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Everything posted by Grimmshade

  1. They would be awesome! We could stat up all sorts of fictional and historic characters.
  2. Have this set pre-ordered and really looking forward to it. I own the original Ye Booke of Monstres and have always thought it was one of the best books for CoC (along with the Keeper's Compendium). From everything I've heard these new books blow it away.
  3. True. I might have to stat a few up once I dig into Pulp Cthulhu more.
  4. Has anyone created any characters from actual pulps (The Spider, The Shadow, Doc Savage, etc.) using Pulp Cthulhu? I thought there would be all sorts of these stat'd up, but I haven't seen any.
  5. Reading it again I'm still uncertain, but also still think it makes too much paperwork to actually permanently sacrifice Magic Points. I'm just going with the idea of spend and sacrifice being interchangeable in this case. I'm trying to remember if there is any instance of temporarily spending POW, as opposed to permanently spending it which happens in several spells. It might give some insight into wording.
  6. Already played through once, good stuff so far. Survived but learned nothing. Looking forward to another play this week. (A few of the links to entry numbers either didn't seem to have a link attached, or went to the wrong entry. No huge deal, and I didn't note which ones but I will next play.)
  7. That's what I'm thinking too, as it causes extra record keeping and other problems if it actually means you give up the MP permanently.
  8. When the text in a spell says "sacrifice" Magic Points instead of "spend," does the caster lose them permanently? (and if so what happens if you use HP for some of those MP?)
  9. Thanks man. It's actually a great community here. Many happy adventures!
  10. Nope, I mean their stance of saying nothing is wrong because they have sold a lot of copies and basically calling me and the others grumbling whiners. I appreciate that an official answers thread was opened. It's too bad that disrespect to us consumers had to come first. Answers were really all I was looking for in this thread.
  11. I really appreciate the offer! I've already been contacted by Chaosium about the refund however. If it doesn't work out I'll definitely sell it to you.
  12. I'm writing to Chaosium for a refund. That seems totally fair to me, as long as it works out. I don't want to troll the forums just because I don't feel satisfied with the current state of the rules. It doesn't change my opinion of the current rules, but now nobody has to hear me constantly complain about them. As someone who came into the game excited, I am very much put off by the company stance on this, and won't spend any more money at Chaosium.
  13. No, it says that the weapon takes twice the damage it normally would. Chart mentions nothing of this.
  14. Adding agreement that this complaint is not about typos. I could honestly care less about typos when I'm trying to figure out how major components of the game work. What is the function of a rule book if not to provide, clearly, the rules the game? This book is the equivalent of a video game company releasing a beta build and expecting the consumers to fix it. How exactly does limb damage work? Nobody knows! Why is the critical hits vs normal parry text so wildly different than the chart? How do attacks per round work? Why does one area say you can only move half and take action, but ano
  15. I'll post all the examples of contradictory rules tomorrow when I'm not at work. It's bad form to say anyone who has a legit complaint is just grumbling. I was put off by the poor editing, but still excited to play. Now I'm considering eBay.
  16. A place to go for fixes and known problems with options would be a huge help at this point. A really good example of combat would also be a huge help, but the examples in the book have errors in them too, which makes me dubious a combat example wouldn't also be error filled.
  17. Honestly, it's just muddling through the errors and inconsistencies that is making me think twice about the system. I've been roleplaying since the late 70's, and owned the 2nd edition Runequest box (and still own the 1st edition Call of Cthulhu box.) I don't find the rules all that overly complex, I'm just disgruntled at having to decide between two different versions of a rule in the same book, or rules that clearly contradict themselves. It makes reading and learning the material a chore. Luckily there are many helpful fans here on the forums.
  18. I'm a bit disappointed in my reading of the Core book. I wish all the glowing review I read before purchase had mentioned all the errors and rule contradictions. It's a very difficult book for a Runequest newcomer to get through. I'm currently reading the Combat chapter, and the limb damage is difficult to decipher, the Parry chart and the section on Critical Parry differ completely, the example of using Runes has a -10% penalty for failure instead of -20% mentioned earlier, combat with skills greater than 100% is different in the combat chapter than it is in the skills chapter. That
  19. Did you use a culture template for skills, or skip that part since they get the centaur base skills? So, for instance, Sartar skills, etc.
  20. This is actually how I was considering playing it. Less bookkeeping overall and still accomplishes the same thing.
  21. I thought I'd make threads about my Runequest Glorantha noob group's progress through the game. We are new to Glorantha, fairly new to Runequest (I owned the original 2e, and ran some 6e), but we aren't new to RPG's (I've been playing since late 70's) Tonight we made characters. It took forever! The background part was really fun, but too most of the time. My wife decided to play a death knight sort of undead hunter character rather than a necromancer like she originally wanted. My brother in law made a human thief from Pavis instead of the duck he was thinking about. My sister made a Lha
  22. How can one small and very important section be so full of questions. Personally, I don't see how going into negative HP is worth tracking, unless it's in the tracking of individual wounds I guess. Actually, the way that section is worded makes it sound like if a limb goes to -3X even with multiple hits it is severed.
  23. These are the kind of examples I need! Thanks for the explanation. So, what if first attack arm takes 5 damage. Arm is at 0 and now useless. HP is at 9. Arm now takes 8 damage. Arm is still at zero, HP is at 1, character falls unconscious due to 1 HP, but would also be incapacitated due to arm taking double HP if general HP was still above 2?
  24. But what if it takes double, and then takes more damage? So a 4HP arm takes 9 damage. Arm is now at -4, and general HP is at (total-8). Now the arm takes 5 damage. Does the arm actually take any more? Does your general HP?
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