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rogerd

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Posts posted by rogerd

  1. Makes sense to me. I can't answer your question on Celestial Empires, I've never tried it. All I've played are D&D (including Dark Sun), Cthulhu, Traveller and Bushido. I don't recommend Bushido, it's awful. Any pen and paper RPG that restricts the player in how they should behave in character is not one you can enjoy. For me anyway.

    Going back to your question, what does CPP stand for? Something to do with character points?

    *Looks around sheepishly*

    It is official I cannot type....for toffee.

    Sorry should be CPC, Character Point Cost

  2. I think so. As I see it, mythologies are at their core mostly attempts to create an explanation

    for otherwise difficult to explain events by inventing a system of mythological entities and their

    powers and motives which create a more or less plausible "pattern of events" to fit the events

    into. The main difference between the real world mythologies and fantasy mythologies is probab-

    ly that in a fantasy world the mythological entities really exist and the "pattern of events" crea-

    ted by their actions is therefore a lot more consistent and plausible - the events happen far mo-

    re often at the right time and place and hit far more often the most plausible targets, there is

    much less randomness.

    It was space alien I tell you, it was! lol

  3. Can't help thinking it'd be better to leave the god out of it. Are there no priesthoods in your setting? A god directly dealing with piffling PC adventurers doesn't seem right. (Or the PCs starting as significant leaders/heroes would be odd, too). But if you must, how about an avatar? That could be killed if the PCs took a dislike to it (as they will) - and yet the god can manifest again later in another one...

    It's not like any of the gods in that setting are all that powerful, are they?

    I mean don't we have a god statted up in one of the Glorantha supplements, they're pretty bloody wimpy!

    Nice! Rogerd, it sounds like you'll be busy trying to take those over into BRP, but go for it. If you need heroic abilities to get that feel, throw some in. I'm sure you have plenty to pick from.

    Yeah, I'm kinda looking at MRQ II for those to be honest, and then adding some of the techniques from Celestial Empire at say 5 CPP - does that sound about right?

    I'm using magic in my game when it gets going, but BRP's list is very limited, but I have points of reference to base other ideas on. For you, it shouldn't be much work at all.

    Don't bet on it. lol

    I'm re-hauling the magic system as the Alpha Omega works on areas of magic, and then intention, and I've always felt BRP / RQ magic needed to be more bespoke and easier to create spells for. In other words more of a toolbox approach that is seen in most RPG's nowadays.

    Rust, That sounds about right. I mean, back in those days, isn't that what people believed? If something bad happened, "Shit, the gods are pissed off again". Sounds like it adds a bit of authenticity (if I can say that about a fantasy game) to the proceedings. Good stuff.

    Thing is immortals do need to operate behind closed doors, or through agents otherwise people will tend to either want their help, all of the time, or just find creative ways to kill them, or if all else fails provide a faux death, kind of like what Connor did to Angel in the series - lock him in a box and sink it in the ocean. When they do operate in the open hide their abilities or the fact that they heal....reaaal fast.

  4. Ther most obvious answer there is and I missed it. Excellent idea on just going with the mythology. I should just do that! I think Occam's razor wins this one.

    There is also the Apples of Idunn and Peaches of Immortality which only grant longevity as long as they are eaten. Chinese mythology also has internal immortals, or Hsien, and there are different types of levels of those. Maybe even naturally occurring immortals too, a la Flint from ST: TOS and Man from Earth.

    So, does anyone else use any powerful mythological entities in their games? All I have *for now, at least) is Ankou.

    Just working on a backdrop using all of the above actually. Will be set during Atlantis.

    In fact I just got a shitload of ideas after purchasing Alpha Omega - it isn't a BRP or D100 product, but it works on the idea that angels and demons are aliens - only in this they are called Seraph and Ophanim have warred for millions of years, rising every 10,000 years to continue their war. In this there are also spiritual beings separate to the above; and it is pretty fucking epic. The core system is waaaay too complicated and thinking about maybe dropping a hack into BRP at some point. But it would require the resurrection of heroic abilities again in order to get the feel of the setting.

