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Zit

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Posts posted by Zit

  1. On 8/9/2022 at 4:47 AM, Friedelinde said:

    Does RuneQuest have any media aside from pen-and-paper RPGs that would get people interested in the world of Glorantha?

    Someone on this forum made 3D videos of the Rainbow Mounds, a classical RQ adventure. And someone has also a 3D model of Pavis. It gives some hints about the background and atmosphere of the setting. If someone here knows what I'm talking about, he could write the links.

     

    There is a lot of art unveiled in this forum and in the runequest facebook group.

     

  2. One thing bothers me with Gonn Orta castle : trading posts normaly sit on, or close to a trading route with a lot of traffic and many visitors. But Gonn Orta is lost in an inhospitable mountain between to inhospitable lands where almost no caravan would dare travelling. So who comes there to trade ? And where do the giants get their trading stuff ?

  3. I think players deserve a recall at least once. We are all human and have another life and other concerns and things to recall outside of our game and we shall not be punished for that. But I'd rather have a NPC or an event recall the character.

  4. On 8/1/2022 at 1:44 PM, Zelmor said:

    The lack of a GM book is why I'm not not able to realize my dreams of running the Red Cow Clan campaign.

    As previously said, you don't need a GM book to play Runequest. Nobody needs this GM book. It's a "nice to have" for some people, but you've actually already got everything you need to start. Keep your slipcase and give the game a chance.

    The few supplements include much more than what their title may suggest. For instance the Weapon book is actually a book about gloranthan technologies and economics, far beyond a "list of weapons".

    My understanding of Chaosium policy is that they release high quality products, with deep and rich information and first class art, which takes time, especially with such a rich and coherent World like Glorantha. To compensate this, they encourage the publications on the Jonstown Compendium to support the game and feed the fans with many high quality publications and years of gaming stuff. That's not a flaw, that's a perfectly understandable policy, even if everybody may not agree with it.

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  5. 22 hours ago, David Scott said:

    In real world shamanism, there are some important details in travelling to the Spirit World. The first is that anyone can do it and there are many methods of achieving it. Drumming, rattling, singing, and dancing are the most common methods, often used in combination. There are also entheogens. which are normally used in combination with the previous methods. However the problem with entheogens is that they can also be used without regard to their entheogenic properties and throw unprepared users into the spirit world.

     

    This is apparently not completely true for Central Asian "Altaic" shamanism, where being able to perceive and travel in the spirit plane is a gift inherited by some happy fews.

    But of course Glorantha is not Central Asia.

  6. 2 hours ago, David Scott said:

    You are right in this. It's a connection back to pre-covenant times - the golden age where man and beast were equal. That's why it's rare and costly.

    So why do the Praxians want or need to reestablish this connection through Awakening ? What does this bring ? Some practical reasons have been given, but what are the religious or cultural ones ?

  7. I may have missed somethiing but I'm still wondering about the ultimate purpose of this magic. I think it is a highly religious act, far beyond just creating an intelligent beast by gifting -or cursing- it with INT, just because it deserves it or it helps or it is fun. So why altering or awaking a creature and reversing the Covenant ? Answering this question may answer many of those posted here.

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  8. On 3/7/2022 at 8:11 AM, Darius West said:

    I can't quite get my head around why Praxians don't use dogs to help with herding.  Perhaps 1600 years of history just hasn't been enough time to figure this trick out?  We know Praxians do worship Brother Dog, but he doesn't even hunt with them.

    Because there is no Praxian Myth related to herding with dogs ?

  9. 5 hours ago, Khelbiros said:

    For a one-on-one conflict between one PC and one opposition NPC (or force),... there's little point for a PC to perform a support action to boost their Agility [Running] on the next round, if they  still have to make an opposed Agility [Running] check against the NPC in the current round (even though the NPC counts as the attacker).

    I'm not sure to answer to your question, but I'll try : you are not obliged to use the support action in the same round and can keep it for later on, if it makes sense.

    5 hours ago, Khelbiros said:

    For the conflicts which involve the entire PC group, only one PC can 'lead' or 'Roll for Effect'.  Is there a limit to how many PCs can provide a support action? For example with six PCs, one PC will 'lead'--could the other five provide support actions leading to incredible bonus stacking or just one? (I assume just one.)

    I think my group would prefer a situation where they all get do something in an extended conflict, rather than watching a lead PC roll and some other person support in the round. (This is what they're used to in other extended conflict systems such as the D&D4 skill challenges and so forth.)

