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Thaz

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Posts posted by Thaz

  1. 1 hour ago, ChrisJ said:

    Should a Size 4 Drulz be able to wield a greatsword?

    Friend of mine is a fellow HEMA practitioner who happens to be on the small side. Also can bench press 2.5 times their body weight and has no issues with Big Weapons. No.  

    ps My Great Sword is the lightest fastest weapon I own and I own, use and teach many. NO.

    pps

    Also my Neighbour Ruth Tolkein and a rather large sword. NO. 

    Image

     

    More Nope with Nope on

     

    15efa8_93fd3c8705574ea3b2e7acc9adef1fc9.jpg

    • Like 1
  2. 1 hour ago, Marc said:

     

     

    Yeah, that works for cults with a Holy Day each week.  According to the RAW though, that's only Babeester Gor, Eiritha( maybe, could just be for priestesses ), Ernalda, and Issaries.  None of the other cults in the core book mention weekly holy days.

    ^^^^^^^^^ This is KEY. Excellent point

     

  3. 4 hours ago, Akhôrahil said:

    Lack of Magic Points is ridiculous - you fill up daily. No-one will ever be short on MPs for more than a few days in a row.

    Lack of Rune Points is little more credible, but you still fill upp weekly or seasonally.

     

    i)In a long running fight you are in it for a day or more and it's no longer trivial. So if you dont heal up full you can loose limbs or acquire scars or not be able to call on all that sparkly rune magic on day 5 of the siege....for example. Rune Quest magic is _brittle_ and out lasting your enemies is important.

     

    ii)Big difference between weekly and seasonaly. 

  4. 4 hours ago, Diana Probst said:

    Access to the correct shrine.  Or, better, Temple.  Your local place will probably only have one spell available.  Bully for you if it helps with pregnancy, but not so good for your fields.

    Nope. You pop to town for Seasonal Holy day or HH and sacrifice for magics your local shrine or temple doesnt have but can renew the RP at the local filling station...er shrine. 

  5. 2 hours ago, Akhôrahil said:

     

    • It takes extreme ill luck in order to not get a limb regrown (Heal 6 used to be a bit rare, but virtually everyone has Heal Wounds and 6 MP, and even Regrow Limb is not much a big deal)   :

    NB in The Smoking Ruins there is a bit describing battle-worn troops as having damaged armour that hasn't been Repaired and brutal scars from not having being healed up to full for lack of Rune/Magic points and having healed at least some of the way naturally. So this is NOT the normal situation and shows a unit under pressure. 

    • Problems with pregnancies are exclusively for poor people

    Why would poor people be short on Magic? It just requires time and access to a shrine. 

     

  6. 1 hour ago, JustAnotherVingan said:

    I think its exaggerated.

    Sure, Bless Crops may be common. That's the primary function of an Earth Priestess in an agricultural society though.

    I am a bit concerned by how common Resurrection may be though. I think I'd maybe limit access to that to Rune levels.

    If your average guy/gal has only a handful of RP do you blow them on Bless Crops and then loose a child who has a nasty accident and you cant cast Heal Wound? I suspect a lot of Magic gets cast the night before Holy Day.....

  7. 1 minute ago, Jon Hunter said:

    Another power boost for the major cults and yet another reason never to play a hunter cult.

    There's a good reason to have a Hunter Shrine if you like eating meat all year round. There is also a fair number described in various descriptions. As it happens IMG it's Dark season of 1626 and the Hunter of the Group (Yinkin FTW) has taken advantage of a break in the weather to head over to Blue Boar Fort to re-up her RP and perhaps investigate the Blue Boar HQ prior to having a go at the great Boar of Pig Hollow..... 

  8. 4 minutes ago, Akhôrahil said:

    (T)he temple surely performs the worship every holy day?

    Of course. And city dwellers will attend. But out in the sticks? Major cults will have shrines on the Clan Tula of course but good luck if you dont have one locally. Plus you get unlucky on that 1d6 roll or skimp on the MP because you might need to light the fire tomorrow morning and....no RP for you.

