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NickMiddleton

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Posts posted by NickMiddleton

  1. Page 17: "Only with a gamemaster’s permission can you raise or lower a starting characteristic beyond the range of 3–21. For higher power levels (epic and superhuman), the characteristic maximum should be ignored."

    Page 18: "Like INT, human POW has no set maximum, and can rise indefinitely."

    Page 121: "Generally, characteristics other than POW can’t improve beyond the species maximum (for humans, this is 21), but for epic or superhuman power level games, this limit is ignored."

    Taken together, I think the intent is that the Species Maximum (of 21 for humans) applies to normal and heroic level campaigns, but such limits should be ignored for epic and superhuman power level campaigns. Which begs the question of what the chance of improving POW for a character with 21+ POW would be; my off the cuff ruling would be a flat 5% or the characters Experience bonus, which ever is greater.

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  2. For folks considering investing in software for book publishing - Affinity 2 suite is heavily discounted currently (until 04/12) and whilst I can't speak from experience, I gather that many who have used it and Adobe Creative Suite regarded Affinity as a viable alternative - and its a one off fee, no monthly sub...

    https://affinity.serif.com/en-gb/

    I had some spare cash, so splashed out on upgrading my copy of Affinity Publisher 1 to the full version 2 suite. Hopefully will have some time during Christmas break to have an experiment properly. Now just need to some decent SF Stock art for... reasons... 😉 

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  3. On 4/16/2023 at 10:58 PM, smiorgan said:

    Did anyone buy it? Is it based on the latest PDF(*)?

    Picked it up recently as I had some spare cash and was curious...

    On 4/16/2023 at 10:58 PM, smiorgan said:

    (*) The PDF currently on sale is marginally better than the original print run, with some of the typos and formatting issues corrected (not all of them, sadly). So, if the POD is based on it it will be a slightly better book than the 1st print run.

    Sadly, its based on the older PDF, NOT the revised PDF, so errors like critical chance still being a flat 01-05 rather than 1/20th of skill are still present in the printed version. 😞

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  4. This is, now BRP-UGE is out, the Chaosium announced release I am most excited about: I even picked up a copy of the original game via Noble Knight in anticipation 🤣. The art we’ve seen so far has been amazing and I really like what has been revealed so far about the game. Delighted to learn its presentation will draw inspiration from the gorgeous BRP-UGE.

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  5. My limited experience having never published anything major / for money but done a few small things via Lulu (mostly for private use) is that Lulu is pretty easy to use and not that fiddly. Quality of product for the very limited / private works has been great, but the were all of minimal challenge (no page backgrounds, all interiors sparse on art and that all b&w greyscale images). Everything I’ve done I managed to prep in Apples Pages with no major issues.

    I have never attempted to publish anything via DTR: that may change in 2024, and I therefore have a copy of Affinity Publisher in readiness, but the learning curve is a caution (but then I remind myself of my experience with Scribus and Affinity doesn’t seem so daunting…) 😉

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  6. On 11/6/2022 at 12:23 AM, NickMiddleton said:

    "Curse of Chardros" from the Elric! GameMasters pack is indeed by the talented Mr Watts; it is a gem of an introductory scenario: succinct but richly imagined and full of potential for expansion or adaption to ones own game and group. In a few pages Richard sketches a vivid scene and situation that is original, but very much resonates with the style and tone of the classic Elric tales.

    I can now also reveal that I liked it so much, I revised and expanded it a bit for Magic World, and with Richard and Chaosium's kind permission that version is now available in the files section.

    Please note that this version has been entirely removed from the Young Kingdoms and makes no use of any of that IP - this version is set entirely in the Southern Reaches setting from Magic World.

     

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  7. Ancient Shadows

    View File

    "Ancient Shadows" is a long gestating adaptation and revision of Richard Watt's seminal Elric! scenario "Curse of Chardros" to the Magic World rules and the Southern Reaches setting. I've been noodling away at it off and on for nigh on a decade in fits and starts but the announcement of BRP-UGE at the start of the year re-kindled my enthusiasm and after consulting with Chaosium and Richard to confirm it was OK, I am happy to make this available for everyone. Many thanks to MOB and Rick Meints for their time in agreeing to this release, and especially to Richard for his agreement to my revision of his outstanding original work.


