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Mongoose_Matt

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  1. The latest supplement for Deus Vult, covering the wondrous city of Rouen, is now in print! http://www.mongoosepublishing.com/rpgs/legend/deus-vult-1/rouen.html Rouen is one of the great cities of medieval France. Situated on the banks of the River Seine – a vital trade route for both European and Scandinavian countries – it is the capital of Normandy. Its population comprises some 25,000 souls, making it one of the largest cities in north-western Europe; and on market days this number swells dramatically. For visitors unaccustomed to the noise, smells and vivacity of metropolitan life, Rouen is an awesome and even terrifying sight. Of course hidden amongst the swirl of city life, Rouen conceals a number of dark secrets. There are things lurking unseen amongst the innocent citizenry; things that can change their shape or glamour those around them so they may pass for human, occultists that seek to increase their knowledge and swell their ranks. These beings have agendas of their own and, if not stopped, will seek to control and guide this proud city towards their own, nefarious ends. This sourcebook will take you through the streets of 12th Century Rouen, to the darkest areas of the city where there are few friends for Guardian Priests and far too many enemies.
  2. Two new Legend books are now in print - for Deus Vult, there is Sanctuaries, and a brand new setting from Simon E. Phipp, Land of Ice and Stone. Sanctuaries is a supplement that outlines four of the Order’s outposts to which guardian priests might travel in pursuit of a mission – or fall back to in times of need. Each is unique, offering the chance to encounter new supernatural threats and explore an unfamiliar region and culture. You can grab your copy here; http://www.mongoosepublishing.com/rpgs/legend/sanctuaries.html Deep in our distant past is a culture long forgotten, a culture so remote that all we have to remember it are dry bones, cave paintings and stone tools. However, this is a culture from whence we all sprang. Play a traveller on a great journey, a wise woman leading her clan,or a bold hunter full of fear at his first mammoth kill. Using the popular Legend RPG rules, Land of Ice and Stone provides a set of rules, races, cultural backgrounds, professions allowing you to play in the oldest of our cultures – the Old Stone Age. So, come and face the fierce mammoths, the cave lions, cave bears, the strange red men and the most dangerous foe of all – the Icy Cold. You can grab your own copy of Land of Ice and Stone here; http://www.mongoosepublishing.com/rpgs/legend/land-of-ice-and-sgtone.html
  3. Sorry, missed this post. Should be in print a little later this month!
  4. The first supplement for Deus Vult, Secret Societies, is now in print! http://www.mongoosepublishing.com/rpgs/legend/deus-vult-1/shadow-societies.html Presented within this book are details of some of the mysterious groups whose activities threaten not just Christendom but the world itself. Many of these organisations are centuries old, with schemes and ambitions set to play out in the years ahead. They can provide even experienced guardian priests with new and diverse challenges – and move the events of a Deus Vult campaign far beyond the relative safety of northern Europe to the Holy Lands and beyond. For, just as the Order is increasingly aware of these shadowy groups, so they too are taking a greater interest in the warriors of the Mont St. Michel. These include Malik Dhukan, the exiled King of the Djinn; strange were-races of the Scions of Zeus; and mysterious eastern sorcerers from far Cathay. But fear not brothers and sisters, for ours is a divine calling and we shall not be alone. Strike out into the darkness.
