Grimmshade Posted December 5, 2020 Share Posted December 5, 2020 For some reason I'm having trouble finding an answer in the books about this. Can a skill increase above 100%? Quote Link to comment Share on other sites More sharing options...
Ema Nymton Posted December 6, 2020 Share Posted December 6, 2020 (edited) Keeper rulebook p.94 in relation to the investigator development phase: "(Roll 1d100 for skill checks) If the player rolls higher than the current skill number, or the result is over 95, then the investigator improves in that skill: roll 1D10 and immediately add the result to the current skill points. Skills may rise above 100% by this method." Rolling 95+ is low on the odds table, meaning it's unlikely to happen frequently. But the rules say you're ok. There is also a suggestion in character creation p.48 (optional rules) that you don't allow starting stats to be too high, so as not to unbalance the game. (75 is the given example). Hope that helps. Edited December 6, 2020 by Ema Nymton 2 1 Quote Link to comment Share on other sites More sharing options...
Grimmshade Posted December 6, 2020 Author Share Posted December 6, 2020 Thanks! I looked all over for that info yesterday. Really appreciated! 2 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.