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Darius West

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Darius West last won the day on November 25 2016

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About Darius West

  • Rank
    Scimitar Trainer at the Pavis Moon Barracks (D-3)
  • Birthday 09/25/1968

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  • RPG Biography
    I have been playing RPGs since the late 1970s. I mainly GM. Most of my Campaigns have run for over a year RT.
  • Current games
    Currently playing Call of C'thulhu (3 year Campaign), where the emphasis has been on the setting of the early 1920s, and roleplaying rather than wiping out parties.
  • Location
    Melbourne, Australia
  • Blurb
    Chat with me and find out.

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  1. Hornfels and Chert were also favored materials for making stone blades in the Neolithic period. Both are very tough. The Maoris favored Jadeite when making their patu (clubs). The body of Otzi the neolithic man found in the glacier was carrying a properly hafted dagger made of chert. Stone age weapons can include a number of others that didn't make the previous lists, including nets, slings, fustibalus, mauls, harpoons etc. Even, potentially, a pole axe or pike might be made, with a standard axe head, perhaps surmounted by a spear tip, but as the neolithic wasn't typically a time of massed armies such weapons wouldn't be common. While stone blades can be immensely sharp, even having a single micron edge, these items don't typically fare well against metal armor. I would recommend raising the armor points of bronze and iron armor when facing flint weapons.
  2. Woad isn't a product of the flower of Isatis tinctoria but of the leaves. The plant matter was typically not the only element in the recipe either, though the pigment was obviously important. It was normally combined with other herbs, alcohol, honey and semen. In terms of its use, it provided a mild anaesthetic for the skin, as well as a dazzle pattern that was valuable for night raids. It was also quite possible to use woad for tattoos. Rumors that woad was used as an hallucinogen are exaggerated. In terms of Glorantha, blue is a color not of Air (which would be white or grey) but of Water. I would regard woad as being symbolic of Orlanth's descent into the Bath of Nelat. Woad is an expression of Orlanthi indestructibility, and triumph over the Water Tribe, and by extension all other enemies and adversities, as if you can survive the Bath of Nelat, you can survive anything. Remember that woad is the sole privilege of Wind Lords to obtain reusably and serves in place of other protections.
  3. I trust everyone will watch Babylon Berlin on Netflix too? LINK More source info etc.
  4. Sounds like a Russian doll situation to me.
  5. The thing about the Gods is that they have ossified. God Time too is now "fixed" as if in stone. Think of God Time as if you are walking through a temple, where things only move because you, the actor, are moving, and your moving life int hat time sets the tale in motion. Now God Time can only change because many people have moved through it, making their own small impact on the environment. God Time is a huge 4D monomyth, that serves as a superstructure. Of course every culture, and perhaps every individual who interacts with it sees and interprets the same information differently. Thus all time in God Time is a false perception from creatures used to understanding the world in terms of the elapse of Time. Without time the whole thing becomes solid state, where the only action is magical transfer, and causality is a superimposed illusion that time dwelling creatures have superimposed. In such an environment, if you were able to move backwards, you could go backwards in the story, but that would require Godlearner sorcery.
  6. To be fair, it does seem odd that a chaos thing like Gbaji can manifest adamantine. It was probably just iron being entirely exaggerated by outraged trolls.
  7. Do not underestimate Stealth skills. If you can sneak up on a monster or and other enemy, so much the better, as you can potentially ambush them or simply sneak away. As the saying goes, "From a position of ambush, a mouse may slay a lion". To use a D&D equivalency, rogues are very effective in CoC. ; Fighters? Not so much.
  8. I definitely remember reading about Nysalor having adamantine claws. Then again it has been years since I read heavily on the subject, so you may well be correct. In any case I won't have time to chase the reference.
  9. I have always played that Just is a combination of what is considered moral within the religious morals of the community, as well as what consitiutes a local legal precedent. English Law had its origins in Roman Law, which we are still using, albeit in a form modified heavily by time. In Pendragon, I have always enjoyed viewing the story of King Arthur from the perspective of a rectification of local law into something closer to the Common Law. The notion being that the knights go out into the countryside and rock up to some bumblescum village where they do something bloody awful because it is tradition, and the knights set about putting matters to rights in the name of the King's Law. A classic example of this is Tristan and Iseult and the Beauty Pageant. The notion being that King Arthur puts together a system of common law centuries before the real common law, in much the same way that the Pendragon Saga effectively crosses from the Dark Ages into the proto-Renaissance, before slipping back into the Dark Ages a la a Connetticut Yankee in King Arthur's Court style anachronisms.
