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Noita

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Posts posted by Noita

  1. 41 minutes ago, kalidor said:

    Great explanation David! thanks! your insights in this matter are great. Also your insights about the role played by water spirits holding together these places when the earth is weak are great.

    It's why the Wicked Writher rites are so important, in my game at least. The khan uses it to bring fertility to the area and for the clan for the next year.

  2. 1 hour ago, boztakang said:

    At this point, books one and two are "text-complete" and 3 nearly so. 

    Approximately one third of the first book is material from the original trollpak, and the rest is almost all new material.

    Great to hear.

  3. No I am talking about the Orlanthi greeting rituals when one bunch of Orlanthi come across another. Proving that strangers are not dangerous when they arrive at your stead.

     

    EDIT: I can't remember where I read about them. There's a mention in the Sartar book under hospitality for example.

  4. Also by gaining thumbs you are emulating humans, whom you are already superior too. "Thumbs? I have herdmen for that."

    Only Morokanth that live with humans need thumbs, or heroes that own an iron sword etc. That's when you heroquest and steal some.

  5. 1 hour ago, Tindalos said:

    Well, why not?

    If you've got a wooden leg, why not invite a spirit to live in it that could grant you running magic?

    People use magic all the time to grant them abilities they lack, or enhance abilities they do have. From acting like your god to walk on the winds, through calling upon a fish spirit to swim faster, or commanding the runes to let you walk across the water.

    Why wouldn't the Morokanth find spirits that could aid them with tasks that require hands to do so?

     

    Morokanthi bagpipes is such a terrifying idea. I love it.

    Because i think having them thumbless makes them stand out.

    Now they are the "Morokanth who have no thumbs except all of them that have spirit thumbs."

    It's a neat idea, but in my view it fixes something that doesnt need fixing that's all. 

    • Like 2
  6. 4 minutes ago, Jeff said:

    Sand-paintings. Sharpened sticks. Mud wallows.  Healing herb gardens on migration paths. Who knows what a thumb-less sentient tapir can come up with now that they have a hairless ape to gather food for them!

    Story games.

  7. 2 hours ago, Jeff said:

    Yes. The herdmen spend their day gathering food for the morokanth. They scatter about, gathering roots, bugs, succulents, etc., so that the morokanth don't have to spend their entire day food gathering. As a result, the morokanth can craft, worship, trade, scout, and do all the other wonderful things you can do when someone else is doing the time-consuming grunt work.

    What can you craft with no thumbs?

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