  5. The new setting for Legend, Sheoloth: The Sprawling City, is now available in print; http://www.mongoosepublishing.com/rpgs/legend/legend/sheoloth-the-sprawling-city.html Sheoloth throws players into the City of the Dark Mother, detailing it from top to bottom, immersing them in dark elf culture for the Legend RPG while providing up new advanced skills such as Style and Intimidation. New professions such as Assassins and Warlocks open the door to the dark elves’ magical and vicious natures, while the dark elven magic of Shadowcraft, the ability to shape shadows into living beings or objects. Fleshcrafting, too, has its own dark secrets So prepare to explore the city from the Ashen Bulwark to the Lair of the Dark Mother; just keep one hand on your dagger. We are also happy to announce that the Deus Vult core books are back in stock and will soon be joined by more supplements! http://www.mongoosepublishing.com/rpgs/legend/deus-vult-1.html
  6. Two new books have just arrived for Legend - the follow up to the Spider God's Bride and Arcania of Legend: Elementalism! Arcania of Legend: Elementalism Elementalism is the latest volume of the Arcania of Legend series, presenting a new way of looking at elementalism. Designed to slot seamlessly into any fantasy-based Legend game, these sourcebooks enhance and expand the use of magic, adding a new dimension to campaigns. http://www.mongoosepublishing.com/rpgs/legend/legend/arcania-of-legend-elementalism.html Citadel Beyond the North Wind The follow-on from the acclaimed Spider-God's Bride , Citadel Beyond the North Wind contains a sandbox setting for classic sword & sorcery adventures. Includes Song of the Beast Gods! http://www.mongoosepublishing.com/rpgs/legend/legend/citadel-beyond-the-north-wind.html
  7. A brand new setting for the Legend RPG has just been released on Drivethru - Land of Ice and Stone! You can grab your own copy at; http://rpg.drivethrustuff.com/product/139266/Legend-Land-of-Ice-and-Stone?affiliate_id=7242 Penned by Simon E. Phipp, Land of Ice and Stone is a setting of long lost pre-history. Deep in our distant past is a culture long forgotten, a culture so remote that all we have to remember it are dry bones, cave paintings and stone tools. However, this is a culture from whence we all sprang. Play a traveller on a great journey, a wise woman leading her clan,or a bold hunter full of fear at his first mammoth kill. Using the popular Legend RPG rules, Land of Ice and Stone provides a set of rules, races, cultural backgrounds, professions allowing you to play in the oldest of our cultures – the Old Stone Age. So, come and face the fierce mammoths, the cave lions, cave bears, the strange red men and the most dangerous foe of all – the Icy Cold.
  8. The long-awaited sourcebook for Deus Vult covering the city of Rouen is now here! You can grab your copy at; http://rpg.drivethrustuff.com/product/131862/Legend-Deus-Vult-Rouen?affiliate_id=7242 Rouen is one of the great cities of medieval France. Situated on the banks of the River Seine – a vital trade route for both European and Scandinavian countries – it is the capital of Normandy. Its population comprises some 25,000 souls, making it one of the largest cities in north-western Europe; and on market days this number swells dramatically. For visitors unaccustomed to the noise, smells and vivacity of metropolitan life, Rouen is an awesome and even terrifying sight. Of course hidden amongst the swirl of city life, Rouen conceals a number of dark secrets. There are things lurking unseen amongst the innocent citizenry; things that can change their shape or glamour those around them so they may pass for human, occultists that seek to increase their knowledge and swell their ranks. These beings have agendas of their own and, if not stopped, will seek to control and guide this proud city towards their own, nefarious ends. This sourcebook will take you through the streets of 12th Century Rouen, to the darkest areas of the city where there are few friends for Guardian Priests and far too many enemies.
  9. A little late, we apologise, but the State of the Mongoose 2013 can now be found on Planet Mongoose; http://blog.mongoosepublishing.co.uk/?p=738 Here you can read all about our trials and tribulations of the last year, and our plans for the next 12 months or so!
  10. It will be out in print a little later this year. As for Arcania - we use it because I like it
  11. The first supplement for the new Sheoloth setting for Legend, covering the cult of the Dark Mother, can now be found on Drivethru; http://rpg.drivethrustuff.com/product/127124/Legend-Cults-of-Sheoloth--The-Dark-Mother?affiliate_id=7242 The world below is a vast and complex place. Buried beneath layers of dangerous tunnels, caverns and labyrinths the likes of which the common folk have never seen, are cities of the dark elves layered with intrigue and danger. One such city is that of Sheoloth, also known as the Sprawling City, and the central power base of these dangerous and malign elves. However, what really drives the city and many of the dark elves, are the cults that have been part of life in the city for hundreds, if not thousands of years. The Dark Mother, a powerful being from another world and another time, makes sure her people are restless and always striving to better themselves through ritual, divine right and murder, mayhem and debauchery. The life of a dark elf can be full of pleasure and desire. It can also be short, brutal and end at the blade of a priestess. Her power stretches forth like a malignant shadow, leeching into the lives of dark elf and non-dark elf alike. It is her goal to make her people the strongest race imaginable, cutting the wheat from the chaff with complex plots and sub-plots as the countless ages roll on. For the first time, the secrets of this cult are laid bare and the day-to-day life of her cult members exposed, along with a wealth of new information. This is the first of several cult books that will open the secrets of Sheoloth and shine new light on the dark elves and their religious orders.
