or two of different Shamanic journeys and their resolutions. I am trying to piece together how the Men-and-a-Half would view the spirit world and make it compelling and fun for my adventurers.
  6. I have a player that just rolled up a shaman as a PC. I looked through the core rules and have gone through some of my old RQ3 books for Spirit Cults and only found a couple including the ones in RQG. Are the construction and maintenance of having a Shaman in play left up to the GM to figure out completely? I have been using handouts from a previous campaigns generously donated from my old GM to flesh out the rolling on charts for spirit encounter and stuff. I guess I have to come up with an Agimori Ancestor worshiper's view of the spirit plane from whole cloth, then populate some of the charts from the core rules with spirits befitting that realm? On the note of Agimori Shaman, could an ancestor worshipping Agimori get magic from Lodril through Ancestor Worship?
  7. Given the opposing natures of sorcery and spirit magic in RuneQuest, I'd say no. Isn't that pretty much how Jeff has described the Malkioni Castes other than Zzaburri getting their magic? They worship their ancestors and get Rune Magic and Spirit Magic whether or not they have any Caste Spell or Powers or whatever else from the Western World.
  8. David Scott happens to be connected to the dev/writing team somehow beyond my comprehension. The restriction on Sleep being available only to Chalana Arroy has been in the rules since RQ2/3. I am not sure whether it is cited in the RQG books or not.
  9. I am launching a new campaign this coming week and I am going to have all the PCs roll/choose their Family History together to see how/where they all met. I would like to have a little more detail to set the scene for at least each of the years of PC History, if not their parents and grandparents. Anyone know of a place I can find some more detailed descriptions of 1620ish - 1625. The blurbs in the history generation charts are fun but, they don't have quite enough detail to explain what they mean to non-Gloranthaphiles. I didn't even pick up on it til a player or two asked me to go into further detail about some of the years. Like the attack of the crimson bat around 1608, it eats a lot of grandparents. I'd love to be able to give a little more than Bad Army Attacked Capital, Ate Grandad.
  10. I could see something like this happening when Trickster takes the lead during a HeroQuest or something but, not with the vanilla RuneSpell Hallucinate. I absolutely LOVE the idea and will use it in the future next time I run an HQ with a Trickster in it. They can just do crazy bonkers stuff on HeroQuests and I just love it!
  11. As a sort of corollary, can a Wyter do this for a group that has one?
  12. Isn't Cragspider said to have been alive since Before Time?
  13. We played with Damage Boosting/Boon of Kargan Tor being cast on the ammunition of ranged weaponry. It makes arrows and sling stones incredibly deadly.
  14. I have been hearing rumblings of up to $30/month subscription services with "content drops" trying to turn D&D into a highly monetized asset, not unlike we have seen from the AAA gaming industry in recent years. If these things come to pass I can see a large volume of people at least shopping around out of protest, if not being completely unwilling or unable to access their "Live Service TTRPG" model. I am frankly horrified and disgusted that WotC/HASBRO are bringing the worst parts of modern AAA gaming's unhealthy aspects into the TTRPG space.
  15. Does running at a Lunar patrol and shouting, "I am Blargh, son of Flargh of Clan Flan, I am here to kill you for being Lunar scum!" Count as an ambush, or is Honour obliged by being Not Secret in your murdering of perceived enemies?
  16. As far as RAW, the easiest way is you can bind his spirit right after you kill him if you have a shaman handy, or other specialist in manipulating soul energies. A spirit capturing crystal or binding enchantment would be handy when fighting heroic individuals. If you are a heroquestor yourself you may be able to follow his soul into hell or guide it to a specific place where he DOESN'T know the way out anymore.
  17. I really like this one. Spells like this are basically required kit to generate POW ticks so you can gain POW. This makes it far less painful to be in the region of POW where you are actually mathematically likely to go up and not waste all your rounds just trying to throw a single Disruption.
  18. Whoopsies. This campaign ended a couple years back. That makes total sense. Only one super Lore at a time. Lol.
  19. This is basically how it worked out in our last campaign where I had an LM sorcerer. After several sessions of me reporting all my downtime spell casting activities to the GM and double checking it he just said I can cast basically whatever I could calculate I had the resources and time for during time between adventures. Ended up with Enhance Int on all the time for at least a couple points, Boon of Kargan Tor +3d6 on everyone's everything, Logic (or whatever the Knowledge skill buffing one is), and Solace of the Logical Mind. The other spells he knew were more on demand like the Know Spirit one and the Map one.
  20. Okay, maybe not a Spell per se but, one of our group members came up with the most ridiculous defense stratagem ever when we were on the Cradle Adventure. At one point we were preparing the defense and the party wind lord and group leader decides to tie together trees with the toughest ropes we can find and whip them around with air elementals doing little tornados. Our GM thought it was too AWESOME not to try, so he got to hurl basically a whole bunch of giant strength mega bolases at the attackers as they came into view. It was tons of fun. Turned the first row into a blender before getting blasted to bits or throwing it at the bunch of invaders. The details are fuzzy.
  21. We absolutely allowed Earth Shield with Boess Champion. It totally fits the mythical link of Ernalda sending her hubby into battle with her best defense.
  22. I worked really hard trying to convince my GM to let my LM philosopher come up with the CON and STR equivalents of Enhance INT when we were running a campaign. Would have loved to see the whole party with an extra hit point in each location or going up in DB. I based the return on MP investment on the Spirit Magic stat buff spells and the Enhance INT to try and figure out what would be reasonable.
  23. So, the Maximum munchkin solution is to vigorously Tap your own Power and have it Restored by a CA once in a while. If the Restore POW doesn't just get you back to the pre-Tapping POW levels sans gains but, that's not munchkinny enough for the munchkin club.
  24. I had a PC repeatedly, comically, fail to resist a critical casting of Soul Waste from a Malia Priestess. His POW drained to 0 so fast the party was horrified. Like something out of Raiders of the Lost Ark. We had to do a HQ to reconstruct him from the edge of Oblivion. He did not come back the same. Lol.
  25. Sorry if I derailed the thread. We cna move the min-maxing talk over to the munchkinnery thread if it fits better there. The open avenue in the Rules to worship Daka Fal and therefore any ancestor with great magic or going with Orlanth as a second cult really opens up options for ranged attack and supplementary magic for the Odaylan. Really, he has a niche he fills pretty good being the Wildman that interfaces with nature and lives in the boonies. Anyone wanting more can definitely get it through the Storm Pantheon or Daka Fal.
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