evangineer
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Posts posted by evangineer
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On 4/18/2011 at 12:52 AM, canology said:
I wrote up this little pamphlet for use with MRQ a few years back, but should be usable with BRP with little trouble. It is a bit more detailed than the standard disease rules.
I will probably convert it to BRP soon, since I don't play with MRQ anymore...
Getting "Access Denied" while trying to download.
Does anybody have a copy or suggestion for an alternative location to download from? -
Ordered an OpenQuest bundle.
Looking forward to getting it! -
Incidentally, I just found some sharkmen stats here:
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On 11/2/2019 at 5:32 PM, Qizilbashwoman said:
eat the rich
https://www.radicalhonesty.com/store/korporate-kannibal-kookbook
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On 10/30/2019 at 5:48 PM, Ian Absentia said:
Robots will do whatever we program them to do. As we program broader permissions to act autonomously and simulate individual initiative and/or sentience in the name of efficiency, they'll be increasingly equipped to act in support of their own welfare -- and presumably ours as well. We fear this autonomy because we've seen, historically, how abominably our species has been capable of treating servitors, and how violently those servitors have responded on occasion.
I haven't followed the R.U.R. discussion, but I presume that someone has pointed out that the "monsters" in the scenario are the creators/overlords, not the robots. That is, after all, the underlying theme in most of the Cthulhu Mythos stories.
!i!
What we've seen so far with the application of machine learning algorithms is that it is way too easy for the biases of the programmers to get baked in.
That has already proven to be problematic!- 1
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On 10/27/2019 at 7:34 PM, Ian Absentia said:
"RICH means Rising Income through Cybernetic Homeostasis. Totally automated industry is inevitable, sooner or later, however many dinosaurs may try to block it. The cybernetic age means the wage-economy being replaced by a National Dividend economy. Folks like Douglas and Pound and Bucky Fuller have seen that coming since the 1920s. The RICH society is one in which everybody will create their own ideas and artifacts. We'll all be in the Creativity game."
- Robert Anton Wilson, The Illuminati PapersOf course, RAW overlooked what happened with television's supposed potential as a teaching tool, and didn't quite foresee the rise of the Internet and it's tawdry outcome. Advances in technology seem to inevitably give rise to more commercialism and more porn. Think about that when you see that robot lawnmower next.
!i!
The major challenge as I see it is that our current political economy means that the financial benefits of full automation will accrue solely to the owners of capital and the rest of us may find ourselves immiserated to Dickensian levels.
See Marshall Brain's Manna for an exploration of two scenarios of how full automation could play out:
http://marshallbrain.com/manna1.htm- 1
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Was looking at the Black Olvaldir's Fort entry in Pirate Places and was wondering how to handle sharkmen.
Found Wereshark stats in the Big Damn Book of Monsters and for a bonus, Seawolf stats.I then realised that both the core book and Curious Creatures don't have any entries for Lycanthropes, which seems like a bit of a missed opportunity given the possibilities of (semi-)aquatic and tropical variations of Lycanthropes.
Wondering what other people have thought about or done along these lines. Would also like to know what other relevant resources there are for this topic. -
So this question was asked years ago and I'm sure @Archivist has come up with his own solutions long since.
I found it intriguing on stumbling across it yesterday and have had some thoughts subsequently.
I would reserve Alchemy and Witchcraft for Uropan characters and allow those characters access depending on their background as follows:- Those from a lower class, less educated and/or from a rural background, would be able to have Witchcraft.
- Those from a higher class, more educated and/or from an urban background, would be able to have Alchemy.
- For those characters that want to stray from the above guidelines, they need to have a backstory with plot hooks to justify it!
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Bought the PDF this week.
Wondering if anybody here's run it and would like to share what it was like.
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14 hours ago, Firebird01 said:
As background reading into the whole pirate thing (I like using historical references as they provide period flavour and detail but also give me some ideas for settings etc. real life can be weirder than anything I can make up) the following I found quite good -
Pirate Nation (Elizabeth I and her Royal Sea Rovers) by David Childs - Earlier period but does give a good insight into the development of pirates and buccaneers along with clue to their tactics and explains why the English Navy was so rubbish until the 18th century.
Spanish Gold by David Cordingly - Gives a good history of the Golden Age of Piracy and its major players.
The Pirate Hunter by Richard Zacks - Though the writing is a bit hit and miss gives an insight into the life and times of Captain Kidd and shows how fine the line is between pirate and privateer and how this line moves according to politics and profit margins.
I liked your Dramatis Personae pdf. I shall try to follow your example and source appropriate period imagery.
Regarding background reading, I have the following:- David Cordingly's Life Among the Pirates: The Romance and the Reality which has a chapter on Pirate Havens such as Port Royal.
- Linebaugh & Rediker's The Many-Headed Hydra: Sailors, Slaves, Commoners, and the Hidden History of the Revolutionary Atlantic.
- Gene Wolfe's Pirate Freedom.
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Wondering if @doomedpc has anything to contribute regarding this.
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@Lord Sephleon looks great for running Barry Blatt's LotFP material, such as van Steen's Company in The Undercroft #3, and The Treason of the Guitar in The Undercroft #4. Of course, more significantly there's his official LotFP supplement England Upturn'd.
With a bit of additional work, could also use it to run Better Than Any Man.
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So one thing that jumped out at me while poring over the Pirates & Dragons book were the size and detail of the gazeeteer entries for the Freeports like Safehaven.
This signaled to me that the Freeports could be used as homebases and adventure locales in their own right.
So I'm wondering what others have done with this.
I'm currently considering reskinning Estarion - City of Knives to serve as the basis for my take on Safehaven.
Also looking at 25 Port City Adventure Seeds (already created a D12 random table to go with the first seed).What ideas and resources have you used or considered for running adventures in and around Freeports?
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Thanks @Butters
I did a search under DramaScape on DriveThru and came up empty for Pirates & Dragons-specific resources, although as you said, they have a ton of relevant and interesting stuff, most notably their Skull Cove product.
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Hi,
I'm new to BRP/D100 style gaming.
I've been fortunate enough to be able to purchase hardcovers of the core book and Curious Creatures of the Dragon Isles.
Have been enjoying poring over them in the last week or two and I'm looking forward to the eventual release of the Tortuga gazeeteer.
Wondering where I can get PDF versions of the Character and Ship Sheets.
All the best,
Mamading
Port City Adventuring in Freeports
in Renaissance
Posted
For further inspiration, I picked up a copy of On Stranger Tides by Tim Powers last weekend.