  12. The latest volume of Arcania of Legend is now available for the Legend RPG, adding a new magic system to the game - this time, it is the turn of Elementalism. You can grab a copy here; http://rpg.drivethrustuff.com/product/126590/Arcania-of-Legend-Elementalism?affiliate_id=7242 Common magical lore divides physical existence into four basic elements; Air, Earth, Fire, and Water. By manipulating these elements, Elementalists create some of the most spectacular effects of magic, raising walls of stone around themselves or raining fiery death upon their enemies. Unlike practitioners of common magic who barely touch the power of the elements and Priests whose powers come from the Gods, sorcerers master the raw elemental forces without permission and, most of the time, even without acknowledgement. By enhancing a sword with Fireblade or using Breathe Water, all magic users are elementalists in a way. Their knowledge, however, is limited to the strictly defined spells they learn from their communities, churches and sorcerous orders. Beyond that basic knowledge, there are those who dare a greater understanding of the elements and walk the Four Elemental Ways gaining power over the building blocks of the universe.
  13. This is the final weekend where Mongoose is running its sale on eBooks/PDFs of its RPG and miniatures titles, including Traveller and Legend. We have knocked 50% off the price of all titles to celebrate the opening of the ebook store on our own web site, so grab yourself a bargain! All titles, when purchased, can be downloaded an unlimited amount of times, ensuring you will always have access to them no matter how many times you change your computer or tablet, and all are DRM-free. We accept credit cards and PayPal. Have a browse through our library and pick up some choice gaming goodies for a low, low price at; http://www.mongoosepublishing.com/ebooks.html Remember, the sale ends on Monday!
  14. We have just enabled the eBook/PDF section of our website, and to celebrate we are knocking 50% off all prices until the night of the 23rd! You can grab all sorts of goodies here, from the very first D20 Slayer's Guide to the very latest in Traveller technology. So, grab yourself a bargain at http://www.mongoosepublishing.com/ebooks.html
  15. A new setting for the Legend RPG has just been released on Drivethru: Sheoloth, the Sprawling City. You can grab a copy here; http://rpg.drivethrustuff.com/product/124111/Legend-Sheoloth---The-Sprawling-City?affiliate_id=7242 Sheoloth is a thoroughly nasty place... Far below the skies of the surface world, beyond the notice of many of the cities, towns and villages above, lies Sheoloth, a city of mystery, intrigue, and danger where the formidable and cunning dark elves live. A city full of priestesses that worship alien beings of immense power, creatures bending reality to their whim, drawing upon primal fears to shape their forms. The Dark Mother’s plots and plans ensnare the whole city in a layer of subtle and not-so subtle-machinations. There in the shadows of the city she watches from her lair, eyes never leaving the most promising of her servants. Noble houses constantly vie for power; the most powerful can be lost in seconds should they fail in their schemes, so they all try to curry favour in the Dark Mother’s court and protect their positions, all the while making sure daggers are firmly placed in the backs of their enemies and the throats of their allies. The dark elves here need to be careful, for they have enemies above and below, and have to content with their own callous natures. Unknown to them, they have enemies within the city’s own shadows – the ovarisites, a strange race of highly intelligent creatures that plot and plan their demise. They have concocted bizarre birth ceremonies to ensure the dark elves need them and allow nigh on unrestricted access to the young. Not even the Dark Mother or other gods of the dark elves are aware of the true danger these cunning beings pose. There are other factions in the streets and alleys of Sheoloth, other branches of dark elf society that seek to seize control one way or another, from the Church of the Killer, the masculine god who attempts to wrest power away from the Dark Mother, to the Incabulos – dangerous heretics misguided in their belief that the power of the priestesses can be stolen, rather than offered as a gracious gift by the Dark Mother. The residents of the city must also contend with squabbling merchants, wily thieves and deadly assassins. The shadows cast by these groups interweave with common folk and nobility alike, and not a day goes by when some plan fails or succeeds, resulting in loss of life or freedom either way. This book allows players to create dark elf characters and explore the City of the Dark Mother from top to bottom, immersing them in dark elf culture for the Legend RPG while providing up new advanced skills such as Style and Intimidation. New professions such as Assassins and Warlocks open the door to the dark elves’ magical and vicious natures, while the dark elven magic of Shadowcraft, the ability to shape shadows into living beings or objects. Fleshcrafting, too, has its own dark secrets So prepare to explore the city from the Ashen Bulwark to the Lair of the Dark Mother; just keep one hand on your dagger. Welcome to Sheoloth.