  5. Oh, no worries there, I won't be pulling any kind of deus ex machina at all. I know they can be used in fantasy settings, which is fine, but I'm going for a mix of fantasy and modern day. Background seems like a good idea, especially with his role in that world. And once the players learn of his existence and how to tell if he's nearby (a sudden cold breeze and the creaking of an old cart), I can scare them when I want to be a bastard.

    Thanks for the input and opinions man, helps me get a perspective on things ahead of time.

    You should let mythology be your guide here.

    For instance in legends of ambrosia and amrita - those that drunk it could never die, but they cannot re-grow anything that is removed from the body, e.g. when Typhon ripped the tendons from Zeus' body; or when the demon Rahu drank amrita, Visnhu threw his discuss severing his head from his body. Though his body died his head continued to live and was said to be the cause of eclipses.

  6. We just finished Dark Streets (Bow Street Runners vs Mythos - horror on the dark streets of Georgian London) and Hellfire (a Dark Streets adventure) for Renaissance.

    Is Dark Streets more an adventure or another corebook sort of thing?

    We have at least two more settings planned for the Renaissance system and there are some third party releases in the offing.

    Can you say anything more without casuing any legal issues?

    We're also brewing some other material for some of our existing lines.

    More corebooks or adventures?

    We were going to release a New Year statement with our release schedule, but Ken was poorly for the last few months of 2012. It hasn't slowed us down much (as we had lots of things to sign off in that time), but did delay the release of our plans - watch this space - we'll have lots of exciting news coming up :D

    I hope he gets better soon.

  7. Yes, that is more the sort of thing I'd find useful... particularly if it had options/guidelines for creating spells with particular flavors... magical, scientific, fairy-tale, dangerous, whimsical.

    Here's an article I read last night that got my thoughts churning: Breaking Out of Scientific Magic Systems

    Just had a skip read of that....good article.

    I see no reason not to share my idea.

    Alchemy

    This is the type of magic that requires the forging of the Philosopher’s Stone.

    Hedge Magic

    Is the simplest kind and by far the easiest and consists of spells such as detect magic, farsee and other such things.

    Mysticism

    This is for those are push their bodies beyond what normal humans are capable of, many term it chi, and is generally split into augmentation and manipulation - the latter of which are more 'magical' in nature than the former. Many will also supplement their knowledge with hedge magic.

    Ritual Magic

    The kind that require complex preparation and cannot be done on the 'fly,' and must be prepared in advance in the form of materials, sacred spaces etc.

    Sorcery

    This is by far the most powerful variety allowing the user to use internal reserves and channel natural ambient magic and to shape the magic to add extra power far beyond that of other types. As a result it is split into various fields of study; elemental, nature (need some ides for others)

    Witchcraft

    This is a halfway house between ritual magic and hedge magic, even including some principles of sorcery, but it does require ingredients.

    Magnitude / Intensity: Each increment above one means another MP / PP or whatever

    Area of Effect: At Mag 1 it is touch only, after that it is Pow x metres up to magnitude 10, after that it is Pow x kilometres. This would cover some of the other spells such as deluge and such-like that have a starting AoE of km x Magnitude.

    Duration: Still working on

    Range: Not sure whether to use the Magic Book one, or the RQ one, which has vastly different ranges. Thoughts?

  8. I am totally loving these games btw.

    It takes some elements from RQ 6, and leaving out all the annoying stuff - so good job there ;)

    What other future supplements do you have in mind? Anything you can share?

    EDIT: This has pretty much become my core now, having taken over from BRP. Anything I want I bring into Renaissance / Clockwork and Chivalry.

  9. I've been thinking that maybe instead of all the different spells is to make magic more of a toolbox.

    So it is easy to work out how many PP are needed depending on AoE, Range, Magnitude / Intensity etc. It would make things a lot easier in my opinion.

  10. Cthulhu Invictus has an interesting take on the Greek gods and titans. The Olympian gods were mortals who encountered a Mythos artifact/gate and gained superhuman powers. They defeated the Titans, an older elite of mortal scholars and scientists opposed to the Mythos.

