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Zit

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Posts posted by Zit

  1. On 7/14/2020 at 5:09 PM, Archivist said:

    I'd definitely use one skill per magic type! Any other thoughts? Is there a document / section that describes rules of thumb for converting over to Revolution D100 from other BRP Systems?

    You may instead consider every magic type as a Trait. Spells could be simply Stunts of each one. Depending on how easy shall be your magic, these Stunts may or may not fill a slot. Since you are limited by the number of slots, if a Power Stunt fills a slot, it will limit their number. If not, you could limit the number using Chanelling.

    If the powers have an supernatural origin like gods, demons and the like, you may instead use Divine Magic using one Allegiance for each source of power. Cantrips are the equivalant of folk's magic.

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  2. 51 minutes ago, RosenMcStern said:

    It cannot get simpler than that, and these are NPCS built using the full rules. It is just a matter of writing down only the parts you expect you will need during the game. The core rules already support that, it is just that probably we did not make a big effort of reducing the statblock size in the core book. We will not make the same mistake in the International Edition.

     

    May be give only guidelines to help those who are not familiar with the system : what level shall have a goon and a moderate important NPC. May be even witout any trait but just an opposition or an expected skill level if you have to create it on the fly ? What the core rules allow may not be obvious for starting players, or may need to understand them a bit more. Note also that not all players will have all the complements, so that it may make sense to gather usefull info spread over these books into the companion.

    52 minutes ago, RosenMcStern said:

    In my opinion, the OGL sample packages that we have produced, plus the one or two fan-made ones, are already a good guideline, but perhaps a guided example could be interesting. For instance, we could take a public domain IP (not Lovecraft, needless to say :) ) and show the reasoning we follow in building a package out of it.

     

    What about including these packages, and more, like typical settings but more targeted that the generic ones presented in the core rules ?

    More equipment ? More creatures ? Travel events depending on the environement/climate to spice the games ? More poisons and diseases ?

  3. What about the online games you wanted to organize ? Some people are interested but nobody knows how to sign up for a game. Shouldn't you start asap, at least with practtical info about when and how to participate ?

  4. I'm not sure if someone already asked this, but is it possible to create your own hero or MUST you take one of the proposed ones (I mean, you can of course always tweek the rules and do what you want, but is this option explicitely available with  the required creation procedure) ?

  5. 10 hours ago, Dethstrok9 said:

    I have a couple other places I post my content, such as blog posts and a thread by the same name in the Scull Inn.

     

    I was just wondering why you duplicate it here while it is already in the Alastor's Scull Inn.

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  6. 16 hours ago, lordabdul said:

    I think the OP was just making a funny comment about all the interesting stuff Chaosium has in the pipeline for the next couple years, and totally didn't intend to start a serious discussion about how the hobby is changing in terms of pro-players/GMs :)

    How disapointing. I was considering changing my job 😋

  7. You may consider the other way : as a baby she has been possessed by an evil spirit which restricted her development (because of a curse on her familiy, because her mother did not protect her and used her true name instead of a nickname to deceive spirits, or it could be her twin's spirit who possessed her even before her birth...). This journey released her from it (found a specific shaman able to chase the 2nd soul, our found a body for it ? Or you character IS this twin soul).

    IRL female shamans are common. In some cultures, shamans are even above gender codes. Why not in your Prax.

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  8. On 10/4/2019 at 1:44 AM, Chiarina said:

    @ Zit: Our group is located in Frankfurt am Main. Are you from germany, too?

    Sorry for this late answer. I'm living in Germany, but in the Bonn area (BTW, if somebody lives there as well, I stay open to play from time to time).

     

    On 10/4/2019 at 8:07 PM, David Scott said:

    That's very handy - every year in Bacharrach just down the Rhine, there is a convention in which Glorantha games are run - ETERNAL CON. I know it's not hard to get to as I always fly into Frankfurt. I was there this year running HeroQuest Glorantha. Sadly not there next year due to a con clash, but others maybe...

    That's a very nice convention, I advise you to go. I just wished there could be a single-day fee for those living nearby and who cannot (or don't want) to stay the whole 3 days.

  9. By using Revolution D100's stunt and consequences and inspired by Merrie England, you may :

    - suffer a permanent Consequence due to a specific asceticism (i.e. a 30% penalty on any relevant action or a vow), which allows to:

    - gain an aspect of the religion in the form of a Trait/Allgiance and

    - learn related powers in the form of Stunts of this Trait

  10. 3 hours ago, Mugen said:

    Base weapon damage have a tendency to be smaller, though, with daggers doing 1d4 instead of 1d4+2 and broadswords dealing 1d8 instead of 1d8+1.

    because of the special effects which compensate this, AFAI.

  11. 1 hour ago, EricW said:

    I kind of think of a shaman as being like someone walking around with their mobile phone in their hand all day - holding conversations with people you can't see, bumping into stuff because they're too busy looking at their phone, yet at the same time that phone provides all sorts of useful information they wouldn't have if they weren't staring at it. Maybe they'll dial up a rain shower to water the crops.

    That's actually quite a good image. A shaman is someone who sees and can interact with what others don't. But even this has to be trained: as long as you don't control these visions, you're only mentally ill.

    In many (most ? all ?) cultures, you also acknowledge as a shaman only once you have proven your abilities and your usefulness for your community. Sometimes even the paraphernalia is provided by the community. And the status may not be permanent and can be lost.

    So, in very short, what makes a shaman are his special skills and his community (which includes his ancestors).

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  12. On 1/10/2020 at 1:59 PM, RosenMcStern said:

     That makes one more movie than Cthulhu :)

    did you consider the German tv-movie "Winetou", where -supposedly- Apaches are keeping the hidden treasure of the great spirit "Cthulhu" 😮 ?

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