    It does mean Granny and Grandpa are venerated because they've been soaking POW Gain rolls and have time to attend the shrine and can bring some serious magic when needed....

  9. 44 minutes ago, Jon Hunter said:

    Acccording to jeff -  Pg 315 Minor Holy days, but my books arent with me either

    Okay. So your average Joe (with RP and I'm not getting into the Everyone/Only some debate because as written it appears everyone _is_ from scenarios) gets 1d6 RP back _if_ they are able to get to a temple and _if_ they make a worship roll.  Now for High Holy, Sacred Time and even seasonal holy days I expect people are able to find the time to make for a days worship (the example given is clear its a days worship to get your points back).  If you have to burn through a chunk of MP to make the success then you're still down a few next day.  Does your average Orlanthi type have room in his work schedule to take a weekend ?  Being near a larger temple helps of course. . . as do sacrifices. Added to which what is the average pow of average Joe? a lot of people are not GOING to have 10 mp to spare, at least until their later years...

  10. 38 minutes ago, Jon Hunter said:

    Now I understand that  most adults get 2 or 3 rune points that if they live near a fair size temple they can replenish every week.

    What is the wording on that? Dont have my books to hand....certainly POW gain rolls to get stuff to sacrifice are still Yearly unless your a Priest, Shammy or the like so people wont have a ton of RP.

  11. Mine (Or Rather the shared vision of myself and two other 'main GM's' and two other 'Guest' GM's running two different parties, it's complex) varies principally in a few house rules and in Timeline. The Big Difference is events from 1625 on. As Both me and the other old hand GM have 1st ed copies of King Of Sartar we've gone with Kallyr being alive again post battle of Queens (partly due to player actions) and Argrath(s) being confusing. This will likely mean huge issues slotting in the Sartar Campaign when it happens but as we're currently in Dark Season 1626 we've already missed that boat :-)

     

     

    • Like 1
  12. I love this pack. It's really amazing.  One art error I think I've spotted however :- The case of the Wrong Chan. On p45 of TSR we have some text on Ereneva Chan (High Priestess of Ernalda and a reference back to the Gm pack Adventures book p26-7. I was a bit surprised to see her art featuring a death rune, scars and a wo[[ing great axe. Checking p27 of the Adventure book we have art for Ereneva _and_ her sister Erannina. Who is a Rune Lord of Babester Gore. I rather think the art files got mixed up and the much less scarred and death runey picture to the left is the right one.  

  13. Clarification on what happens with two handed weapons, as opposed to a weapon in each hand, would also be useful. I assume its basically the same in that it counts as 2 weapons and you attack twice and parry as often as you need to with a penalty on 2nd and subsequent parries. (Which feels right to me as a HEMA/Re-enactor type). The primary advantage of a large two handed weapon is its great sr modifier and its primary disadvantage is that it's going to get a battering and you might prefer a shield to take that. Oh and you cant hide from missile weapons behind it. 

    I also note that as written then you _should_ attack twice per round as not doing so is loosing that option. So shield bashing should be the norm.  With a metagaming head on. Also gives you more ticks. That seems a little off from personal experience where shield bashes are moderately common but not ubiquitous....(which is why the rule in the book that attacking with shield gives up the parry) .

    Personally I feel that if you parry with a single handed weapon (including a shield) you cant attack with it that round. So if you want to shield bash for knockback then you cant parry with it. You might choose to parry with your main weapon instead or go all in with two attacks or no parrys. Parrying with both weapons equals full defensive mode and the first parry with each weapon is without penalty. Penalties are cumulative per hand. 

    2 handed weapons I think should be treated as if they were 2 weapons :- You get to either Attack Twice or Attack AND Parry, subsequent parries at penalty OR you get two parries....an argument could be made for halving the penalty with a two but as a two handed weapon user IRL I'm biased (but watch a decent Great Sword or Quarter staff fighter in action!)

     

      

     

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