Jump to content

Magic World

Stuff for Chaosium's Magic World roleplaying game system!

36 files

  1. The Druid Occupation

    This is just a little something I threw together in my spare time.   This book is not, in any way, a product of my artistic or writing ability. Every bit of art
    and most of the descriptions were “borrowed” from many other, much more talented people from other books, and around the internet. Some of the content was inspired by Classic Fantasy.
      Druids are a type of priest, protectors of nature and worshipers of forest deities. They hold the sun, the moon, and the trees (particularly oak and ash) as sacred representatives of the divine. They are the caretakers of plants and animals, and while they condone the hunting of woodland creatures and the cutting of trees as necessary for the survival of the civilized races, they are intolerant of wasteful exploitation. In these cases, druids can be patiently devious in their revenge on those who would profit at the expense of nature. Mistletoe is the holy symbol of the druid. Druids are uneasy in civilized areas and prefer the solitude of their small log and stone cottages and sacred groves deep within the wilder regions of The Realm.

    27 downloads

       (0 reviews)

    0 comments

    Submitted

  2. The Town of Tindale

    The Town of Tindale
    Welp, after a LONG time, here it finally is. 1 file for the town and 1 book for player maps without room titles or secret areas
      This book contains descriptions and maps of hundreds of shops, vendors, temples, smiths, shrines, apartments, homes, guilds, towers, castle, keeps, exterior areas, caves, mines, and caverns in and around the town of Tindale. Your players may NEVER even visit some (or even most) of the areas as they are less than interesting to an adventuring party, but I included them anyway just in case.  They may never visit the chair makers shop looking for glory, but if they buy a house, or even a manor, they may want to furnish it.
      I also mapped a small hamlet outside of Tindale. A farming community of sorts. There should be 5 or 6 of these (That I didn't map) in the areas around the town, as well as Tindales main mine and namesake, and a logging camp. I may add these later, as they are an important part of Tindales economy. (Or someone else can feel free to add files as they wish. It would tickle me mightily if others made and posted adventures that revolved around the town.)
      Every medieval town in history has a lot of small hamlets and farmsteads surrounding it. Tindale should be no different.
      I didn't map EVERY building or apartment in the town (This book would have been 10 times as large) but this gives you, the chronicler, and me, room to expand and add stuff as needed. My idea for this town is to be a base for my own players. A place to call home.
      There is one main adventure tied to the town, Annabels Gift. A dozen small quests that can be found by talking to different NPCs, searching help wanted boards, or visiting the Adventurers Guild. Some of these are very dangerous to green adventurers and the Chronicler should read through them carefully so as no to over power the players. Intrepid and daring adventurers stand to make a fortune if they succeed at some of these, later in their careers. Maybe even becoming nobility themselves.
      You will notice the mapped area descriptions are pretty detailed. More so than most who run the game might need. This is because I have players who want to know exactly what is in the room they just broke into. What can be....misplaced? 
      OH! Almost forgot. I  broke down and bought a decent PDF editor and spent the last couple days adding links and bookmarks to pages for easier navigation.
      As always, thanks to Lynn Willis, Ben Monroe, Mark Morrison, and friends for giving ussuch a rich game as Magic World to adventure in.
    And a big thanks to Jason Durall and Sam Johnson for the Big Gold Book which changed how I roll.
    Thanks to Chaosium, inc. for making those materials available.
    This book is not, in any way, a product of my artistic or writing ability. Every bit of art and most of the descriptions were “borrowed” from many other, much more talented
    people from other books, the Neverwinter Nights 2 Toolset, and around the internet. Most of the Critters represented in these pages are from my Big Damn Book of Monsters.
    Most of the NPCs were made using my Magic World NPC creator found on BRPcentral.
    Most of the Treasures were generated using my Magic World Treasure Generator also found on found on BRPcentral.
    LOTS of love to Trifletraxor for bringing so many great people together and allowing us to share our adventures!

