Stephen L Posted February 18 Share Posted February 18 So I’ve had a look at the movement rules presented in Griffin Mountain, and cross checked against the distance travelled in the Core Rules, and come up with the following table: Balazar Movement Table Terrain Travel (move 8 walking) (move 5 walking) Type km/day miles/day Hex/day km/day miles/day Hex/day Clear 16 10 2 10 6 1.2 Hills 10 6.25 1.25 6.25 4 0.8 Mountains 4 2.5 0.5 2.5 1.5 0.3 Forest 10 6.25 1.25 6.25 4 0.8 River (crossing) -3 Along path x2 Searching x1/2 Pursuit x2 Mounted x1 1/2 (River crossing is a penalty to km/day) Given a Balazaring campaign, the adventurers aren’t in general, weary very heavy armour, so I’m not too worried about journeying in armour. But, I wonder what other people do for the dos and don’ts of wearing armour on the trail… Reduce the distance travelled? Ride rolls (Con rolls for those on foot) otherwise sore – penalties applied to Agility skill rolls. Insist on wearing light armour, and what is light, 3-4 points, or half usual Enc limit? Or does that all just get in the way of the fun, and don't really worry about it. Which is probably what I’m tending towards. 1 Quote Link to comment Share on other sites More sharing options...
David Scott Posted February 19 Share Posted February 19 As movement points are based on the slowest member of the group. For heavily armed and armoured adventurers on foot we had a -1 penalty. We always assumed that no one wore a full helmet. As most groups moved at 8 (mules and guards), it was never an issue, as most were lightly armed and armoured. 1 Quote ----- Search the Glorantha Resource Site: https://wellofdaliath.chaosium.com. Search the Glorantha mailing list archives: https://glorantha.steff.in/digests/ Link to comment Share on other sites More sharing options...
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