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Help with Pulp Homebrew.


Pao

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I'm planning on a Pulp Cthulhu through the ages. I divided the game up into 6 ages, each with 2 section, and with their own unique theme and mechanic.

Ancient: Fate and Destiny

1. Rome 200s A.D.

2. Scotland 500s A.D.

Mythic: Faith and Superstition

3. Whales 1100s A.D.

4. France 1500s A.D.

Romantic: Society and Science

5. England 1810s A.D.

6. India 1890s A.D.

Classic: Horror and Wonder

7. China 1920s A.D.

8. German 1940s A.D.

Modern: Gothic and Weird

9. South Africa 1990s A.D.

10. America 2020s A.D.

Future: Technology and Unknow

11. Canada 2100s A.D.

12. Mar 2500s A.D.

And catagorize talents into 5 catagory: Physical, Mental, Social, Supernatural, and Combat.

I have make some new talents already, but I want every talents catagory to have 2 new talents with each ages pass.

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Hmmm. Perhaps you're being overly ambitious? I would collapse the 'Ages' into three myself: pre-industrial (neo-lithic up to Renaissance), industrial (Steam up to Atom Age), and information age (beginning of internet age up to trans-human/cyberpunk era). I don't think the distinctions are otherwise, game-wise, that significant.

Edited by 1d8+DB
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