    I wasn't very keen on that interpretation to be honest, it seemed off, and somewhat forced.

    If I were doing this, I'd make the world like ancient Greece but not. The Titans would be wholly original eldritch abominations, only nebulously described but known by their "children" (i.e. monsters). Their names would sound Greek, even be Greek with some extra work.

    Here is something that might help:

    Years of the Titans were recalled' date=' but the host grew timid when he spoke of the dim first age of chaos before the gods or even the Elder Ones were born, and when the other gods came to dance on the peak of Hatheg-Kia in the stony desert near Ulthar, beyond the River Skai.[/quote']

    Why not use something of the below links?

    Beings - Memory Beta, non-canon Star Trek Wiki

    Immortal - TARDIS Index File, the Doctor Who Wiki

    Olympian - TARDIS Index File, the Doctor Who Wiki

    All would fit in quite handily into the mythos to be honest.

  11. I read it as Ultimate Gods and Other Gods being kind of interchangeable terms.

    To be honest so did I until I read that bit about the Ultimate Gods, again, and maybe saw something I did not last time. Which means the Lovecraft mythology makes far more sense now - to me anyway, that the former are more powerful and rarely bother to get involved; whereas the Other gods are like tha janitors of the cosmos in some ways.

    Also, isn't 'Night' capitalised because it is at the start of the sentence? I mean 'space' isn't capitalized later on.

    It is capitalised as you say, and it was more conjecture on my part than anything else, maybe all the Titans and Olympians are Great Ones while those older beings are Elder gods, sort of like Hypnos. It would make a certain kinda sense. I wonder if they'll state up Satan in this edition as he appears in The Horror at Red Hook.

    EDIT: I wish Chaosium would stop making the 'mild gods of Earth' into Elder gods and changing the setting.

  12. I've been reading some Lovecraft recently and I've noticed some nuances that the rulebooks haven't picked up.

    that last amorphous blight of nethermost confusion which blasphemes and bubbles at the centre of all infinity - the boundless daemon sultan Azathoth, whose name no lips dare speak aloud, and who gnaws hungrily in inconceivable, unlighted chambers beyond time amidst the muffled, maddening beating of vile drums and the thin, monotonous whine of accursed flutes; to which detestable pounding and piping dance slowly, awkwardly, and absurdly the gigantic Ultimate gods, the blind, voiceless, tenebrous, mindless Other gods whose soul and messenger is the crawling chaos Nyarlathotep.

    Now reading that it implies that the Ultimate Gods, and the Other Gods are two different yet distinct species in his mythos. I hope they make the dinstinction in the new edition.

    Night and the spheres sang it, and it was old when space and Nyarlathotep and the Other Gods were born.

    Now with liberal interpetation and some assumption you could say that Night (Nyx) could be an Elder god here, and the Other gods coule be equals? It would explain how Nodens get's one up on Nyarly at the end of this story. Thoughts?

  13. Ah yes. I guess we are in the CoC subforum, aren't we. I'm also a bit amused that I somehow jumped fro the olympians to the aesir.

    No reason we can't stat both if desired ;)

    STR 4d6

    CON 4d6

    SIZ 4d6

    INT 4d6

    POW 5d6

    DEX 4d6

    APP 4d6

    Move

    HP

    Natural Abilities

    Manifestation - Able to send an avatar to Earth which acts in accordance with their will.

    Rapid Healing - can heal up to 6 HP per round but cannot re-grow lost parts, tendons, appendages *

    Shapechange - can assume the form of any animal

    Teleport: Can teleport using standard MP to determine magnitude and distance.

    Transfiguration - can curse a mortal forcing another form upon them, whether animal or something else grotesque

    Retcon - This is the removal of the invulnerability to normal weapons, they just heal fast enough for it to appear that way and could be applied to all mythos monsters in desired

    * This is in keeping with normal mythology. Alternatively this could be altered to:

    Healing Factor - heals 6 HP per round, lost or damaged organs, even damage to the brain in not permanent, lost limbs are gone though.

    Regeneration - heals 6 HP per round including lost and damaged limbs.

