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Lloyd Dupont

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Posts posted by Lloyd Dupont

  1. This book series (currently reading book 6)
    The Mortal Blade: An Epic Fantasy Adventure (The Magelands Eternal Siege Book 1) eBook : Mitchell, Christopher: Amazon.com.au: Books

    is an absolute page turner, with a world that pull you in, mystery that demand to be explained, suspense that is unbearable....
    It's easy to be jaded as a reader, many story are the same fundamentally, but this one add its own flavoring which is exquisite.

    Gods, demigods, mortals, mortals with power, dragons, unending hordes of monsters, a world that is not clearly in the distant past nor the distant future, multiple worlds, so many painful setback and misunderstanding that make the reading so painful, yet so eager,...

  2. Yes luck point is common (many variation). Because how do you make an PC survives in a world that is excessively deadly?
    (because, let's be real 2 normal punch on the head seldom kill anyone, but they do here!)

    My favorite kind of luck point is a small pool with big impact, like they do in Mythras or Classic Fantasy

    • Like 1
  3. Lawrence I suspect you misunderstood his message about level of success value and he was just trying to get away from a result table where one should cross reference column and row to a simpler description, but really it's the same that everyone does. At least I suspect it to be so.

    As to the threshold or whether we have crit, special, etc.. there lots of variation...ย 

    Good suggestion Rosen, much simpler, for Math group averse.. which is an issue I have... ๐Ÿ™‚ย 
    Side note, to split hairs, I heard them before and some people criticized them for penalizingย skill over 100%. True enough, but I think using skill over 100% to lower all opponent skill% by value over 100% is good enough for me.

  4. I believe I am prejudiced, but right nonetheless (though not Wright?) to assume you're American?! ๐Ÿ˜œย 

    Which makes me wonder about something else... what does Chaosium thinks of furries?! ๐Ÿ˜ฎย ๐Ÿ˜›ย 

    • Haha 4
  5. 9 hours ago, Bill the barbarian said:

    I think I will go back to bed. Wake me when it starts to look better out there!

    Your only option, I wager, is to fall into an hibernation pod, much like Fry in Futurama! ๐Ÿ˜œย 

    And also, embarrassed to report, never heard of him before! ๐Ÿ˜ฎ๐Ÿ˜…

  6. While I am also intending to work on a custom skill based game system with D20... your particular critic doesn't seem valid to me...ย 

    D20+ skill could fail just as easily. Adding +20%/+40% or doing skill%x2 or x4, both mechanics suggested in the BRP I think, for easy roll, is just as easy and yield the same benefits.

    My personal pet peeve is with opposed roll. Don't like either the blackjack approach (most common) (just a matter of taste I suppose) or the compute your margin of success in percentile (seems a bit too computationally involve to me for all players and GM and rolls all day)

    as a side note whether one use a D20 or D%, apart from the evil Letter&Letter vibe is no biggie. What is important I think, for people like us that like BRP game, is that the game remain classless skill based. D20 might work just as well! ๐Ÿ˜œย 

  7. Yes the "pirate supplement" was blood and tide, couldn't remember the name just then!ย 
    And yes, the idea also crossed my mind to be inspired by D&D and Cyberpunk 2077, which give me some more cool broader ideas.. ๐Ÿ™‚ย 
    I am growing the number of stunt slowly... I also need to change my expectations, I tend to make my own life difficult, sigh....

  8. 3 hours ago, Barak Shathur said:

    Dodge is reduced by 1% for every point of ENC, so if you're wearing any halfway decent armour your dodge will be way lower than your parry, all other things being equal. But for an unarmoured person, yes dodge is somewhat superior. That's not ideal game design but not a huge problem for me. And since fighting unarmoured in BRP is a huge gamble, it makes dodge vs parry a meaningful choice instead of a no brainer.

    That's almost sensible... except... ENC tracking is neither my forte nor my players...ย ๐Ÿ˜…

  9. 28 minutes ago, Barak Shathur said:

    I don't believe that the rules should incentivise exploitation that the GM then has do devise forced in-game tricks to sabotage.

    I think you missed the point, or I misunderstood you (it's 5am, can't sleep ๐Ÿ˜•). Or both! ๐Ÿ˜ฎ

    The point is why having a long list of weapon, when only the highest damage one is really interesting. But perhaps, they suggest, you can contextualize each weapon a bit more to give them all some relevancy.

    I have the same problem with dodge and parry. With the XP check mark system, raising both Dodge and Weapon skill is no harder than just raising Weapon Skill. And Dodge is flat out better. Same defensive ability, no risk of damaging the weapon. Why do anything but dodge. Which is fine I guess... Except I feel like dodging in the real world is harder than parrying. Or more instinctive to say the least. And, arguably, a skill being "harder" than another is not something that the skill system capture well, instead we could chose to make Dodge somewhat less efficient.

  10. 15 minutes ago, svensson said:

    Watch some Witcher. You'll feel better ๐Ÿ˜†

    I feel even more melancholy now. I already watched all there is, and there is more to have. For now.ย ๐Ÿค”

    On the plus side, some mystery from the video games are becomes more clear now! ๐Ÿ™‚

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