Stan Shinn Posted October 11, 2023 Share Posted October 11, 2023 My first QuestWorlds product is now live! Alliance is a science fiction game that lets you play in settings inspired by Firefly, Blake's 7, and Cowboy Bebop. It's in beta, and until it's finished you can get it for free. I'd love any feedback you may have. Download it here: https://roguecomet.itch.io/alliance 12 Quote Link to comment Share on other sites More sharing options...
Joerg Posted October 11, 2023 Share Posted October 11, 2023 Taking a look, like the classic style. p.9 "rolling lower natural 20" - to be honest, I have no idea how a natural 20 could be rolling lower than the opposite roll. Does this mean rolling nat 20 ad having fewer successes than the opposition? Or should these be "higher natural d20"? Quote Telling how it is excessive verbis Link to comment Share on other sites More sharing options...
Stan Shinn Posted October 11, 2023 Author Share Posted October 11, 2023 There's probably a better way to phrase it, but what I'm getting at is if you roll a 12 with a +3 modifier (from a benefit or augment) to your 'Weaponmaster 13' ability, your 'natural roll' is a 12, so that's what you would use to adjudicate ties if you got the same number of successes as the opposition. Basically I was trying to clear up that you use the result of the d20 roll (a 12 in this case), and ignore modifiers (which should logically be applied to your ability, not the roll, but I know I've seen times where people use that +3 to subtract from the roll instead of adding to the ability). Anyway, your question means I need to reword this. Thanks for your feedback! Quote Link to comment Share on other sites More sharing options...
Stan Shinn Posted October 11, 2023 Author Share Posted October 11, 2023 Here's a rewrite -- does this wording make sense? "If the result is a Tie, look at the number on your dice roll compared to the opposition. Ignore any modifiers since those are applied to your ability target number, not the roll itself. The higher roll gains +1 success to break the tie. Ties don’t earn XP. Player roll is higher = Victory at a Price, (1 success, but suffer a consequence) Player roll is lower = Defeat with a Boon (0 successes, opposition gains +1 success, choose either 1 benefit to self or 1 consequence to the enemy) Rolls are tied = Inconclusive Standoff (0 successes, neither side gets what they want)." Quote Link to comment Share on other sites More sharing options...
Stan Shinn Posted October 12, 2023 Author Share Posted October 12, 2023 Posted a new version of my 'Alliance' QuestWorlds game. Aside from numerous edits, I've added a character sheet and sample pregen. Full release details are here: https://roguecomet.itch.io/alliance/devlog/619733/beta-update-and-new-character-sheets 6 Quote Link to comment Share on other sites More sharing options...
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