     

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  8. I am uploading a new file to the MW Downloads.

    It is primarily a player resource I created for Southern Reaches games, based on Nick J's sterling work creating the complete spell list for Magic World / Advanced Sorcery (thanks again Nick!). It adds the concepts of Orders of spells, and broad types of spell, for descriptive purposes. It also sketches four Colleges of Sorcery and some details of the administration and structure imposed on Sorcery by the Empire - all such details are of course unofficial material from my campaign.

    cheers,

     

    NDM

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  9. Sorcery in the Reaches

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    This a player resource I created for Southern Reaches games, based on Nick J's sterling work creating the complete spell list for Magic World / Advanced Sorcery (thanks again Nick!). It adds the concepts of Orders of spells, and broad types of spell, for descriptive purposes. It also sketches four Colleges of Sorcery and some details of the administration and structure imposed on Sorcery by the Empire - all such details are of course unofficial material from my campaign.


     

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  10. BRP-UGE is out in both PDF and Print. What do people want to see published for it…?”

    What do people want for BRP-UGE?

    GURPS is perhaps the biggest generic RPG with the least published scenario support from its publisher - the overwhelming majority of GURPS supplements are setting or other support material…

    The “big” RPGs of the 80’s (anecdotally AD&D, Traveller, Call of Cthulhu, MERP, FASA Star Trek and WEG Star Wars#) in contrast had/ have pretty substantial libraries of scenarios, alongside other support material… …and that was 40 years ago, pre web and PDFs. Besides, bar AD&D (which had a few settings), most of those were tied to a single, in three cases massively popular and in two cases active in other media to some degree specific / licensed IPs…

    So do people want a BRP-UGE powered setting adaptation of Silo or The Rig (picked at random); a BRP-UGE range of scenarios like BECMI D&D’s B series, AD&D’s GDQ series or Call of Cthulhu’s “Lovecraft Country” series of related scenario anthologies; or BRP-UGE Ultra-Tech, BRP-UGE Empire of Charlemagne and similar sourcebooks?

    What do people want, what do we think will grow the user base of the game?
     

    # seriously, I have no robust stats to back that speculation up, just a vague recollection of some polls in White Dwarf…

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  11. ... which is not a euphemism.

    BRP-UGE is out in both PDF and Print. What do people want to see published for it, whether as fan works or more commercial propositions? Leaving aside for now the question of a BRP CCP, what are people keen to see?

    Scenarios? Campaigns? Settings? Supplements (e.g. a Fantasy Bestiary; an extended starship construction and combat system; extensions of existing powers systems, entirely new powers systems).

  12. If you don’t find them useful, don’t use them.

    My suggestion would be to use Easy / Normal / Hard in relation to the specifics of the challenge, and decide if a roll is needed based on the wider circumstances and context.

    An elite sniper whilst training will face challenges that are notionally Easy, Normal and / or Hard, but unless it’s an evaluation they are really invested in passing, it’s unlikely to be stressful circumstances that require rolls, and the GM can assess the overall outcome based simply on the characters skill. Stuck on a high mountain ledge with one chance to take out the tyres on the leading vehicle in an enemy convoy as a snow storm sweeps in on the other hand is stressful AND hard… the same shot, given two days to prep the snipers position and with perfect weather conditions still requires a roll, but is a normal (or possibly even easy) challenge.

    Also, think about challenge in relation to skill. No one has to roll to drive to the store. But to get across town by a certain deadline? A character with minimal local knowledge probably needs to roll, and it’s probably hard; a native of the city who has worked as a delivery driver should still roll (there’s a deadline, so presumably story consequences for missing it…),  but given their expertise and knowledge, it’s probably an easy (and certainly not a hard roll)… but if the destination is say somewhere the newcomer knows well, that might be enough to mitigate their roll to Normal…

     

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  13. Hume and Charette’s Aftermath divided the human body into 30 locations for the purposes of determining armour values - but I can’t recall the details of how damage works exactly. I have hazy recollections that there was a global value called system shock that was affected by where the damage was dealt, but beyond that I’d have to dig out and re-read my copy. Will take a look later if I have time.

