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Darius West

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Darius West last won the day on November 25 2016

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About Darius West

  • Rank
    Scimitar Trainer at the Pavis Moon Barracks (D-3)
  • Birthday 09/25/1968

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  • RPG Biography
    I have been playing RPGs since the late 1970s. I mainly GM. Most of my Campaigns have run for over a year RT.
  • Current games
    Currently playing Call of C'thulhu (3 year Campaign), where the emphasis has been on the setting of the early 1920s, and roleplaying rather than wiping out parties.
  • Location
    Melbourne, Australia
  • Blurb
    Chat with me and find out.

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  1. To be fair, it does seem odd that a chaos thing like Gbaji can manifest adamantine. It was probably just iron being entirely exaggerated by outraged trolls.
  2. Do not underestimate Stealth skills. If you can sneak up on a monster or and other enemy, so much the better, as you can potentially ambush them or simply sneak away. As the saying goes, "From a position of ambush, a mouse may slay a lion". To use a D&D equivalency, rogues are very effective in CoC. ; Fighters? Not so much.
  3. I definitely remember reading about Nysalor having adamantine claws. Then again it has been years since I read heavily on the subject, so you may well be correct. In any case I won't have time to chase the reference.
  4. I have always played that Just is a combination of what is considered moral within the religious morals of the community, as well as what consitiutes a local legal precedent. English Law had its origins in Roman Law, which we are still using, albeit in a form modified heavily by time. In Pendragon, I have always enjoyed viewing the story of King Arthur from the perspective of a rectification of local law into something closer to the Common Law. The notion being that the knights go out into the countryside and rock up to some bumblescum village where they do something bloody awful because it is tradition, and the knights set about putting matters to rights in the name of the King's Law. A classic example of this is Tristan and Iseult and the Beauty Pageant. The notion being that King Arthur puts together a system of common law centuries before the real common law, in much the same way that the Pendragon Saga effectively crosses from the Dark Ages into the proto-Renaissance, before slipping back into the Dark Ages a la a Connetticut Yankee in King Arthur's Court style anachronisms.
  5. There is a perception that this is the case, but the FACT is that in the medieval period it was NORMAL for knights to learn to live and sleep in their armor as part of their training regime, until it felt like a second skin. Remember that this was a time before germ theory, where filthiness was next to godliness, and there was a whole mythology to do with a person's "crust", i.e. the layer of personal filth that attached them to their clothes. As a sign of good faith, people would actually share their clothes and bond with each others' crust thereby. On the other hand, there are records of knights during the Plantagenet era scaling walls in full armor without ladders. People back then were monstrously strong and used to performing rigorous personal austerities that seem impossible by todays standards, but they also died pretty young from the frequent diseases of the era. Without doubt it was more comfortable to travel in normal clothes that merely protected agains the weather, but the moment that you left a King's road, or before entering a forest or other area where ambush was more likely, every knight would kit up into their maille. They would stay in maille pretty much indefinitely while on campaign, only periodically running it in a sand tray to polish it if it was getting rusty, and they could afford the luxury (less than successful campaigns were often hard on the purse, and camp followers were always out to gouge as much profit as they could).
  6. The great problem is that during the Battle of Night and Day, Gbaji was devoured by Kyger Litor, and then was reborn via his adamantine claws out of Korasting, the symbol troll fertility. This constituted a major attack on the power of Troll fertility that had already been diminishing. Consider that there were once Giant Trolls, and then the trolls started shrinking. Really Dark Trolls are proto-trollkin if looked at that way. Gbaji made things worse, by inflicting permanent damage on Korasting. Now I daresay that Chalana Arroy could heal the damage, but where is the upside to that happening from a human perspective?
