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About jrutila


  • RPG Biography
    RQ, Glorantha fan
  • Current games
    Only solo...
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  • Blurb
    Long time Glorantha fan
  1. Suomeksi or in English if there appears participants that don't speak Finnish.
  2. It is probably a long shot, but there will be organized real life discussion this weekend about week 6 topics at Ropecon, Finland. So, if you happen to be at Ropecon on Sunday 30th, read the chapters and come to in front of the Info desk at 11:00 (AM). I will be hanging there and we will find a place for the discussion. I try to write something from that discussion to these forums afterwards.
  3. Isn't this in the style of Hillfolk? In that game relationshipmaps are quite handy.
  4. Out of curiosity, was this Extended Contest or "series of simple contests" (as the say)? Apparently it wasn't a single simple contest. What led you to use selected method?
  5. The Uz, they are slowly becoming my favourite lesse race (after Ducks, of course). Lots of new and interesting info in this chapter. First, in the Mythos I was really delighted about how their mythology intervenes with others. As Yelm was driven to Underworld, trolls had to get out of there. That is so brilliant! Now that I caught this, I have to start putting my mind more into these mythology sections. Are they all telling the same stories essentially (deep discussion alert!)? To this day I thought all troll females had six breasts. I blame the Trollpak character sheet that had the naked troll female depicted there. But they act as a marks of power with the dark troll children. See, we are talking about breasts again. Somehow I felt really sorry for these creatures with their curse of kin and also loneliness. Even though they have their communities I get the vibe that trolls are quite solitary individuals and only gather when needed. Illustrations are great (especially the colored one). I think Glorantha trolls look a little bit like dogs from their head (and not apes, I am looking at you Gods war first designs!). In other fiction dragons are usually given dog-like appearance and actions. I am glad this chapter was a little longer and had enough information about trolls. Maybe I should go through the Trollpak some day again.
  6. I am puzzled how Merfolk has their own section in the book (next to such major influences as Uz, Mostali, Aldryami, Dragonewts and Dragons). I haven't much heard or seen much about Merfolk and they could have been in Lesser Elder Races. I have always envisioned Merfolk as mermaid type trope, but luckily Glorantha again differs from the usual suspects (except female Zabdamar, they are mermaids, correct?). I see Merfolk more as monsters when compared to trolls and dwarves. The Hero Wars box talks about Uz plan to break Valind's Glacier. Looking through the Uz section didn't give anything to support this. Did I miss something?
  7. The dwarf vs Mostali thing was new to me. I have used them interchangeably but there really is a clear difference. Dwarves work (pun intended) really well in the Glorantha setting. The whole World Machine building gives them their own weird reason to exist. I really liked to read the couple of dwarf-based scenarios from Sartar books. In those scenarios (and the Pavis book) the dwarves were illustrated to look quite "normal". And the dinosaurs are here again. Maybe they are the perfect match as a dwarven working horse. The Hero Wars begin story is great.
  8. From the dwarf section: "p87 - list of heresies. Weeps bitter tears that Closedhandists never made it into Canon" What is closedhandism and why it didn't make it?
  9. Whoa! I think you mixed this week. We should be discussing about Mostali, Uz and Mermen.
  10. Also, I think following is something that could happen in an HQ game: Player: "I want to detect any hostile enemies as we approach" Gm: "Hmm.. I didn't think there would be any but go ahead. What will you try to achieve? You understand that if you fail there will be an ambush or you weaken your possibilities other way in the next encounter." I think all contests can ignite some kind of story branch even if they come from the players. So the detecting shouldn't be just some constant automatic action (just like @Jeff said above).
  11. I have always found the generic HQ2e rules really useful. I think I got the gist of the system better from that book. HQG on the other hand told me how to use the system in Glorantha setting (runes and cultural keyword etc.), but also clarified some parts. My suggestion for reading order is: HQG, HQ2e, Sharper adventures in Glorantha, Hamlet's Hit Points.
  12. I have to challenge this a bit. If you are using HQ you don't have to care about how many times a Lunar can cast a spell (Lunars are NPC here, right?). It all depends on the story! What emphasis you like to put on the crossing? Is there any interesting adventures waiting if they don't make it (probably)? If the crossing is just to get to the target, but failing would produce interesting subplot, you can go with group simple contest. If failing would not produce anything interesting it is an automatic success. If this crossing is emotionally important, for example they have been preparing and building the tension for this trip, you can go with group extendend contest. If you want the trip to be an adventure on its own for multiple sessions, bring out the encounter tables and draw some encounters there and make them work their way through Lunar lands dodging Lunars and trackers etc. I think HQ has nothing to do with the opposition spell casting abilities. But as this discussion is on Glorantha as a setting forum I will end my off-topic here.
  13. Thanks for all the dinosaur defending and ideas. Maybe I just have to learn to like them and see them as part of Glorantha. It worked with ducks, too!
  14. It is interesting Dragons are part of Elder Races as they could've been part of the World Structure or Beyond the Middle World. Joking aside, the magnitude of Dragons has always intrigued me and the whole True Dragon - Dream Dragon (and apparently also Mythic Dragon, which was new to me) thing is really cool. The picture of the Dragon laying next to the village was something I liked to show to my friends (it was in the back of Player book in AH RuneQuest set if I remember correctly) when introducing Glorantha: "See, in Glorantha the dragons are this big and their dreams are something you would encounter in an adventure." Somehow I have always disliked the idea of Dinosaurs in Glorantha. It is mixing too much Earth's history in to the setting and I can't but think the Dino Riders. On top of that do Gloranthan dinosaurs now also have feathers as is current scientific consensus about Earth dinosaurs? Probably not because they are developed from Dragonewts (definitely no feathers). Visit to the Dragonewt city was a nice read. Maybe it shoud've been in the Dragonewt chapter.
  15. The dragonewts have always been the mystical race in Glorantha. Even reading through this chapter they still remain that way and I think it is good. A Dragonewt can do practically anything and only explanation needed is that "it is a dragonewt, they do weird stuff". The pics are really cool and I think the looks of Dragonewts has been most concise throughout all the publications when comparing to other races (dwarves, ducks, elves...). The Code of ethics box was new to me and shed some light to the way of living as a Dragonewt. The Duty to Repay Favors gave me an instant plot hook idea of accidentally doing a favor for a Dragonewt and then handling the complications that arise when it is returning the favor.