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Joerg

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  1. Joerg

    Ages of the World

    The descriptions in the God Learners Map appendix in the Guide are obviously wrong with regard to the calendars and the cyclical myths e.g. for brown elves. The Antirius period must have had annual cycles, otherwise how would the Brown Elves and their forests have become deciduous? Surely not after the Glacier covered all the lands nearby. The Yelmic Court must have had a way to measure days, if only by exchanging the shifts of servitors and dancers. It must be possible to visit a portion of Godtime that had day and night, and seasons, rather than total illumination by the all-seeing eye. There are enough domestic myths that allow for such a more mundane mythic reality to exist. The Vingkotlings and their contemporaries experienced something like annual cycles, and fairly normal (if possibly longer lasting) mortal experience. Offhand references to days, seasons or years must exist, and will have a mythical reality. There may even have been a Sunpath before Brightface finally descended to the Hell he had earned.
  2. Yes. Your average Heortling hick of INT 9 or more will know as much about Heortling Mythology as our contemporaries who grew up with TV and radio know advertising jingles or school hymns. Local or Homeland Lore at 30% makes you fluent in your normal environment. You don't have to roll to know how to guard a hearth or camp fire, what weeds are toxic or have household healing properties, or are just edible, for yourself or for your mount. You'll be able to tell the time by birdsong or to get your bearings from comparing your position to the Red Moon, Kero Fin, Quivin, Skyfall, before the Rockwoods, the Block or Tada's Tumulus. You'll know which stars or constellations will have been due east at Sunrise, as that is how you know which week it is.
  3. My heretical idea: Elmal became or claimed Lightfore in 109 ST, when he bridled Kargzant. The Barbarian Warrior in the sky doesn't have to be Orlanth. It could just as well be Elmal.
  4. As far as I am concerned, lay membership in Orlanth, Ernalda, the Lightbringers and other locally important cults is the norm, with the option to initiate into one of these or possibly an even rarer cult. And yes, Orlanthi are pretty initiation-crazed, so probably at least half of the adults will be initiated to Orlanth or Ernalda in rural areas, and some into other cults. Daka Fal will have a significant following, whether as initiate or just lay practitioner. There will be spirit cults or local cults that people will be initiated to outside of the tribal norm. Any of these adults could be steadholders. Ancestor worship is enough, and hardly any Orlanthi is not at least an active lay member of Daka Fal. Which is where those who aren't initiates may go to learn their personal magic (spirit magic), and without the restrictions of the cults. An agricultural hide can be managed by a tenant farmer. A fairly wealthy tenant, even if the oxen and plow may be provided by the rent-taker. There may be managing tenants and subservient ones. A managing tenant will probably inhabit a main building of a poorer farmstead, shared with the assigned livestock, whereas subservient tenants may have their own cottage or small annexes to a main building. IMG a hide of arable land (agriculture and fallows only) will feed one freeman household and one to two tenant households, with the tenants managing the smaller part of the land under the plow, and all three households having cattle and sheep in the transhumant pastures. Perhaps half again the area of arable land will be nearby pasture, alongside the fallow land and already harvested plots. The rest will be more distant summer pasture, too far away to make hay. The necessity for making hay and for stabling is why I think that Mycenaeans and the Levante are bad examples for the rural economy of the Orlanthi. This kind of temperate climate farming was developed in the lower Danubian basin when (hotter climate) Anatolian methods that worked there or around the Mediterranean failed to work. That delay and the much smaller community size resulting from this adaptation in the long run explains some of the delays and no-shows in central European Neolithicum and Bronze Age. Central European "clans" are usually in the size of a hundred (adults), or even half as many. Only a few places with divine rulers managed to hold together what amounts to an Orlanthi tribe. One or two major steads (=hamlets), probably around seven households, and maybe as many tenant "households" living in those households (on those farmsteads). Enough cattle to maintain 4 or 5 ox teams for plowing, extras for wealthy groups. A lot of tenant families tend to be almost nuclear, given the rather bleak chances for ongoing survival of children in poor households. Transhumance doesn't have to be driven by cold winters. Overgrazing, especially in dryer climate, can be avoided by the practice, too. The practice of making hay as winter fodder might apply in areas prone to overgrazing, too. In order to make and collect hay, you want the herds away from those pastures close enough to the farmstead that the hay may be brought there. The holder of a farmstead may cooperate with his immediate neighbors (some of whom will be tenants, others freemen) to organize local plowing and herding and dairy, and transhumant herding (and dairy). The leader of a hamlet or a smattering of farms (steadholder in the Thunder Rebels definition of Stead rather than Household) is a lot more likely to be also an initiate, and may actually serve as the local godtalker without qualifying for the RuneQuest rune level benefits of being a Godtalker but some of the duties and enablements allowing the maintenance of a shrine. All IMG. You are a free(wo)man if "your" household (that of your parent, or your parent-in-law) fulfills the carl requirements. It will be quite likely the household of your father or uncle, or his designated successor, leaving you in a position to leech off that status if you aren't that successor, pursue some productive scheme of your own (local peddler, local manager for the dairy from the distant pastures, leading the herders on the distant pastures, hunting/patrolling, doing some cottage industry) to contribute to the maintenance of your standard of living. You can vote as a free(wo)man if you can turn up in your war gear or with proof of your contribution to the kitchen (as a non-combatant). Or you could bring proof of your guild membership if you're a crafter or merchant without that much agricultural or domestic achievement.
