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Tizun Thane

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Posts posted by Tizun Thane

  1. Thank you!  It's a great list ^^ My quibbles:

    • Baudwin is mentionned as well in the adventure of the Castle of Joy. He is a bishop and a knight. I think he retire as an hermit.
    • Bagdemagus did not die in 536. He died during the Grail Quest
    • Boso is count of Rydychan.
    • Tor (in Malory, and therefore in the GPC) is the son of Ares, and the bastard son of Pellinore
    • Like 1
  2. On 8/19/2019 at 5:12 PM, SirUkpyr said:

    Are there any published adventures which deal with "robber barons"?

    The best adventure is probably in Saxons! when the wife of a character is kidnapped by a robber baron. It contains good NPC. Otherwise, in the Dragons of Britain #1, there is robber knights in his castle.

    His "lord of pain" nickname strikes me as a really evil dude. I would make him a fiend. Maybe this lord of pain wants to marry the heiress to enforce his claim. Maybe she is in a nunnery or something... ;)

    • Like 1
  3. On 8/12/2019 at 8:33 PM, Atgxtg said:

    I suspect Ulfius was probably in on it from the start, and maybe a few other key lords.

    Ulfius knew from the start. Ulfius schemed with Uther and Merlin the whole "seduction" of Ygraine. He was even turned into Brastias during the infamous night when Arthur was conceived. I think it is stated in Malory, but it is all explained in the Vulgate. So, it was staged.

  4. 13 hours ago, Morien said:

    Didn't Leodegrance's gift include like hundred of Cameliard knights as well already enrolled or something like that?

    In the French Vulgate, they said that Leodegrance welcomed in his house all the surviving knights of the first Round Table after Uther's death, which explains the whole thing.

    15 hours ago, jeffjerwin said:

    I take the French list as a basis for the Grail Quest and Downfall, but delete a few minor or unknown knights to include Malory's characters. .

    It's a good basis. BUT. The list of RT knights is not static. Each year, especially during the wars, you can suppose that a few died, retired in an hermitage, etc.  All the great names stay however until the last years.

    Half the RTK are supposed to die during the Grail Quest, but few are named, all secondary (Bagdemagus, Calogrenant, Yvain l'Avoutre).

    In my campaign, after 540, I considerer that the Round Table a complete. There is no room for the new heroes, which can generate frustrations.

  5. 9 hours ago, Morien said:

    How? The Knockdown roll when you are on horseback is Horsemanship, not DEX. 

    RAW, if I remember correctly, you choose beetween Dex and Horsemanship.

    I am using Third edition rules anyway, where there was only dex. And, I read somewhere (in the Old Nocturnal Forums?) that Greg Stafford himself was using Dex as balance checks even when mounted, and said the Horsemanship gig was a typo.  Maybe my memories are all wrong, but's the "Dex rule" is working just fine when horsemanship is problematic.

    BTW, it's a great way to make Dex relevant, especially in the later phases of the campaign, when tournaments are everywhere.

    9 hours ago, Morien said:

    Also, as has been pointed out, Double Feint doesn't exist in KAP5. I can understand why someone who halves the enemy's armor 70% of the time would be pretty puissant, but on the other hand, a character who does 7d6 damage all the time (SIZ 24, likely +2d6 or even +3d6 over the DEX guy) would be pretty tough cookie, too. And arguably, even harder to knockdown (on foot or on a horse) than a DEX 24 guy.

    I never felt the double feint was a broken rule. It's working just fine. And yes, maximising SIZ remains a better choice.

  6. In my current campaign (533), I have a PK with Dex 24. He put 18 in Dex, a cultural bonus of +1 and some glory points (nearly all of them). Of course, he is weak elsewhere, especially in For and Con. He became some kind of ninja.

    The "build" is viable:

    • very good at jousting (obviously)
    • very good at sneaking and climbing, especially when he put down his armor
    • good with the double feint (never understood why it was deleted in the current edition)

    It's very interesting so far, and the player is very creative with his abilities.

  7. On 7/15/2019 at 4:30 PM, Atgxtg said:

    Pendragon's combat system is not very kind to unarmored heroes - even less kind that other BRP based games.

    +1 If you want to give a robin hood feeling to your pendragon game, just give to unarmored character an armor equal to his dex (even a shield is an armor).

  8. 14 hours ago, creativehum said:

    Here is a link to a post someone wrote about The Essential List of King Arthur Pendragon Roleplaying Books.  I am linking it because I happen to agree with it. 

    And yet, there are factual mistakes in it. For example,

    Quote

    Tales of [Spectre Kings, Chivalry & Romance, Mystic Tournaments, Magic & Miracles]: these are compilations and repackaging of stuff from earlier setting supplements. You are better off getting those earlier supplements.

    Not at all. All of these are compendium of adventures (quite good, for the most part actually).

