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Skills above 100%


Grimmshade

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Keeper rulebook p.94 in relation to the investigator development phase:

"(Roll 1d100 for skill checks) If the player rolls higher than the current skill number, or the result is over 95, then the investigator improves in that skill: roll 1D10 and immediately add the result to the current skill points. Skills may rise above 100% by this method."

 

Rolling 95+ is low on the odds table, meaning it's unlikely to happen frequently. But the rules say you're ok.

There is also a suggestion in character creation p.48 (optional rules) that you don't allow starting stats to be too high, so as not to unbalance the game. (75 is the given example).

Hope that helps.

Edited by Ema Nymton
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