  5. That sounds like a description of modern (well, Renaissance) rapiers rather than Bronze Age ones.
  6. There is a bit of previous history. When Arkat became a troll and attacked Dorastor, the Heortlings would instead conquer and plunder Dara Happa, bringing back great profit while avoiding the worst chaos the Bright Empire could throw at the attackers. Where the Heortlings had acquired a source of regular tribute, the uz bled and died without any such material compensation. To lessen future disputes, Arkat commanded that some of that tribute was to be shared with the uz. The Heortlings lost control over Dara Happa rather quickly, but the uz still had not received adequate compensation for their sacrifice, so the Shadowlords insisted on the command being fulfilled. Heortlings: "That's not fair!" Uz; "It isn't our problem that you failed to hold on to your prize!"
  7. Not quite - they remained loyal to the OOO in the Battle of Night and Day, and they followed Arkat when he attacked the Bright Empire together with the OOO. Things soured between the Heortlings and the Kingdom of Night after they lost the tribute from Dara Happa but the Shadowlords still insisted to re-distribute that extra income to the trolls of Dagori Inkarth and Shadow Plateau according to Arkat's Command. This led to the Tax Slaughter of 1580, after which only the Esrolians and the Hendriki continued to honor the demands of the Shadowlords (providing for the Shadow Plateau, as had their ancestors, and not for Dagori Inkarth). The Kingdom of Orlanthland and its successor, the EWF, stopped acknowledging the Only Old One's authority over them, but allowed those tribes who chose to remain under his shadow to continue worshipping the traditional gods without suppressing that.
  8. Where did the star/planet-killing Jugger come from?
  9. It was more on the line "you have this type of food which contains stuff other people are lacking, but your food lacks stuff other of the people we protect can provide." And protection may sound like a cheap promise or an extortion scheme, but only until you actually receive that protection. https://glorantha.steff.in/digests/WorldofGlorantha/2008/5779.html
  10. Planetary metallurgy is bound to hit a couple of bumps once you look beyond the Theyalan associations. Tolat for instance is known by the Praxians as Bronze Treasure, due to the color of the planet. The Red Sword of Tolat may very well have started out as a splinter of one of Umath's bones, which makes it an excellent weapon to assist if not perform the murder of the Emperor. Rather than looking at the modern, pretty much broken sky, I would go back to the Copper Ledgers which show the array of the eight planetary sons of Yelm. But then, those bodies were in all likelihood mostly flame and hardly fuel, mostly srvuali orbs of lesser Fire. Maybe Yelm is 24 karat gold, and the Planetary Suns are 18 karat gold? Does that make them less srvuali, more Burtae? There is a moment when Zator exits the Sky Dome through Stormgate/The Pit, and the stars emerge to become visible from below the Golden Dome. IMO that's the release of Silver into the visible sky, from above. Malkioni metallurgy associates silver with Uleria, who was a member of the Celestial Court, so high on the Spike that it may have rested above the Sun Dome. I find it likely that all Power Deities shared that silver connection. Uleria as a planet (or moon, as she is female) is a Dara Happan concept, not shared by the Theyalans. On the other hand, we have the White Goddess preceding Golden Brightface. We might speculate about another form of silver, or we might associate her and the previous, pure sky with tin instead. All red planets or moons in the sky have an Underworld association. Artia should show up in the Copper Tablets, at least in tablet 10 which shows the disintegration of Yelm, alongside Tolat/Shargash and Verithurusa (and of course the Rebel). Red Verithurusa, red Shargash and the orange fragments of the Rebel all may carry a measure of Earth into the sky. So would the non-Yelmic Ghelotralas aka Lodril-as-a-planet. Only the alloy would be different. And so would Serenha. the sister, daughter or afterbirth (nurturer) of Umath. One thing I really wonder about is the differentiation of the sky metals. Lead, Quicksilver, Copper, Tin all are pretty straightforward, but now we get Brass, Silver and Gold. Brass is Tin injected into Copper. Gold is somehow depleted sky, with Bronze/Brass emerging. Silver is somehow purified Sky, descended from above. Then there is Dendara, up in the sky, or the Air. Serenha. And the Mostali add Rock as the precursor mineral, on equal footing with the metals. There is Stone, Truestone, and Adamant. From (the corpse of) Stone they extract Iron, the metal of Separation and Death. And then they recognize Diamond as emergent from weak but self-replicating Clay, a departure from Rock into Soft Earth.
  11. There is no requirement to be initiated into any cult at all. A person responsible to lead a household or a stead does have to be an adult, though, initiated into adulthood by rites recognized by the community, and they must be initiated into the community connected to the lease. What is required is lay membership, at the time of the grant of the lease in good standing, and some form of tithing to the cult(s) regardless of actual initiation. There are at least two different concepts of stead, too - one is that of the economic unit of agricultural production on a hide, the other is the grouping of households that make up a hamlet or local cluster of farms.
  12. Gata was a goth chick, with the biggest navel piercing ever.
  13. Having seen and even handled the eight original maps that cover Dragon Pass, Kethaela, Dagori Inkarth and Prax, yes, everybody would want those. Ideally as digital layers so you can put on the thematic layers without trying to pull three layers of sheets just into place. IIRC Jeff mentioned that the label file had about 2.2k entries... with settlements of 500 souls upward shown on the map, as well as special places.
  14. Joerg