    Quote

    The Grey Knight: This is a 1st edition supplement and would need reworking of some stats and rewards to make it relevant. The Spectre King book is essentially a rewrite of it to fit 3rd edition.

    You mean, tales of mystic tournaments? The Spectre King is not a rewrite of the Grey Knight Adventure. They share one element (an undead knight) and that's all. They're both good by the way.

  9. 17 hours ago, Ian Absentia said:

    Pro Tip for Noobs:  Ignoring the Passions and Traits mechanics streamlines game play significantly!

    To be exact, do not use passions as an easy way to turn your knight into a super sayan.

    Use traits in a way dont enhance roleplaying. In normal circonstances (non-magical or exceptionnal), your player choose his actions and get a check. Never forget checks. But you don't have to roll generous to offer a marvelous gift to your friend (except selfish 16 or a magical compulsion). You don't have to roll chaste to refuse the advance of a lusty wench (except luxurious 16). etc.

  10. On 6/16/2019 at 11:07 PM, stryker99 said:

    How does a landed knight expand his estate in the Book of the Estate? 

    As stated previously, you can't really expand your estate per se. But you can of course construct new investments to maximise profits. On the other side, the investments are precarious, especially during raids. Saxons just love to burn orchards and to steal herd ;)

    1 hour ago, TerryTroll said:

    Am I correct in thinking most new manors that the players get to expand to having an estate wouldn't actually be adjacent to their existing manor? They marry a widow the chance of that widow's lands being near the knights are low.

    Yes, of course. But each widow's estate must have neighbours. It can be a special bait in game.

    In my current campaign, one of my PK realize (to my dismay) that a pretty widow of 25 was a neighbour. This widow was the previous wife of the same player. I didn't realise at the time that the estates were so close, but they were.

    The player married the same woman twice with two different characters!  At least the player remember her name...

  11. I always use the following formula:

    1 manor = 500 inhabitants

    • So 1 manor of 6 £ under the old rules? 500 inhabitants
    • 1 manor of 10 £ under the new rules? 500 inhabitants
    • A little estate of 120 £ according to the BoE (new rules)? 12 x 500 = 6000 inhabitants
  12. On 5/24/2019 at 3:27 PM, JonL said:

    If this sort of stuff is supposed to be part of the game (especially during the Anarchy), why should the GM smack you down with super-coordinated roving bands or retaliations with 10 times your force? If chevauchée is doing-it-wrong, why are we playing a game about Knights? 

    You misunderstood me. Yes, why not. But if you raid a powerful foe, you should be aware that he can strike back. It's not about smacking down the PK. It's about choices and consequences.

    During the Anarchy, the Saxons are menacing. The GM should never forget that. If the PK are thinking "it was easy. Saxons are weak.", there is a problem.

    On 5/24/2019 at 8:20 PM, Morien said:

    at, by the way, is why I am feeling a bit lukewarm about Nanteleod in GPC. He kinda makes it seem that even if Arthur wouldn't exist, one British king would eventually manage to unite the island, and that with just a little bit of luck, Nanteleod would have been that King.

    Nanteleod is supposed to be the last hope. And then he dies...

     

  13. On 5/22/2019 at 10:54 PM, Willow said:

    (As an aside, it seems gutsy as hell for the Saxons to send their crown prince to negotiate tribute with people who are basically their hereditary enemies,  The only thing that seems to be stopping someone from capturing a Saxon prince or two and ransoming them or putting them to the sword is the threat of total war.  And again, Essex is all the way over there..

    If you feel it's too gutsy for you taste, don't do it. Send a messenger without any political value, even a prisonner released with a message.

    But it's a felony and a great breach of hospitality to kill or capture a host or a messenger. It will cost you massive loss of honor and hospitality, and worst, your reputation. After that, no one will trust you or treat with you. But it's possible, of course. It's the Anarchy after all!

    On 5/22/2019 at 10:54 PM, Willow said:

    5)  The player knights are salivating at the idea of doing some counter raids, and sacking some lands on their own.  The average vill/manor is guarded by a knight plus two footmen, but how many Saxon warriors are going to reside in the same area?  Thus far, they've seemed like one endless doomstack of troops, getting reinforcements from across the seas whenever the plot calls for it.

    Why not? It could even work (even if the Saxons don't follow the 1 K/2F rule).

    After that, they will learn there is a word called reprisal. Saxons are not stupid, and they want to be feared. Personaly, the year after if the raid succeeded, I will sent a large force of Saxons to teach a lesson.

  14. 1 hour ago, Morien said:

    One thing I would pay special attention to is Bagdemagus' son, Meliagrance

    Of course! My campaign is currently in 533, and I want to settle Meliagrance/Méléagant as a villain before 538, to initiate their "acquaintance" as you say. I will buff him to be a real menace, just a few years before his greatest accomplishment... The tricky thing will be to keeping him alive, I fear. If he dies anyway, I suppose same faerie prince named Melwas or Meliagaunt could remplace him. That's the richness of the arthurian lore!

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