  16. We have just posted the all new Shadow Societies sourcebook for Deus Vult on Drivethru; http://rpg.drivethrustuff.com/product/123133/Legend-Deus-Vult-Shadow-Societies?affiliate_id=7242 Most creatures that come to the attention of the Order are lone predators or members of a small pack or cult. They may be dangerous adversaries – red in tooth and claw, or wielding foul sorceries – but they tend to be isolated threats. They lack the co-ordination and resources guardian priests can bring to bear. Such enemies are dealt with swiftly and without mercy. Presented within this book are details of some of the mysterious groups whose activities threaten not just Christendom but the world itself. Many of these organisations are centuries old, with schemes and ambitions set to play out in the years ahead. They can provide even experienced guardian priests with new and diverse challenges – and move the events of a Deus Vult campaign far beyond the relative safety of northern Europe to the Holy Lands and beyond. For, just as the Order is increasingly aware of these shadowy groups, so they too are taking a greater interest in the warriors of the Mont St. Michel. These include Malik Dhukan, the exiled King of the Djinn; strange were-races of the Scions of Zeus; the mysterious eastern sorcerers from far Cathay; and the Orthodox Order, the guardian priests who remained in the East after the Great Schism.
  17. We have just posted Lord of Misrule and the Tomb of Solomon on Drivethru, all updated to the revised edition of Deus Vult. You can find both (along with all the other Deus Vult books we have recently released, including the brand new Sanctuaries) at; http://rpg.drivethrustuff.com/index.php?manufacturers_id=45&affiliate_id=7242
  18. We have just received stock of several brand new Legend books that are now in print for the first time. You can find them all at; http://www.mongoosepublishing.com/rpgs/legend.html?dir=desc&order=position Monsters of Legend II This book provides Game Masters with a resource for truly legendary and memorable encounters, from the powerful servitors of astral beings to the horned lackeys of the deepest and darkest Hells. There are new constructs, beasts and more within these pages. Some of these creatures could be adapted by Game Masters who want to use them as playable races in their campaign worlds. However, many are truly unique powers who have preyed on mortals for centuries. Deus Vult: Sacerdos Custos Training Guide The Sacerdos Custos Training Guide contains everything a player needs to know in order to create a character, equip them with the finest weapons of the Order, and fight supernatural evils hidden within the medieval world. Deus Vult: Games Master's Story Guide The Deus Vult Games Master’s Story Guide will show you how to run an effective campaign for this setting using the Legend Core Rulebook, illustrate the alternative history of the latter part of the 12th Century, and give you all the tools you need to create your own adventures set across Europe and deep in the Holy Land.
  19. We have just released the first all new Deus Vult supplement for the revised edition - Sanctuaries, penned by Carl Walmsley. Though the Order’s strength is greatest in northern Europe, its power and influence stretch far beyond the walls of the Mont St. Michel and the borders of France. Across the Holy Roman Empire and the kingdoms of the Mediterranean it maintains priories from which its members may pursue their struggle against the enemies of Christendom. Beyond these, in storied Egypt and mysterious Cyprus, lone outposts guard against the depredations of sorcery and blasphemies of the infidel, for monsters in the night never sleep, and there are but few who can stand against them. Sanctuaries is a supplement that outlines four of the Order’s outposts to which guardian priests might travel in pursuit of a mission – or fall back to in times of need. Each is unique, offering the chance to encounter new supernatural threats and explore an unfamiliar region and culture. All four sections are packed with information that Games Masters and players alike can use to enrich their Deus Vult campaign. This includes new creatures, equipment and Preternatural Gifts, information on the local history, inhabitants and culture, and two complete adventures that explore the unique mythology of the local region. Take up your sword, your shield, and your crucifix, and march grimly into the night… You can grab a copy at; http://rpg.drivethrustuff.com/product/121311/Legend-Deus-Vult-Sanctuaries?affiliate_id=7242
  20. An adventure for Deus Vult (suirtable for starting characters) is now available at DrivethruRPG.com - The Heresiarch of Troyes. You can find it at; http://rpg.drivethrustuff.com/product/120958/Legend-Deus-Vult-The-Heresiarch-of-Troyes?affiliate_id=7242 The tale of the Heresiarch begins in the Holy Land. The Knights of the Temple uncovered a cache of occult scrolls and magical paraphernalia in the lands near Bethlehem, including a strange sealed jar. They took their finds back to Europe, to the Chateau du Paynes, in order to study them and unlock their secrets. The chief of these researchers was a scholarly knight named Jerome, who broke the cipher on the jar’s inscription and discovered it contained a bound spirit called The Joyous One. In experimenting with the jar, the Templars accidentally freed the spirit... This adventure takes the guardian priests into the city of Troyes, in search of a heretical preacher. The players must follow the trail of the first group of monks to tackle this problem, which leads them to the famous ‘hot fair’ of Troyes and a Templar castle beset by supernatural foes. The adventure is suitable for first or second-degree guardian priests.