  10. There is a perception that this is the case, but the FACT is that in the medieval period it was NORMAL for knights to learn to live and sleep in their armor as part of their training regime, until it felt like a second skin. Remember that this was a time before germ theory, where filthiness was next to godliness, and there was a whole mythology to do with a person's "crust", i.e. the layer of personal filth that attached them to their clothes. As a sign of good faith, people would actually share their clothes and bond with each others' crust thereby. On the other hand, there are records of knights during the Plantagenet era scaling walls in full armor without ladders. People back then were monstrously strong and used to performing rigorous personal austerities that seem impossible by todays standards, but they also died pretty young from the frequent diseases of the era. Without doubt it was more comfortable to travel in normal clothes that merely protected agains the weather, but the moment that you left a King's road, or before entering a forest or other area where ambush was more likely, every knight would kit up into their maille. They would stay in maille pretty much indefinitely while on campaign, only periodically running it in a sand tray to polish it if it was getting rusty, and they could afford the luxury (less than successful campaigns were often hard on the purse, and camp followers were always out to gouge as much profit as they could).
  11. The great problem is that during the Battle of Night and Day, Gbaji was devoured by Kyger Litor, and then was reborn via his adamantine claws out of Korasting, the symbol troll fertility. This constituted a major attack on the power of Troll fertility that had already been diminishing. Consider that there were once Giant Trolls, and then the trolls started shrinking. Really Dark Trolls are proto-trollkin if looked at that way. Gbaji made things worse, by inflicting permanent damage on Korasting. Now I daresay that Chalana Arroy could heal the damage, but where is the upside to that happening from a human perspective?
  12. I suppose that apart from the issue of the magic, there should also be some discussion of the physical form of the shrine. Clearly some form of physical representation apart from the idol needs to be present. For example, without walls and a gate, a valuable idol may be stolen despite a warding being in place. Some cults may also want to place a roof over their shrine, and in all likelihood, the priest or shaman who tends the shrine will want to live nearby. After all, a shrine may eventually become the focus of a temple (or at least the entry hall). In imperial cultures, most shrines are built to an approved design when in major population centers. There is also the issue of sacred time sacrifices. IDK if other people follow the KoDP method, but shrines can provide a whole tribe with blessings in return for a yearly sacrifice. I have always thought that was a good idea, and one worth following.
  13. Essentially, SAN in Call of C'thulhu could as easily be described as "stress. Stress is the universe demanding that humans learn to adapt in a hurry, and serves to remind them that they face survival pressures and threats if they don't. When stress goes unrelieved for too long it is called "distress" and leads to all sorts of physical and psychological problems. The main difference is that enough stress can cause a nervous breakdown and even death, and is more than capable of making a human brain malfunction pretty badly. The central mechanic of the SAN rules incorporates the character's mythos skill that serves as a permanent trade of knowledge for SAN. In short, the character trades their will to resist the effects of the things they shouldn't have to know about, for a small trade-off in actual ability to adapt. The insidious problem is that you can resist or you can adapt, but you can't really do both reliably, much like a creature with only a partial evolutionary trait. Now we all say that we would be perfectly okay with seeing cryptids IRL such as deep ones and shoggoths, but would we? I mean, most people who see Bigfoot are pretty upset by it, they often feel threatened and terrified. The same goes for ghosts too. In the case of the USA's immigrant Hmong community, members of the community suffered sudden unexpected deaths in their sleep, that were put down to attackd by the Dab Tsog spirit (as in the New World they lacked the traditional protections), but this was linked to Hmong who suffered from PTSD. This is potentially as close as we get to a "dream monster attacking the living" IRL. As to coming to terms with Cosmicism (Lovecraft's philosophy), it is slightly bleaker than pure nihilism, in than nihilism can deny the possibility of knolwedge and reality, while Cosmicism accepts both, but offers nothing but horror if we as a species overstep ourselves. Also, to assume that the Mythos Gods and Creatues only want "lebensraum" is incorrect. In fact they want to completely rewrite the natural tendencies of matter than we call the laws of the universe. They do this through rituals that effecitvely use those laws in ways we can't understand (unless perhaps we are already pretty crazy and tanked up on mythos skill). Any sufficiently advanced technology will appear as magic etc. In short, as humans relax into accepting the mythos, they give up a lot about themselves. Consider the words of Colonel Kurtz: "I've seen horrors, horrors that you've seen. But you have no right to call me a murderer. You have a right to kill me. You have a right to do that, but you have no right to judge me. It's impossible for words to describe what is necessary to those who do not know what horror means. Horror! Horror has a face, and you must make a friend of horror. Horror and moral terror are your friends. If they are not, then they are enemies to be feared. They are truly enemies." - Col. Kurtz (Apocalypse Now)
  14. Agreed. When the Kalikos heroquest is successful, which during the days of the Empire has been most years, then Glamour has warmer winters. Should the Kalikos hero quest fail, then Glamour might get colder than Boldhome, but Boldhome will be cold and rainy most of the year, so on average, Boldhome will be colder during the hero wars, especially during the Great Winter.
  15. I thought it was a combination of "to hew" meaning "to chop", and the Germanic word "macht" or "to make", thus hew-macht, meaning the one who makes chopping. That's my 2 cents.
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