Martigan Posted November 1, 2020 Share Posted November 1, 2020 (edited) Hi. I know the game advocates story obstacles. But the door should be open to players and game masters who also want to play tasks. I get the impression when I read Questworlds that they want to force us to roll the dice only for story obstacles. In some examples of Heroquest 2, we are more in the presence of tasks than story obstacle, it seems to me. It is worth pointing out that the game can make story obstacles. But whether we want to focus exclusively on that, I wonder a little. The game works very well with taks too. I use the rules in a simulationist and traditional way, without changing them. And it works very well. Leave room for the tasks in the final version. It'll be better for everyone, I think. Edited November 1, 2020 by Martigan Quote Link to comment Share on other sites More sharing options...
JonL Posted November 2, 2020 Share Posted November 2, 2020 Chained Simple Contests, Scored Contests, and Extended Contests are all there for supporting finer-grained resolution in various ways. The key is to zoom the contest framing in or out in response to player excitement and interest. 3 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.