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Lloyd Dupont

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Everything posted by Lloyd Dupont

  1. Thanks Soltkas! I already added them to my list! Except the magical stunts, since they wont really fit my style of play, but it's a nice idea. Although.. some of them, with a different wording could fit.. I was contemplating adding "Qi like" abilities.. or not... In a world filled with magic, surely it should be used more than just by wizard... And also I didn't add No Fear [Jump] because... I probably wouldn't inflict a fear malus anyway... although.. reading the stunt again... perhaps I should read the jump section again! hahah...
  2. Hey Soltkas, thanks for your feedback! I see we both look at way to introduce more skill/traits in a controlled / limited fashion... And probably both found a (different yet) satisfactory mechanism!
  3. Bought the game and just started playing it! It starts.. with a nightmare! 😮 Alright, back to it now... Later the same night... I am definitely feeling the madness.... 😮
  4. I made my own compilation from all the supplement I bought and Soltkass list here, and attached it here! It contains all skills, traits and stunts I could find.. it's starting to look nice, though I'd like more Stealth Stunt ideas! I added just a few things.. Like my own combat magic casting tweak. Though I do really like the Red Moon Rising / Conspiracy Theory mechanics (and listed them under the "Gifted magic" settings), in a world where Wizard is a mere profession I really want players to think twice before starting a Wizard career. And at the same time I really like firebolt. So I added 2 optional magic casting rule. Mine own (called "magic as a profession") and Red Moon Rising (called Magic as a Gift) also 3 stunts I think: Power attack, like focus but for melee weapon, limiting it to SIZE class, i.e. 3. is that a good idea? and 2 new magic / concentration stunt And 2 new skills, which I wonder what people would think about that One is Expertise. It's a replacement for the Dedication rule really, with some tweaks. I made its improvement cost slot number + 4 I wonder what people think of this idea? One core difference is that it provide slot for stunts and power for any (other) skills, but not traits. And of course you have to level it up separately at a higher cost. One is Advanced Magic. Thinking of my 200 years old Dark Elf wizard only knowing like 10 spells annoyed me a bit. Instead of grouping multiple spell in one slot (somehow arbitrarily) I created yet another skill "Advanced Magic" that cost more XP to improve (+8) and unlock at 81% in concentration. Again, any thoughts on that? Revolution D100 - Homerules.docx
  5. very nice work and good preparation! as a side comment, even if I prepared as much and as well as you did, I wouldn't do a log for the players. On the contrary I would be interested in the player's own version of events... Only (very) rarely reminding them of something. I mean it's also the player's story and I like to roll with it. Plus it's very fun to go along when they get it all wrong!
  6. The Focus Strike martial stunt let the adventurer do more powerful strike at the cost of 1EF per might. There is no limit defined. After some thinking, and since this simulate putting all your body's weight behind one strike, I thought to limit it to 1 might per size class, i.e. 3 for human. Though I am wondering about using twice as much instead, i.e. 6 for human. Any comment? Or maybe SIZE+MOVE (since, energy goes up by square of the speed hey )
  7. I am not playing Call of Cthulhu, as in the game rule or the game's settings. But I am using a D100 variation (Revolution D100) and I was planning (but dropped it) to travel through the dream land... 😮 At any rate in the current... realm of reality where my players are (it is a parallel world to their own) there are dark elves that worship Lolth who is, in this setting of mine, the (goddess) queen of nightmares. And I created some various "Summon Nightmare" spell that might be inspirational for Cthulhu player, I hope! And also, please come up with alternative for me to use as well! - One is a horde (says spell skill percentage / 5%) of large black widow spiders, large as the hand and fast, they will run on their target victim and start crawling on the them. Inflicting poisoning bite for 4 (painful) poison damage. Since they could crawl under cloth they ignore armor. They are easy to kill, but there is lot of them. Plus they are harder to kill once they start going under the clothes.... - One is a floating cloud of darkness with black lightning like tentacles. And maybe floating mouths. Perhaps it is slow moving... But It's more or less immune to mundane damage and can attack multiple (different) enemy at a single time. - One is seemingly anticlimactic. Once summoned... nothing seems to happen. But an invisible tentacled slimy demon warrior will come and hone in it targets. Soul sight will see it.