  7. I suppose that apart from the issue of the magic, there should also be some discussion of the physical form of the shrine. Clearly some form of physical representation apart from the idol needs to be present. For example, without walls and a gate, a valuable idol may be stolen despite a warding being in place. Some cults may also want to place a roof over their shrine, and in all likelihood, the priest or shaman who tends the shrine will want to live nearby. After all, a shrine may eventually become the focus of a temple (or at least the entry hall). In imperial cultures, most shrines are built to an approved design when in major population centers. There is also the issue of sacred time sacrifices. IDK if other people follow the KoDP method, but shrines can provide a whole tribe with blessings in return for a yearly sacrifice. I have always thought that was a good idea, and one worth following.
  8. Essentially, SAN in Call of C'thulhu could as easily be described as "stress. Stress is the universe demanding that humans learn to adapt in a hurry, and serves to remind them that they face survival pressures and threats if they don't. When stress goes unrelieved for too long it is called "distress" and leads to all sorts of physical and psychological problems. The main difference is that enough stress can cause a nervous breakdown and even death, and is more than capable of making a human brain malfunction pretty badly. The central mechanic of the SAN rules incorporates the character's mythos skill that serves as a permanent trade of knowledge for SAN. In short, the character trades their will to resist the effects of the things they shouldn't have to know about, for a small trade-off in actual ability to adapt. The insidious problem is that you can resist or you can adapt, but you can't really do both reliably, much like a creature with only a partial evolutionary trait. Now we all say that we would be perfectly okay with seeing cryptids IRL such as deep ones and shoggoths, but would we? I mean, most people who see Bigfoot are pretty upset by it, they often feel threatened and terrified. The same goes for ghosts too. In the case of the USA's immigrant Hmong community, members of the community suffered sudden unexpected deaths in their sleep, that were put down to attackd by the Dab Tsog spirit (as in the New World they lacked the traditional protections), but this was linked to Hmong who suffered from PTSD. This is potentially as close as we get to a "dream monster attacking the living" IRL. As to coming to terms with Cosmicism (Lovecraft's philosophy), it is slightly bleaker than pure nihilism, in than nihilism can deny the possibility of knolwedge and reality, while Cosmicism accepts both, but offers nothing but horror if we as a species overstep ourselves. Also, to assume that the Mythos Gods and Creatues only want "lebensraum" is incorrect. In fact they want to completely rewrite the natural tendencies of matter than we call the laws of the universe. They do this through rituals that effecitvely use those laws in ways we can't understand (unless perhaps we are already pretty crazy and tanked up on mythos skill). Any sufficiently advanced technology will appear as magic etc. In short, as humans relax into accepting the mythos, they give up a lot about themselves. Consider the words of Colonel Kurtz: "I've seen horrors, horrors that you've seen. But you have no right to call me a murderer. You have a right to kill me. You have a right to do that, but you have no right to judge me. It's impossible for words to describe what is necessary to those who do not know what horror means. Horror! Horror has a face, and you must make a friend of horror. Horror and moral terror are your friends. If they are not, then they are enemies to be feared. They are truly enemies." - Col. Kurtz (Apocalypse Now)
  9. Agreed. When the Kalikos heroquest is successful, which during the days of the Empire has been most years, then Glamour has warmer winters. Should the Kalikos hero quest fail, then Glamour might get colder than Boldhome, but Boldhome will be cold and rainy most of the year, so on average, Boldhome will be colder during the hero wars, especially during the Great Winter.
  10. I thought it was a combination of "to hew" meaning "to chop", and the Germanic word "macht" or "to make", thus hew-macht, meaning the one who makes chopping. That's my 2 cents.
  11. True, but he's not talking.