    53 downloads

       (0 reviews)

    0 comments

    Submitted

  3. Big Damn Book of Monsters 1.1

    Big Damn Book of Monsters
    The smaller file is the updated version
    A conversion of most of the critters from an old school Monster Manual I, Monster Manual II, and Fiend Folio to be playable in my
    favorite Roleplaying System. I did use characteristics (that I agreed with) from current sources as well, to try to maintain some consistency, but this was not always agreeable.
    These are not meant to replace creatures presented in the Magic World book, but as supplements and additions.
    While it did take some long and tedious work, it is my love for the system that brings me to share the work. I hope it makes your next adventure creations session or your spontaneous encounter easier, smoother, and more enjoyable.
    My ultimate goal is to make it easier to run fantasy games using the BRP/MW/CF systems, which means more
    people play, which means more people BUY products associated with such a great system.
    I recommend this book over my other monster manual conversions!
    While I did incorporate many spells from CF and Psychic powers from BGB, this work has been used with my own MW campaign using CF for spells alone. What this means is that the Chronicler may need to do very light editing to some entries if only using MW spells.
    80 Mb. 448 pages. 

    1,202 downloads

       (7 reviews)

    9 comments

    Updated

  4. Magic World GM Screen

    A 6 page, landscape format, GM screen that you can print out and put in one of those DIY GM screen thingies (or just leave it open on your laptop and save a tree).
    Includes some useful tables for combat, movement, prices, and some other odds and ends that I always find I'm flipping or searching for.

    141 downloads

       (0 reviews)

    3 comments

    Updated

  5. Magic World Multi-NPC sheet

    A simple, no-frills, form-fillable, 6-NPC sheet adapted from the character sheet in the back of the Magic World rulebook. This sheet has a few wrinkles; it calculates Hit Points (if your NPC is incomplete, like undead, ghosts, whatever, it'll take that into account for the most likely scenarios), it calculates damage bonus, and all characteristic rolls.
    If you don't need the form-fillable bits, just print it off as is.
    If there's any bugs with the sheet let me know, I whipped this up pretty quickly while fully hopped up on cold medicine.

    57 downloads

       (0 reviews)

    0 comments

    Updated

  6. Magic World NPC/Creature generator

    A custom form-fillable NPC/Monster sheet for Magic World. The sheet uses javascript to auto-calculate several fields dynamically and also includes other features listed below
    Main Features: (as of July 7th, 2018)
    Simplified skill list, with several custom fields Sums total skill points Helps judge how powerful an NPC/Creature is at a glance. Automatically Calculatates Things like: Hit Points, Major Would level, and characteristic rolls, most fields are editable. Characteristic generator Select a species from the drop down menu and generate characteristics, notes, weapons, damage, etc. Every creature from the bestiary, plus the Abomination and Jack-in-the-Green from Advanced Sorcery. Chaotic Features One-click random chaotic features pulled from the table in the book. All buttons are invisible during printing. Loot Generator Enter a treasure rank, click a button and your NPC/Creature has some walking money or a hoard. If you notice any bugs or have any suggestions on how to improve the sheet post a comment and I'll take it under advisement.

    111 downloads

       (1 review)

    2 comments

    Updated

  7. Magic World & Advanced Sorcery Spell Index

    A collated list of the Magic World and Advanced Sorcery spells.
    Arranged alphabetically by category (Sorcery, Necromancy, Rune Magic, etc. MP cost Effects Range Source and page number. There is a field for "Type" that you are free to use or ignore which is for a house-rule I use for keeping track of Black Magic, and affects to Allegiance through spell-casting. The .docx file can be used to add/delete whatever want .

    464 downloads

       (2 reviews)

    0 comments

    Updated

  8. A Magic World Character Sheet

    Custom Sheet I'm looking at using. Feel free to use it!

    105 downloads

       (0 reviews)

    0 comments

    Submitted

  9. Magic World Errata

    Errata file for Magic World found online and pasted into a Word document. I have not compiled or checked the corrections and cannot confirm that this is the latest version of the errata for the game. 

