Dangermouse Posted February 18 Report Share Posted February 18 (edited) I may be going rules blind at this stage....... Multiple Short: The rules says this applies to firearms and certain spells. But the only spell I can see that this applies to is Fireball but it then says when boosting you shoot 1 bigger fireball or several smaller ones, but they both act have the same result and add damage. Am I missing a spell - or should this really only apply to firearms? Addendum: Again I'm thinking about how to code this - so I'm getting to having two weapons options - automatic and semi-automatic. Either can use the multiple shot rules but only automatics can use the automatic fire advanced rules. This way the GM can create the weapons they want (can perhaps say a revolver is not semi-auto, but a .45 auto would be and a machine pistol is fully automatic). Any thoughts? Cheers Edited February 19 by Dangermouse 1 Quote Link to comment Share on other sites More sharing options...
Darius West Posted February 20 Report Share Posted February 20 I cast Magic Missile... 1 Quote Link to comment Share on other sites More sharing options...
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