    EDIT: speed reading my PDF, hit locations in Aftermath! Doesn’t have location hit points - but “special effects “ / critical damage associated with a specific location renders it in unusable ( so head / neck character is unconscious / comatose etc)… There’s also a global hit point total (damage resistance total?)…

    …more and closer reading required.

    I remain fond of Hume & Charette’s BCS system, but man this has reminded me how awfully fiddly it got in Aftermath!

     

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  14. 4 hours ago, robertp said:

    I haven't been able to find these, but I think these are the covers.

    brp-covers.png

    They are the text of the four non-Gloranthan booklets that made up the original Avalon Hill Deluxe RuneQuest boxed set with all references to Glorantha removed.

    They were issued under those covers in the original “tape bound” monograph era, and then again under different gold covers to match the BGB as perfect bound monographs.

    Since they are literally a prior edition of RQ, under a different name minus Glorantha, I can’t see any reason Chaosium would reissue them directly. An RQ3 reprint edition possibly, but not this monograph form.

    I’d also note that “Basic Magic” / “Magic Book” got overhauled (in a rush alas) and re-issued as The Magic Book for the BGB and remains available in PDF: https://www.chaosium.com/the-magic-book-pdf/

    the BRP quick-start (bottom right, gold cover / perfect bound version) is different to the tape bound version. Whilst the latter is indeed just the old 16 page booklet, the former was a re-write as a subset of the BGB with and additional set short, single page scenarios / encounter sketches.

    cheers,

    Nick

  15. Blood and Badges authors were: Jon Hook, Kevin Ross, Kevin Scrivner, R.J. Christensen, Tom Lynch, Rich LeDuc , Marko Ercegovi ́c ‘Streebor’ and Simon Yee.

    The River Terror authors were: Oscar Rios, William Nobel, R.J. Christensen, Jon Hook, Kenneth Spencer, Michael Silverling, Kevin Scrivner, Bruce Thompson, Patrice Crespy, Tom Lynch and Greg White

    Mission to Epsilon  was also an anthology of adventures: Authors were Oscar Rios, Jeromy M Schulz-Arnold, Richard LeDuc, Kevin Scrivner and R.J. Christensen.

    BRP Adventures Authors were: Andrei Baltakmans, Chad Bowser, Jean-Philipe Chapleau, Sverre Larne, Guy dondlinger, R.J. Christensen, Stuart Godbolt, Rich Leduc, Sarah Newton, Matt Steele, Jason Williams, Simon Yee, and Bruce Thomson

    NOTE: I believe (correct me if I'm wrong Andre) that Andre's table is solely the square bound "BRP" monographs from the BGB era - the Basic Players / Gamemaster / magic / Creatures books were ALSO released way back in the "tape bound" monograph era. (2006 - P, 2006- G, 2006 - M and 2006 - C).

    Richard Le Duc’s Rubble & Ruin has been ported to Mythras, Christian Conkle’s Swords of Cydoria has been released for another non D100 system iirc.

    IIRC Oscar Rios and at least some others are mostly writing at Golden Goblin Press and othe CoC small presses these days? But I largely lost track of where many of the monograph peeps who crossed freely between CoC and BRP went about a decade back when I drifted away from CoC.

    Some of the individual adventures in various of the BRP monographs were adapted with the original authors permissions (and by them in some cases)  for a never released Magic World work, Richard LeDuc's Shillingshead

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  16. The last I heard is that yes, entirely author owned monograph IP is back with the authors and that there were plans to do some sort of community content program for BRP once the new  book was released. I am currently (in amongst day job and couple of bouts of illness etc etc) working on revising both Outpost 19 and preparing a long-gestating Magic World project for possible release if this route becomes viable.