    135 downloads

       (0 reviews)

    1 comment

    Submitted

  10. Colin's Southern Reaches Campaign Episode 2c - The Rescue

    Hopefully, the PCs will decide to be heroes and rescue the kidnapped girl.

    39 downloads

       (0 reviews)

    0 comments

    Submitted

  11. Colin's Southern Reaches Campaign Episode 3 - Lashingport Adventures

    While the PCs have been away a few things have happened in the city and several people are interested in talking with the PCs.

    30 downloads

       (0 reviews)

    0 comments

    Submitted

  12. Colin's Southern Reaches Campaign Episode 4a - To Tindale

    Following the Lashingport scenario, the PCs have been seconded to Department B3, Lashingport's intelligence agency. Odd things have been happening in Tindale, based on the Farthing adventure seed in MW p. 252, and the PCs are asked to investigate. This opening scenario describes the risky journey from Lashingport to Tindale.

    30 downloads

       (0 reviews)

    0 comments

    Submitted

  13. Colin's Southern Reaches Campaign Episode 4b - Investigate

    The PCs arrive in Tindale and find a town full of mystery. Can they work out what is going on?

    28 downloads

       (0 reviews)

    0 comments

    Submitted

  14. Colin's Southern Reaches Campaign Episode 4c - Against the Darkness

    If the PCs have followed the clues in Tindale, they should be able to confront the real threat to the population: a Lamia, masquerading as a forgotten goddess, who has enthralled several townsfolk. The PCs have three days to set things right!

    26 downloads

       (0 reviews)

    0 comments

    Submitted

  15. Colin's Southern Reaches Campaign Episode 1 - Umbra

    The PCs encounter a mad wizard, a cad of the first water and an assassin out to stop them.

    59 downloads

       (0 reviews)

    0 comments

    Submitted

  16. Colin's Southern Reaches Campaign Episode 2a - Outbound

    The PCs are recruited by a silversmith's company to escort silver ore back to Lashingport. This short adventure describes the outward journey to the silver mines and an interesting NPC.

    36 downloads

       (0 reviews)

    0 comments

    Submitted

  17. Colin's Southern Reaches Campaign Episode 2b - The Return

    The PCs accompany the silver ore caravan to Lashingport, through hostile territory. Risks abound and lead to a shocking discovery.

    31 downloads

       (0 reviews)

    0 comments

    Submitted

  18. Religion_MW

    This book describes an idea me and Mr Monroe talked about concerning deities in the Southern Reaches. The premise is that the Fey never really retreated from the realm but took on a new role is disguise. That of deities, who once were absentee landlords in the lives of mortals. Through religion and cults they could grow in power through their followers and sew discord between Light, Balance, and Shadow. The alien Fey feed on chaos and, after the mortals of the world banned together against the Fey, the Lord of the Mists came up with a brilliant scheme. 
      The book allows Chroniclers to create entire pantheons or single deity for their campaign, showing how their characteristics and other statistics might be represented. This is not a Deities & Demi-Gods conversion.
      There is also a section describing a possible new magic system for your campaign. Divine Magic is based loosely on Deep Magic from the excellent book Advanced Sorcery and other Divine Magic mechanics from other systems somewhat compatible with this one. I should point out that while I and my players enjoy variety in magic, the system MW already has in place is perfectly fine as is without this supplement. Sometimes easier is better.

    244 downloads

       (1 review)

    0 comments

    Updated

  19. BRP MW NPC Generator

    This is an NPC Generator using the NBOS Character Sheet Designer.
    Almost everything in this is automated to make generating an NPC as easy as 3 mouse clicks, using drop down menus.
    The included file are ONLY for editing certain aspects to the program such as Races, Occupations, Sorcery Spells, Armor, Weapons, ect...
    You will need to follow this link to download the Download actual Magic World NPC Sheet:
    https://www.dropbox.com/s/znacvmnu3g8ybbc/Magic%20World%20NPCs.ipt?dl=0
    You will also need to Download the small NBOS program Character Sheet Designer found here:
    http://www.nbos.com/nox/index.php?action=1001&id=240
     
    I placed all these files in my MyDocuments\NBOS\CharacterSheet and they work well.
     