    Draconic Eurmal?

    Creation of Glorantha was... If a Eurmali does it, it will backfire on the user differently than on a draconic mystic. In a more amusing way, one can hope (although you have to agree, the Dragonkill was just a crack-up).
  15. A child so infused with the power of the Goddess could feel like adopted, too. Or do you think that Jar-eel bears much similarity to the mother who gave birth to her? Poor thing probably was left a husk when the girl left her womb.
  16. Palangio gained his Iron Vrok after diving down to Erenplose and visiting Mt. Selon in the region, and he brought the Ryzel dragonewts with him to cement his rule as governor for the Bright Empire. You might say that there was some Yelmalio Daysenerus influence in the region, for at least 50 years. From the descriptions of Umathela and early Jrustela, it does look like the first Olodo transplants to Jrustela may have predated Palangio's arrival in the region, but later batches to Jrustela may have been people disgruntled by the presence of the Bright Empire. The Lascerdans died out only towards the end of the Dawn Age, some time inside the Gbaji Wars / Bright Empire, and it doesn't look like the first Theyalans were dropped there much earlier than 500 ST. While Yelmalio is a common cult for elves wandering outside of their home forests, I think the main interface between the Vralos and Enkloso councils and their human subjects would have been High King Elf.
  17. In the case of Bless Pregnancy, I would charge 20 L per rune point per season, as the caster doesn't get to regain the rune points until birth. No idea how common CHA 20 priestesses with 20 rune points would be. At a guess - only player characters.
  18. Another interesting site about the metallurgy of swords is https://www.tf.uni-kiel.de/matwis/amat/iss/index.html, although the main focus of this lies on steel swords. Still, stuff about the material properties of blades may be useful for non-steel swords, too. Sword evolution is covered here: https://www.tf.uni-kiel.de/matwis/amat/iss/kap_b/backbone/rb_1_1.html
  19. Thanks for telling us, but at least from my end, I can see no problems. But then I am only administrator for content. Does the problem still exist, and has anybody else had that experience?
  20. "It is widely believed" is not consecutive prove, but count me in with the believers. The better evidence for the identity of the baddy under the Block are the Pieces of the Devil which lurk in the Devil's Marsh. Cacodemons are descended from Wakboth, that left hand doesn't look much like Kajabor either. Also, it was a personal grudge between the Bull and Wakboth, for Ragnaglar.
  21. There is a branch of vegetarianism that won't consume integral parts of plants, like roots, but will harvest fruit, potatoes, or some leaves if that doesn't kill the plant. Unborn plants apparently are fair game.
  22. This brought up the image of Trickster gang fights in Boldhome. Cream pie drive-by attacks would be the the bare minimum of aggrievance I see. Illusonary things in the streets, stuff and people swallowed, ....
  23. Unlikely only if the dead regenerate magic points. People dying in combat or on adventure are fairly likely to have depleted their MP somewhat. There are a couple of magical releases happening at the moment of death - including the release of all bound spirits. Allied spirits from the cults may linger for the seven days it takes to make a return impossible, or may re-appear when the individual returns from Hell. Another interesting question: when questing into a sufficiently deep Underworld, do any bound spirits not accompanying the quester get released from entering Hell? What about entering Alkoth, or the Necropolis in Esrolia?
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