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QuestWorlds dice mathematics


jrutila

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Has there been discussion about the mathematics behind the QW/HQ dice mechanics? I made an excel sheet to do some calculations and noted one interesting tidbit. The closer the target numbers are to ten, the more possible it is to get Minor outcomes over Marginal outcomes.

I wrote about this to my blog https://worldsofqw.wordpress.com/2020/06/08/mathematics-of-questworlds/

You can find the excel from the blog site, too.

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Mmmh... so if I understand correctly from your note, do we have to wait an updated excel sheet to have actually valid general evaluations?
Or are the general conclusions you came to still valid?

Unfortunately I don't have the time to make an excel file or to check the results on any dice right now.<

Otherwise I would do it on my own.

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27 minutes ago, Tartarosso said:

Mmmh... so if I understand correctly from your note, do we have to wait an updated excel sheet to have actually valid general evaluations?
Or are the general conclusions you came to still valid?

I hope I get enough motivation to fix it some day soon (especially now that I know about the AnyDice implementation). I think the outcomes are quite close in the excel sheet already so you get at least correct ballpark numbers.

This was more of a mathematics (probability) practice for me and now that I have slept over the problem for a while I get that there is a way more easier way to calculate the outcome by just going through all the 400 (20*20) cases. But that would require doing that programmatically and result in "uglier" excel sheet. I think I know where the problem lies in the sheet at the moment. Let's see if I get it fixed. I also accept fixes from the community.

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