    This sheet and the DOC files are pretty easy to edit and House Rule/ Homebrew how you like, once you get used to the program.
    Feel free to post questions here, if I can help.

    137 downloads

       (1 review)

    15 comments

    Updated

  20. Complete Netbook of Witches and Warlocks (Magic World Edition)

    This is a conversion of the Netbook of Witches and Warlocks to be compatible with BRP Magic World.  Within these 120 pages are details for a witch occupation. New spells, new skills, and occult powers. Information on holy days, moon cycles, herbs, cults, and covens, as well as tools and traditions of the mythical pagan practices.
    This product is not meant to replace the excellent Chaosium Monograph “BRP Witchcraft” by Bryon Alexander. That supplement is perfect for the BRP system and far less crunchy than this conversion. What this is meant to do is add a GREAT DEAL of detail to witches in your campaign and give the 
    player / Chronicler who love specifics a ( hopefully valuable ) reference.
     

    322 downloads

       (0 reviews)

    0 comments

    Updated

  21. Peoples of the Southern Reaches

    A collection of non-player characters for use with Magic World.

    This is a book of more than 300 NPCs of various occupations and races meant to help Chroniclers quickly drop NPCs into any encounter. Each NPC has unique appearance, equipment, characteristics, and possible spell casting abilities. Breath your own life into these, thy minions.

    Created by tooley1chris. 382 pages.

    297 downloads

       (0 reviews)

    2 comments

    Updated

  22. Vault of Sarkath Han

    The starting scenario from Worlds of Wonder: Magic World converted to the new Magic World. Enjoy!

    195 downloads

       (0 reviews)

    1 comment

    Updated

  23. Overview of the Southern Reaches

    A quick one-page overview of info on the Southern Reaches. All found in the rule book, compiled here for convenience.

    81 downloads

       (0 reviews)

    0 comments

    Submitted

  24. Ark_of_the_Apocalypse.pdf

    This is a mega dungeon designed with Magic World in mind. The seperate book of maps is quite large(600+MB) so I'll probably just DropBox it.
    Ark Map Book:
    https://www.dropbox.com/s/vlf4jaehamz7wg2/Ark Map Book.pdf?dl=0
    And for those of you who use RPtools MapTool software heres the campaign file:
    https://www.dropbox.com/s/co55otfyt0vzmaa/NEW MEGA.cmpgn?dl=0
    Ages before the Fey ever inhabited the Southern Reaches, a group of monks made their home in the Copper Mountains. These monks had a prophetic dream that foretold the end of the world. In preparation, they collected and stored creatures of the realm in stasis within their mountain fortress, to await the end. It never came.
    The adventures go from the town of Tindale through the Carmenel pass to the Copper Mountains where this great Ark of creatures await the end of the world. Some continue their vigil in silence while others have begun to stir.

    165 downloads

       (0 reviews)

    3 comments

    Updated

  25. Magic World NPCs 5

    Peoples of the Southern Reaches
    -The Spell Casters-

    A Collection of Non-Player Characters for use with Magic World
    This is a book of NPCs of the Sorceror, Mage, Priest, and the Shaman occupations and various races meant to help Chroniclers quickly drop NPCs into any encounter. Each NPC has unique appearances, equipment, characteristics, and possible spell casting abilities. Each NPC represented here are of the “ordinary” quality. You will find no super heroes or mega villains here. Only people your players characters might interact in their travels. The individual NPCs have no backgrounds, no quirks, and few distinguishing characteristics. This is to enable the Chronicler ease in importing them into his or her campaign. Breath your own life into these, thy minions.

    The full version of this book including ALL occupations can be found here:

    99 downloads

       (0 reviews)

    0 comments

    Updated


×
×
  • Create New...