  21. The Games Master's Story Guide is now available for the Legend Setting, Deus Vult. You can pick up a copy at; http://rpg.drivethrustuff.com/product/120605/Legend-Deus-Vult-Games-Masters-Story-Guide?affiliate_id=7242 In Deus Vult, players are members of a highly secretive order of the Church at the end of the 12th century, dedicated to fighting supernatural evils that would otherwise corrupt God's divine plan for humanity. From hunting ghouls and werewolves in the forests of the Holy Roman Empire, from tracking down diabolic cults in Rouen, to quests across the Holy Land for powerful relics that may save humanity, there is much work ahead of them. The Deus Vult Games Master’s Story Guide will show you how to run an effective campaign for this setting using the Legend Core Rulebook, illustrate the alternative history of the latter part of the 12th Century, and give you all the tools you need to create your own adventures set across Europe and deep in the Holy Land. From hunting ghouls and werewolves in the forests of the Holy Roman Empire, from tracking down diabolic cults in Rouen, to quests across the Holy Land for powerful relics that may save humanity, your players will have plenty to do. They will also encounter the witch-hunters and first stirrings of the Inquisition - both hate the Order your players serve with a passion, and there is a three-way power struggle stirring within the darkest parts of the Church for which is best placed to counter the supernatural...
  22. Planet Mongoose, as always, has the scoop - you can read what is coming for the Deus Vult setting at; http://blog.mongoosepublishing.co.uk/?p=558
  23. The Sacerdos Custos Training Guide for the revised Deus Vult setting is now available from Drivethru. In Deus Vult, players are members of a highly secretive order of the Church at the end of the 12th century, dedicated to fighting supernatural evils that would otherwise corrupt God's divine plan for humanity. From hunting ghouls and werewolves in the forests of the Holy Roman Empire, from tracking down diabolic cults in Rouen, to quests across the Holy Land for powerful relics that may save humanity, there is much work ahead of them. The Sacerdos Custos Training Guide contains everything a player needs to know in order to create a character, equip them with the finest weapons of the Order, and fight supernatural evils hidden within the medieval world. You can grab it from; http://rpg.drivethrustuff.com/product/119915/Legend-Deus-Vult-Sacerdos-Custos-Training-Guide?affiliate_id=7242
  24. The Spider God's Bride brought Morten Braten's epic sword & sorcery collection to the Legend RPG, and we have since published the second book in his saga, Song of the Beast-Gods. Now stand by for his third masterpiece, Citadel Beyond the North Wind! This is a true sandbox setting set within the world of Xoth. Players will travel to a land far to the north, past the black hills of Lamu and beyond the frozen moors of Tharag Thule. It is a dreary land of mist and thunder, and the white people of Yg have dwelt there since ancient times. Across this land, on towering hilltops and beside fog-shrouded lakes, stand somber granite castles, and therein dwell the princelings and tyrants of Yg with their countless thralls and slaves and subjects. The free men of Yg tremble when fools dare to utter the name of Arkanth Mal, for he is the greatest and oldest of the tyrants of this primeval land. He is the witch-king of Galuga, grand master of necromancy and alchemy... You can be among the first to grab a copy of Citadel Beyond the North Wind at; http://rpg.drivethrustuff.com/product/119373/Legend-Citadel-Beyond-the-North-Wind?affiliate_id=7242
  25. A lot of people have been waiting a long time for this one but we are finally pleased to announce, the Spider God's Bride, Morten Braten's epic R.E Howardesque campaign, is now in print - and it is a big 'un! The Spider God's Bride - Core Rulebooks & Accessories - Legend - RPGs Unlike all other Legend books, this one is full-size (rather than the usual digest format), and weighs in at 250 pages of sword and sorcery goodness! The Spider-God's Bride is a collection of ten blood-red sword and sorcery adventures, inspired by the pulp era tales of Robert E. Howard and Clark Ashton Smith. Venture in the footsteps of Conan the Cimmerian, Satampra Zeiros of Uzuldaroum, Imaro of Nyumbani, and other fabled thieves, reavers and slayers! Pre-orders have already left the building and are on their way to you right now! We have also released other Legend books recently you may be interested in, including Gladiators, Pirates and Samurai of Legend.
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