    Zeus, Olympian

    STR 20 CON 18 SIZ 15 INT 20 POW 45

    DEX 16 Move 38 mph HP 33

    Armour: None - see below.

    Spells

    Air, Lightning, Weather - 110%. Cost is 1 MP per three points of Magnitude to determine AoE and damage.

    Protection: 1 MP per point of damage.

    Gate: Can open a gate on a POW/3 basis

    Call / Bind: Standard MP cost for an Olympian to summon and bind any mythos entities.

  14. Actually, thats pretty close. In the BRP Movement Rates Table a sprinting man moves at 50 meters a Combat Round. 4 m per second equates to 48m a Combat Round getting you almost exactly the 'average' sprint.

    I'd probably want to mix in CON as well as STR and SIZ but that does look like it works.

    You what I just thought of a really simple way of working this out, in fact I cannot believe i didn't think about it.

    Siz + Str (dex if you prefer) = miles per hour. So Usain bolt would have stats of 20, or so.

    Anyhow, as this is a CoC Critter thread I'm thinking about if we stat some up.

    Highlander

    Flint-like / Man From Earth Immortals

    Vorlons and Shadows

    Some beasties from Who

    Does anyone else feel like doing any others?

  15. More than being impressive though is what you stat I, I would think.

    Not in CoC, not really unless it is actually some kind of Mythos monster.

    If you don't give the god hit points, for example, you limit the ability of the PC to kill them (because the PC is going to kill them).

    They MUST have HP, same as any other god in CoC. They just won't have a lot.

    I don't think you need to give gods spells either.

    They would have generic spells around their purview, e.g for Zeus. Most would have some kind of shape-shifting ability, and a spell to force the same on others.

    Give them god skills. Doesn't Cthulhu have an attack skill that is 'kills 1d4 investigators per round' or something? You can even bring the skills down in to 'normal' level.

    Some probably will be, I doubt there is a lot of need for some of the more atiquated skill-sets they possess.

    Odin

    All Father 85%, Wisdom of Mimir and Yggdrasil 46%, Command Huginn and Muninn 57%

    Odin wants to so something Odin-like (sorry, not very familiar with Olympians here). He rolls All Father for results. No expenditure of mp, no fuss.

    Some kind of gods skills would suffice.

    He's Odin, he's a god.

    To hold true to Lovecraft's vision they would have to be feeble, petty things - as per Through the Gates of the Silver Key. Now due to the Invictus book Olympians would probably rate as minor Elder gods, at best.

    The waves surged forth again, and Carter knew that the Being had heard. And now there poured from that limitless Mind a flood of knowledge and explanation which opened new vistas to the seeker, and prepared him for such a grasp of the cosmos as he had never hoped to possess. He was told how childish and limited is the notion of a tri-dimensional world, and what an infinity of directions there are besides the known directions of up-down, forward-backward, right-left. He was shown the smallness and tinsel emptiness of the little Earth gods, with their petty, human interests and connections - their hatreds, rages, loves and vanities; their craving for praise and sacrifice, and their demands for faiths contrary to reason and nature.

    So oif it comes to power, they should not be that high.

  16. I've put some thought into what we were discussing about merits/traits etc.

    So I've put together a small list, by no means exhaustive, but to show what I had in mind. Some of the merits are obviously taken from D20 Cthulhu.

    Examples below:

    Techniques

    Arrow Cutting, Avoidance, Battle Equation, Battle Fury, Blind-fight etc

    Merits

    Acrobatic, Alertness, Ambidextrous, Animal Affinity, Athletic, Cautious, Combat Casting, Cleave, Endurance, Far-Shot, Gear head, Iron Will, Juggernaut, Lightning Reflexes,

    Traits

    Insight, Life-giver, Power-blow, Reincarnation, Shatter the Mind, Siren’s Voice, True Sight, Tireless, Unseen Sense, Vengeful Soul

    Psychic

    Astral Projection, Enhanced Senses, ESP, Pyrokinesis, Second Sight

    Spells

    Lightning Strike, Shrivelling

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