sdavies2720 Posted March 12, 2010 Share Posted March 12, 2010 I used to be a big "random tables suck" kind of guy (with the exception of Rolemaster Critical Hit Tables :shocked: ). However, I now like the way random tables can get me to think about the same-old, same-old in new and different ways. I was playing around with the random tables in the GW Stormbringer book last year and they really helped me shape what I was working on at the time. So now I am very much a fan of tightly woven plots greatly augmented by random tables.Me too:). I think the trick is to make the effort to integrate/explain the random element. When my mind is really working, the payoff explanation comes during the climax of the story arc, which is satisfying for everyone. My players have gotten used to my saying things like, "hunh. Yeah, that does look inconsistent." or "Yeah, your character does think that's weird." "No, he's got no idea why or how there could be a torch burning down under 200' of water. But he's sure he's seeing it." Or stuff to that effect. Sometimes the explanation never comes out, and it's one more of the mysteries of the world. But the explanation comes out enough times that they now believe there is an explanation. Quote Bathalians, the newest UberVillians! Link to comment Share on other sites More sharing options...
Bygoneyrs Posted March 13, 2010 Share Posted March 13, 2010 What ever works for each of us is best, there is no correct way to do anything! Penn Quote Old time RPGer of +34 yrs, player/DM/GM. Link to comment Share on other sites More sharing options...
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