  12. Okay, so lets resolve a couple of test cases... (1) An orlanthi casts detect enemies within range of a party of sleeping Lunars whose watchman has fallen asleep too. They have never met and neither side have any hatred passions, but their nations are at war and they are loyal to their nations. Do the Lunars show up as enemies. (2) A humakti casts detect enemies on a group of hidden gagarthi bandits. Neither party has seen or heard each other, but the spell is in range. The gagarthi are cowards who are only interested in attacking weak prey, which the humakti is obviously not, but the humakti has been tasked with finding and killing the bandits. Do the gagarthi show up as enemies? (3) The same case again except that the humakti isn't looking for a fight but the gagarthi are, but neither side knows the other exists yet. (4) Siblings A and B have flown into a rage with each other over imagined insults and blows fly. A knocks down B and runs away to avoid trouble with the watch. B wants to make peace. A does not want to make amends and is now hiding from the watch. If B casts detect enemies, will A show up as an enemy even though A wants to keep beating B up but has no intention of homicide? Does A show up as an enemy? (5) A shopkeeper notices a well dressed person lurking in part of their shop that is difficult to see, and suspects they are the disguised thief they have heard of. This is true, but the thief is really not interested in harming the shopkeeper physically, only in stealing some inlaid silver boxes. The shopkeeper is also terrified of the potential confrontation and would sooner let the thief run than actually fight them but fully intends to summon the watch. They both cast detect enemies within seconds of each other, as the thief suspects that the shopkeeper is onto her. Does either spell detect the other party as an enemy?
  13. So, where would I verify this please? Given that it is definitely in the RQG rules on page 258, where is the errata that changes that? Are they planning a reprint? Presently there is no Detection Blank spell. Also, the Detect Enemies spell's exact wording on page 259 is that it affects "any being intending to harm them, or it detects and locates a specific individual on whom he caster concentrates." It doesn't require "killing intent" but an intention to harm, and that may also include harm to one's interests. Many enemies never actually draw each others' blood after all. or is this being retconned as well? Good point. I forgot that spell exists. On the other hand, would you really spend one of your tiny allotment of divine spell points for that? Detect Enemies is far more economical. Or they whisper the spell under their breath and do any hand gestures behind their back. It would be one of those times when a matrix under one's clothes would be valuable as that requires only the MP to activate. If detect enemies were a personal spell it would be next to useless. How could you avoid an ambush with Detect Enemies if you don't know the ambushers personally if Detect Enemies were so personal as to require that? Furthermore, clearly if a character has any positive passion towards their deity or temple, then a sleazy illuminated infiltrator is a threat to both. I'd even say that if the institution is on the land of people you owe a loyalty towards (such as being on your clan's Tula) then an illuminate will detect as an enemy. I think a competent illuminated infiltrator would opt for a more subtle approach. They wouldn't approach members of cults that had detect enemies, and they would seek to ingratiate themselves wherever they could with their target through deeds that earn their trust. They might ask questions about the target cult and express their admiration for their new friends and their deity's powers. The aim is to receive an invitation to partake in the cult, because an invitation means a lot less vetting, and if you have done good deeds for the cult, it is a lot less likely that the deity can really say you are an enemy, as deities can't sense illuminates, only hostility. The trick then is to genuinely befriend the cult and to genuinely change alleigances, just like Arkat did on multiple occasions. Oh, but then later, he betrayed those allegiances because he was illuminated and a better offer came along.
  14. Korasting is the mother and fertility power of the trolls. Black Eater is obviously connected to her. Black Eater eats Gbaji, and as Gbaji is used to being killed, and uses his light to rip out of Korasting, who is supposed to be a pure pre-natal underworld darkness that allows for troll reincarnation. All the trolls who rely on Korasting worship for their fertility are thus affected i.e. the Jungle Hot Trolls of Pamaltela are not affected. If you look at Uz Lore, the trolls had been shrinking since coming to the surface, and obviously Gbaji discovered a way to make that worse.
  15. There are a fair few. Sestartos the Artist, Panaxles the Architect, Vogarth the Big Man, Kalops the Sacrifice, as well as the 3 Bad men Herkool, Kodig and Elaliol, Tereen the Axe Man, Desdel the Surprise, Veskarthan the Devourer, the Jolly Fat Man (Oroypsus?), Nandan, Barntar, Minlister, and maybe Doburdun. There may be other deities from the Gods Wall that have Earth origins too. Obviously Genert and Pamalt, plus Pamalt's pantheon. Tada?
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