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May release


badcat

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3. Expanding Hit points - Easy way to model really tough competent characters, BUT. Healing doesnt make any sense in the context of PCs with 55 hps vs normal 5 HP people. Does high HPS = lots of dodging and avoidance skill or is it simply raw toughness & willpower? How come if you tie up a high HP character they don't loose most of their HPs straight away?

Sometimes I ask the party's Ranger to "decorate" my level kabillion Fighter with about 50 arrows. Scares the crap out of goblins.

"Men of broader intellect know that there is no sharp distinction betwixt the real and the unreal..."

- H.P. Lovecraft

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AikiGhost, I agree with every thing you said.:)

Bet you wouldn't make the same post at rpg.net.:eek:

Oh I've done worse over the years on RPG.net. You should have seen the reaction I got when I basically said "The idea behind ChtuluTech is a load of kewl powers over substance crap and I hope it fails" over there. That was a teacup full of fury to be sure :D

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