My particular problem are the Blast/Lightning/Frost/Fire spell in the Magic section
(I am not going to use the other "advanced magic" inspired by RuneQuest /Mythras they seem to favor magic users too much to my liking.)
I have conflicting relationship with them. I like to have used more often... with the caveat that they are not too deadly. Or maybe they should be boss fighting aces.
So.. On one hand hand you can cast any level you want very easily. On the other hand spell can be just dodged or parried easily (though you can game it, wait until your target has done 1 or 2 parry already) and they are prohibitively expensive. So far that seems almost fair...
But now the "problems" starts:
One comparative advantage between spells:
A 4D6 Fireball (1mR) costing 12 POW for one single attack, whereas 12 POW can give you a Weapon +8 with ByPass armour 4 for 15 minutes that make Fireball totally uninteresting by comparison.
Also a control spell will cost only 3, or a change spell costing only 4 and will be totally game changing
I think the idea is those spell are not really worth it, but I guess they are good attacks against high POW target (because no save), distract them with some fighter, and cast it at them after they already use their defensive move or 1 or 3 times. Might be intended and OK. I guess it's a toss up.
Problem 2, is the big Blast spell a good Boss spell anyway?
Let say you meet a Dragon. Perfect opportunity for Blast to shine, to fire your 9D6 Blast.
But first problem, your dragon problem didn't bother dodge anything else so he can dodge that one (thankfullly he only has 35%), then if it fails your 27 magic point spell that does an average of 31 damage is reduce by 12 armour point = 16. It's barely a scratch. And also you can NOT cast it again because it's 27 magic point.
To recap I am happy about the price.. But something feels not quite right... maybe damage should scale up non linearly?
BTW, Magic already has optional rule of Familar and Staff, which I am going to remove, so this is equivalent
This is the bonus I am settling on: Total Mana, used to power all power, is equal to POW plus skill modifier. For a maximum of 2xPOW
Skill modifier is as follows:
Each (Magic) spell, or Psionic Ability at 26% +1
Each (Magic) spell, or Psionic Ability at 51% +1 (for a total of +2)
Each Stunt: +1