  8. Reading that again, I like it! (that was quite clear, dunno why I didn't get it fully first time 😮
  9. I was no mocking you, I was more like, you willy old one!
  10. I had my first play test this weekend, without any books! 😮 I'd say it went not too bad! As usual thee is some magic issue that left me unsatisfied... some of them due to my ignorance of rule, some of them because I am being difficult! Hence I have some questions and comments. - first I had magical sword with too many bonus. Increase damage +4, Fire 1, "Life" 1 (an undead killing energy) and I added all damage sources. It occur to me that I should not... although.. arguably these are all different kind of bonus. But it seems to me one can kind of game the system by using many weak powers instead of one expensive one. Did I miss something? - They fought some Wraith. I was a bit unsure how damage would work against wraith. Would they take only the Fire1, "life1"+4 damage an ignore the kinetic damage? Shouldn't they take less against fire? What if they had armour? I felt unsure here.. I made them immune to kinetic damage, but also give them no amour (despite being ghost of soldier) to make them more killable.. but felt not quite right about it... Somehow I also think immaterial creature should take less from fire too.. shouldn't they? - Finally I was depressed by Project [Energy] as usual.. but then I thought.. stop with the tweaking. Let's tabula rasa, come up with a "new magic" that will please me. So list what I like and don't like and come up with something that fit all criteria! 😮 Long Story My first thought was to do a bit like divine magic, chose my favorite might for each spell and go with it. But then it occur to me I still want to increase the might for some yet unknown but feel good "price"... It's a bit tricky here, the rule have an internal consistency. You want to increase the might as much as chanelling. You want energy to be its own dice. Expensive firebolt like in BRP don't really feel good (they feel like D&D3e with a Wizard level 1, "that's it, I did my sleep for the day guys, I am out" 😕 ) (and what would you pay for in RD100 anyway?) but spamming 6D6 firebolt didn't feel good either (spamming 2D6~3D4 feels good). And between a starting sorcerer (6 in channelling) and an experienced one (9~10 in channeling) you can't really scale thing the way I want by going through 6 to 9, it's too squished on the high numbers... But then one thing that did feel good, it took the whole round to cast deadly firebolts at range against 3 enemies. Short Story I came up with an idea! I am thinking to simply keep most things as they are, except change the SR cost. Maybe a flat 5SR per channeling point. This way the wizard can spam moderately powerful spells. But big one would take some effort (i.e. rounds) to cast... If I do that... and the Wizard take some damage... and lose some SR, that should cancel the spell right? Since he is already big in negative SR, right?
  11. Effort? Readiness? I am lost... What does those means?
  12. I think I stumbled on another D100 game with the same concept as skill and trait in the past, but I dismissed it then... Could I be right? Could someone refresh my memory and tell me the name of that game please?
  13. Oh.. it also as Giant Insects statistics, or so I heard! I was wondering what it was.. thanks for telling me where to find it (DriveThruRPG ) Might get it.. it's not that expensive and I am sure there could some cross pollination in terms of ideas
  14. Care to elaborate? I am at loss as to what kind of support could be useful here? For more background information... this undead / necromancer lord, as it is developed so far would be an enemy of the dark elves as well and not care much for the players (human).. hence it's why it could be.... convinced to help a bit...
  15. Background: I am putting my Dark Elf down... They are loosely inspired by all the dark elf lore around but just loosely! Those Dark Elf are long lived and practitioner of magic, also slavers, occasionally planar traveller and generally a scourge on the other races and even other Dark Elves. Their main goddess would be, hey why not, named Lolth! But I don't care much about existing Lolth lore, I already called her the goddess of Nightmare. I gave them the following Cult Idea for discussion: Cantrips: Dark Wall, Demoralise, Second Sight Blessing Cloak of Darkness (vs magical attack) Summon Nightmare (sounds good, but what the heck is a 'nightmare'?) (last I was thinking...) maybe Mass Demoralize? Nightmare? I was thinking could look like a black cloud with dark lightning tentacle? Or maybe a deadly spider warm? (i.e. they are small and numerous and bite hard and poisonous), Or maybe an invisible tentacled fighter? Care to offer some more precise stats on those 'nightmare'?! I guess we are missing a demon Entry in the bestiary!
  16. Thanks Soltkas, this is quite nice! What do you mean by.. "Revolution Scifi"?! I take it this is your homebrew game extension?
  17. I was definitely planning to make it a conflict! But good of you to remind me! (it's not written down yet) Which basically the more they lose the greedier the entity will be.... And angry if they change their mind... In fact collecting some of those gifts would be part of a quest that they will be hinted at soon!
  18. Unless I am mistaken.. The Character Sheet doesn't have any text box to hold XP / Improvement Points.. 😮
  19. Just some clarifications To use Arcane Magic one would need the following Skill/Trait-Stuns Knowledge: Arcane Concentration: Might,Combine,Range,Target,Spell1,2,3.... 4 traits slot being taken to extend spell to their fullest (i.e manipulation stunts), is that right? I am not complaining, just asking for clarification... In fact, I kind of cheated that requirement already by creating a "Specialisation" skill that hold no purpose other than providing additional stunt, power and knowledge trait. Though I'd like to have more trait ideas in combat. manipulation, etc.... to make it impossible to do everything to optimal degrees.... I already have a combat idea (that will occupy just 1 or 2 slot in practice though) to offer further specialisation in each individual weapon type as a stunt. i.e. Sword Trait, Broadsword Mastery (+20%)
  20. New Revolution D100 GM here! I wonder if any one had a stunt compilation for the various fantasy fighter, fantasy rogue and/or scifi mercenary type of character? I'd like to give them more character development options and maybe limitation (like, "oh, I can't take everything"! 😮 )
  21. Made a v2, where I corrected mistake in hand written section and added some info about professions..
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