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Noita

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Posts posted by Noita

  1. 1 hour ago, Joerg said:

    Moonson himself, or Great Sister? Countess Yolanela? Feathered Eye Woman? The head of the Tax Demons?

    Poems for Jar-eel are dozens a dime, so no potential for scandal there.

    It has to be an Orlanthi...

  2. 30 minutes ago, MOB said:

    Wherever it is, given the Bison folk have not been able to stick around and keep things under control due to their exile in the Wastes, under the Aldryami influence the oasis could now be a wild profusion of abundant growth, full tangled thickets and impenetrable vegetation.

    Could be an interesting (read: strange, terrifying, confronting) situation for a group of Bison Riders, sent out there to retrieve some of the elves in exchange for the tails. 

    Were there Oasis folk living at the Oasis before the elves were deposited there? What happened to them? 

    This is getting better and better. My pcs are off to the garden now, seeking help for their own project. Being sent off to free some elves from an oasis makes for a great adventure. My players are Bison riders from another clan.

  3. 17 hours ago, Darius West said:

     Huge mistake.

     

    You sound like Trump lol. As for people being rude to you. It's consistently been you who has started it, in several threads now. We all get you don't like HQ. No need to slag it off anymore.

    • Like 1
  4. Tada's daughter the Winter wife was the mother of Redaylda and she married Beren (A descendant of Yamsur) a foreigner. Was he perhaps a Praxian? Derik might claim kinship with these two. Redaylda might be contacted at the Paps through her connection with Tada. Longshot...

     

  5. 3 hours ago, MOB said:

    There is another angle to this story. 

    The Bison Riders have "freed" elves from the Lunars, sure. But obviously not so free that the Elves are then able return to their home forest on their own accord. I think the Bison Riders have the elves they liberated stashed away at some oasis deep in the Praxian hinterland. The elves might be free to leave, but know they can't - they'd shrivel and die trying to cross the trackless arid plains. So they're stuck there. Meanwhile, the Bison Riders put them to work tending the gardens, which haven't looked this lush and productive since the Green Age.

    This is great and I shall roll with this in my game, with a mixture of Joerg's and jajagappa 's thrown in. 

    Aren't all the Bison Riders out in the Wastes at this time? The wedding takes place in Adari, so the Flower Bison Clan must be back in their ancestral grazing grounds or actually at Adari, which makes sense for Aldryami having seen them sing to their flowers.

    • Like 2
  6. A player in my game @Byll pointed this out to me the other day.

    Cults of Prax Appendix N: Varaneena Cow-Eye says "......An elf saw that and it led to friendship. Now we have worked out that they will return beast tails to us if we return elves we have freed from the Lunars."

    "What are the Lunars doing with elves as slaves, and obviously enough of them that there's a trade going on with freed ones? This must be somewhere in Prax as it can't be out in the Wastes (can it?).

    Intriguing to say the least. The elf that saw the singing to the narl flowers must have been at the Paps or Adari? Where is Varaneena's clan grazing? The story is just after Moonbroth correct?

  7. 5 hours ago, Joerg said:

    Unfortunately most of the Chaos types of the region are excellent tunnelers (Krarshtkids) or climbers (scorpion men, broo with mountain goat ancestry). Unless the upland folk pay tribute to the Nar Sylla eyries to help alert them and push back any such intrusions, chaotic raiders will be able to cross those saddles.

    I've set a fair few games in the Verge, especially Last Cast, Vargasgrave and Barbarian Town, and chaos seeping through the mountains has always been a theme of them. That and rapscallion Baboons nicking your stuff.

    • Like 1
  8. Another rough and ready town. Where Pol Joni come to sell their cattle and spend their coin.

    As Joerg says lots of nearby old fashioned hillfolk, trappers and isolated steads. Hillbillies.

    It's where the urbanised Dundealos settled after exile.

    Baboons hunt near here and frequent the town, even having their own ghetto.

    Historically a place where nomads barter for weapons.

    A fair few Vingans too, on their way to heroquest.

    • Like 1
  9. On Sunday, February 12, 2017 at 8:40 AM, MOB said:

    A new update has gone out to backers, noting that the Kickstarter surveys have gone out and soon backers will be receiving an invite to log into BackerKit, from which we'll be organizing fulfilment. We will also be using BackerKit to send out the PDF downloads of the Nomad Gods rulebook, the intro Dragon Pass map and the full Print and Play version of the game.

    More details here:

    https://www.kickstarter.com/projects/448333182/khan-of-khans-family-game/posts/1804577

    Hello. How we doing?

  10. 5 hours ago, Joerg said:

    Isn't Geo's supposed to operate on classic Orlanthi hospitality? Guests will get a greeting, unwelcome visitors will be escorted off the premise. A bit hard to do in an open alley.

    I have the whole alley covered by Geo's. The buildings are Sartarite tenements and the local gang the Deadheads have their hideout somewhere there too. The Moonlighters is run secretly by Sartarite rebels.

    That alley is Sartar for all sense and purposes.

    • Like 1
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