     

    My understandng is that you can use all supports for one single roll. If the score is very high for this single round, that's fine, but it may be wiser to keep some supports in reserve for subsequent rounds, since you can use a support only once par conflict. You may be running off supports very fast. This is the goal of the Conficts : encourage everyone to participate through supporting, which makes the result less random. It rewards involvement.

    Everyone can roll, not only the leader, even if only one single character per round. And the opposition may attack any single character.

    5 hours ago, Khelbiros said:
    • If I had a six PC party, and just wanted a single opposition Resolution Point total, and a single PC Resolution Point total for a conflict, and wanted to give each PC the chance to Roll for Effect or Support each round rather than being a bystander, should I simply multiply the starting RP by the number of PCs involved? Or half?

    I would try to use the one-to-one group conflict if possible, since all participants can support or roll for effect and therefore be active. But if you want to use separate RP pools, you may consider that 6 people vs. one foe have it easier compared to 1 vs. 1, so keep the opposing RP as they are, independent from the number of PCs. If the opposition is moderatly difficult for one single character, it is normal that it becomes easier for 6 people. I'd say that the opposing level actualy depends mainly on the narration (do you want to make it hard or not). But I see the point only if you want the characters to have individual consequences. Now in some cases, like for exemple an area enchantment, every single character has to beat his own opposed PR pool. It is just a matter of situation, it depends if you want to make it a group episode or an individual one.

    I see the Conflict rule as a flexible tool which you can adapt to the situation, driven by the story.

  10. On 1/10/2022 at 8:04 PM, PhilHibbs said:

    Personally, I think the "normal damage" exception applies. Fireblade damage is not "normal weapon damage".

    3D6 is the normal damage of a firebladed weapon.

    However, In RQ2, things are clear in the spell's description : "it has no effect on Fireblade". OK, it's RQ2, not RQG.

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  11. 6 hours ago, David Scott said:

    Storm Khans of the cult may marry only Earth priestesses

    The option here are very simple - Oases folk worship Ernalda, so she could easily become an assistant priestess, wise woman or full priestess. She could also be Voria:

     

    The difficulty is more for the Daka Fal shamaness.

  12. In my current campaign, I'm confronted with the difficult case of a Sartarite Storm Khan -actually a Devotee, since we play HQ:G- engaged with an Oasian woman (still too young to marry, they have to wait) but in love with a High Llama shamaness (you know, Sabera from Borderlands). In cult of Prax, the restrictions for SB rune lords are very strict (they can marry only Eiritha priestesses), but I'm wondering what are the actual up to date Praxian customs, or even for Satarites Stormbullis.

    @soltakss I had a look at your marriage HQ, I may borrow the Tada one to allow an exogeneous marriage

  13. It has been discussed a lot about marriage by the Heortlings, but what about Praxians ? What are the rules and customs ? There are some rules exposed in Cults of Prax, but they are sometimes very restrictive and may be not canonical anymore. Are there any ressources about that ?

  14. 18 hours ago, Zenith Comics Presents... said:


    • Barbarian Horsemen Raiders

     

    for these ones I'd be happy to recommand Wind on the Steppes, but it is (currently) not available anymore. But I should have some pre-rolled characters somewhere.

    (edit : I found something) the Hanging Garden issue 1, a scenario with steppe nomads: https://drive.google.com/file/d/0B38L7pFLFTy7c3hTN3RtS0ptMEU/edit?resourcekey=0-ZvHnE2uD5jyyYeRALz6fyw

     

     

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  15. 10 hours ago, Squaredeal Sten said:

    As others have indicated, what got them outlawed and by whom makes a lot of difference.

    +1. This will probably inspire you.

    other ideas :

    Compete with another gang (or trolls or Durulz).

    Smuggle Hazzia.

    Raid cattle to resell it.

    Ransom travellers (who knows who they captured or tried to ?)

    Raise taxes.

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  16. On 7/4/2021 at 11:38 AM, RosenMcStern said:

    The French edition of Dynamic D100 will be released on October 1st 2021. On that same date we will be at the Octogones game festival in Lyon to present the game and (hopefully) run demos. If you are in Lyon at that time we will meet you there, otherwise you will be able to order the game online.

     

    So, how is the introductin of the French Dynamic D100 in Lyon so far ?

  17. I have read somewhere that oasis in the Wastelands are neutral grounds. So what actually happens when someone comes to an oasis already occupied by a clan ? Do they fight each other out ? Do they bargain ? Is there any ritual or customary rule (like in the To the Giant Land scenario) ?

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