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Conrad

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Posts posted by Conrad

  1. The new book looks very professional, that is if these images bear any resemblance to the final product.A pity that one of the pictures is blurred. I'd have liked to have seen how the mecha stats are handled.

    I seem to be losing my POW versus these images roll to try to resist buying it!:D

  2. There are spot rules for vacuum, radiation, and zero-gravity combat. If I recall, some of the other sections in the spot rules address (briefly) stuff like non-breathable or corrosive atmospheres.

    This is good news, there are a few more rules that can be used for space opera games.

  3. There is a grain of truth to it - there certainly isn't what anyone would consider to be a robust vehicle construction system, and the vehicular combat rules are very light. You could probably fake either of them, but it isn't anything like Traveller or Mechwarrior, for example.

    If there is any bias with the core rules, it's the same one BRP has always had - that it isn't really focused on settings where complex vehicular combat (or detailed resolutions of mass combat, for another example) are essential.

    However, that isn't to say that someone won't come along and write a kick-ass starship construction system for BRP. The thing I wrote was just the core rulebook - it's specifically designed to have additional systems added to it where needed.

    Anyone reading your replies in this thread can tell that there is a lack of starship construction rules in the new book.

    I would love for someone to resurrect the Worlds Beyond starship rules for a future BRP supplement. However I don't expect this new BRP rulebook to include such a thing. A separate and more specific supplement for space adventures, or detailing a certain space opera background would be the right place for such rules. EDIT With the new BRP rulesbook you can run starship combat. There are some stats for space vehicles like a starfighter, transport and cargo ship plus certain weapons ( missile and energy turrets) have enough range for space combat.

  4. Most of the traditional psychic powers are there, including several that weren't in EQ and some EQ powers aren't there. There are also a few psychic powers that are more like knacks, small powers that don't really scale but represent some mental gift the character has beyond a high POW or INT score.

    You should be able to patch them onto any BRP system without much difficulty. The only confusion might come when you attempt to combine them with other power types, such as pitting psychic powers vs. sorcery, or mutations.

    The more I read about this new BRP book the more I'm convinced it will be worth buying. Even though I have a truckload of Chaosium rpgs already I don't have Elfquest and I like the idea of small psychic powers or knacks.:thumb:

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