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Story obstacle vs task in Questworlds


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Hi. I know the game advocates story obstacles. But the door should be open to players and game masters who also want to play tasks. I get the impression when I read Questworlds that they want to force us to roll the dice only for story obstacles. In some examples of Heroquest 2, we are more in the presence of tasks than story obstacle, it seems to me. It is worth pointing out that the game can make story obstacles. But whether we want to focus exclusively on that, I wonder a little. The game works very well with taks too. I use the rules in a simulationist and traditional way, without changing them. And it works very well. Leave room for the tasks in the final version. It'll be better for everyone, I think. 

Edited by Martigan
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