    This issue with “Miskatonic Repository” is that it’s remit is Call of Cthulhu, in the same way that “Jonstown Compendium” is RQ / Gloranthan: like all CCPs, they have well defined boundaries of what can be referenced etc. BRP UGE material would need similar robust definitions: which have yet to be released.

    As for Basic Magic, it was of course kinda supplanted by the Basic Magic Book.

     Cheers,

    NDM

  17. 8 hours ago, Baphomet69 said:

    Has anyone tried creating a Traveller-like Life-path system for CoC or BRP (or is there one published that I’m either forgetting or not aware of)?

    I wrote the  BRP.net article rsanford links to years (err, decades…) ago, for the pre-release version of the BRP “Big Gold Book”.

    I have a revised version, specifically aimed at 2012 Magic World, but not sure when that will make it in to the wild - it’s currently part of something I am hoping to publish if a BRP CCP gets going.

    Cheers,

    NDM

     

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  18. 13 hours ago, SDLeary said:

    I've been thinking about how to use the Personality Type (p.11 UGE), and come to the realization that it's somewhat small, and that perhaps the distribution is off. This isn't different from the BGB, it just that I've been looking recently.

    If we wanted to expand it a bit, say to six personality types (so a d6 can be used in a pinch), how would you break up what's there, or would you add? Also, in the expanded list, if you were to add % ranges for each, what would they be? I understand about cultural variables, and so on; but for the moment assume a generic table.

    In addition, If you were to add a single Personality Trait bonus/malus (rated on %; use the Pendragon table rather than the one in UGE) to each, what would it be?

    Thanks!
    SDLeary

     

    I revised the version from step 5 of Elric! CG for 6 Outlooks in Magic World (see here: 

    )

    My first instinct re personality traits etc would be to use Passions: all PCs start with three, one each linked to  Culture, Profession and Personality type. And I’d let the player decide (I always prefer the system telling the player to link mechanical things to the PCs history & personality but letting them define the details…). If I were to use them with the Personality Traits, I’d say pick a trait and apply a +10/+15/+20/+25 (depending on Campaign level).

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  19. 2 hours ago, Mugen said:

    And PF is basically D&D3.6. So, the only game able to rival D&D was just another D&D 🙂

    Another goal of the OGL was to protect 3e from being discontinued by WotC, and it was successful at that time.

    Also, the 5.1 SRD has been released under Creative Commons (CC-BY-4.0), in addition to WotC walking back the proposed changes / revisions to the OGL.

  20. 21 hours ago, Runeblogger said:

    What previous Chaosium game had the sorcery rules that are included in Basic Roleplaying?

    Elric! / Stormbringer 5th Edition. They also appear in Magic World (2012) - which was Elric! / SB 5e with the Moorcock IP removed and a few refinements and adjustments.

    21 hours ago, Runeblogger said:

    What about the magic rules? Were they first published in the BRP book or were they originally from a previous game?

    In the 1982 Boxed Set “Worlds of Wonder” there were three genre booklets that built on the core BRP pamphlet to create a Super hero, Science Fiction and Fantasy RPG. The fantasy game was called Magic World - and that’s where the magic rules in the BGB came from.

    The Psychic powers are originally from the ElfQuest RPG; the mutations are originally from the Hawkmoon RPG and the Super Powers are from the Super Workd game that was part of Worlds of Wonder.

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  21. My golden rule: never have Stats or stat roles for things that are skills. Specific types of communication in BRP are covered by skills - APP / CHA rolls would only be for very generalised “what sort of impression has the character made?” questions.

    I favour Charisma as a stat, but one could equally replace it with SOCiability or COSmopolitan or whatever.

    But always bear in mind that statistics are innate, slow changing (as g33k says) and broad qualities. Skills are learned applications of techniques and bodies of knowledge and whilst innate broad qualities contribute, they are a small part of a skill: which is the strength of BRP’s skill categories…

    …I am reminded of early days of Magic World when several people in line were (weirdly IMO) concerned that Dodge as a skill was in the Physical group and thus had a bonus of half the adventurer’s Strength, despite the fact that the base score was 2 x DEX, and it was a skill, so fairly rapidly it’s value was going to be dominated by experience.

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