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JonL

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JonL last won the day on November 11 2019

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About JonL

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    Senior Member
  • Birthday 10/23/1974

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    St. Louis, Missouri - USA

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  • RPG Biography
    Not all the way back, but pretty far.
  • Current games
    Mechwarrior using the One Roll Engine.
  • Location
    St. Louis, Missouri - USA
  • Blurb
    I play in a group that sets Tolkien's song lyrics to string band music, The lonely Mountain String Band http://lmsb.me

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  1. There's also an abundance of "You're doing Arkat WRONG!"
  2. The truly righteous will behave righteously after Illumination much as they did before, though perhaps with a broader perspective. If they were only behaving righteously before because of social expectations, laws, or fear of punishment - their morality was only skin-deep all along. The righteous Illuminate may see that the distinction between suffering and bliss is an illusion, yet still chose to strive for a world where none suffer needlessly, to choose compassion over cruelty, out of kindness to the other who is also the self. If one must be a world at all, it is better to be a kind one until the world is ready to be done with being.
  3. JonL

    Valley of Plenty

    Don't sell yourself short, they're solidly deuterocannonical in my book.
  4. JonL

    Valley of Plenty

    You had me at Elmal.
  5. What level of commitment is required before one gets to learn the secret of "appearing in vs originating in" re all the real world proper nouns in four decades worth of CoC books? Does someone seriously need to write a monograph adventure about a high-school road trip in the 90's to get confirmation as to whether or not "Ford Escort" is prohibited content because it's a trademark and proper name on the equipment list in CoC 5th?
  6. Gah, I lost a big post here. Yes, I have a sketch of using fluctuating personal resource style abilities and flaws to create CofD-esque tensions, using Classical Greek drama terms for maximum pretension. Watch this space.
  7. Here is an approach I took, sorting spells into grimoires roughly grouped by theme and power level. I actually have a lot of draft/notes for implementing a whole lot of D&D'isms like classes as keywords, distinct arcane vs divine magic styles, spells/day derived from ability ratings, advancement/resistance-progression framed in Low/Mid/High/Epic-Level terms, etc. I even went all-in on making alignment something that interacts interestingly with play, Alignment ratings work similar to how community resource ratings do, and your behavior and experiences cause them to fluctuate over time. You can draw upon them for augments when acting in accordance with primordial forces with which you are aligned (especially for Divine casters), use them to resist Charm effects, Flaws, or temptations/manipulation that would make you act against your alignment, and so on. With Mastery-rated alignment, you start to be affected by detect___, protection from____, etc. spells, and can hurt creatures that are immune to non-magical weapons. Alignment languages even get recast an intuitive understanding among those strongly enough alligned to the same primordial forces, usefull for expressing concepts and ideas relevant to the prordialstruggles of creation, but hard to express mundane ideas like "How much for the top-shelf brandy?". I stopped working on this uppon discovering that QW would have its own license, which is not only incompatible with directly incorporating D&D spell lists etc., but might also prohibit the alignment ideas as being derivative of story elements from the Moorcock BRP games. If we ever get a clear and definative answer on what Chaosium/MDP means by "story element" in the context of their licenses, I might revisit. The spell lists, classes, etc. could concievably be scrubbed of things that would infringe on WizCo's IP, but it would take a lot of work and care to get right. In the meantime, what attention I have available to devote to QW is going to be directed towards less fraught propositions. On a lighter note, @Newt's Yea Little Book of HeroQuest Dungeoneering has a lot of fun ideas in this vein as well. I hope he's able to re-release it at some point.
  8. With an open license, there should be no need to pitch anything for approval, nor need for any of this sort of discussion. It should by clear from the license text itself what is or is not permitted.
  9. What then is the minimum amount of the SRD mechanics that must be used unchanged in a derivative work? Is the license going to be revised to reflect this? Because there's literally nothing in it that backs up the above at present. Nothing in the license says that any given bit of mechanics from the SRD is mandatory or sine qua non for acceptance of the license.
  10. I'd also consider waiting to see if it happens again. Hot streaks happen, but not every week.
  11. Thanks for the bump. I'm working remotely while also supervising a pair of remote-learners, but I'm starting to have some brainwave bandwidth for QW again.
  12. Asraelia vs Ty Kora Tek
  13. It's only unproductive and frustrating because they refuse to directly answer two rather basic questions about what they meant by a couple of terms in 1(e). They wrote it, they should know the answers. This frustrating merry-go-round is ongoing entirely because they are being silent on those two points. Whithout clarity on the appearing-in/originating-in point in particular, setting anything on Earth is a risk, given the decades of CoC materials, many out-of-print, set in various locations around the world. I can see where defining "story-element" might take some careful thought, but they could clear this one up in less time that it took me to type this post. If, as one might hope, the correct interpretation of 1(e) is that "Arkham, Massachusetts" is a prohibited location/place-name but "Massachusetts" itself is not, I cannot fathom why they are chosing to keep that to themselves or only reveal the answer to someone with a pitch for a BRP game of Espionage in Colonial New England. That's not how open licenses work.
  14. An alternate approach would be to express resistance by deciding the result of the gm "roll." A fairly low resistance could be something like "Fail at 8," middling could be "Success at 12," and so on. It would mirror the way masteres work.
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