Mithras Posted March 30, 2008 Share Posted March 30, 2008 Sorry, just replying to the OP!! I can see that would be confusing at that particular juncture in the thread. Oops. Quote Paul Elliott Warlords of Alexander - Roleplaying in the ruins of Alexander's Empire Zenobia - Fantasy RPG in the Eastern Roman Empire Zaibatsu - Fast-play Japanese cyberpunk - Gibson-style www.geocities.com/mithrapolis/games.html Link to comment Share on other sites More sharing options...
Ars Mysteriorum Posted April 1, 2008 Share Posted April 1, 2008 3. Expanding Hit points - Easy way to model really tough competent characters, BUT. Healing doesnt make any sense in the context of PCs with 55 hps vs normal 5 HP people. Does high HPS = lots of dodging and avoidance skill or is it simply raw toughness & willpower? How come if you tie up a high HP character they don't loose most of their HPs straight away? Sometimes I ask the party's Ranger to "decorate" my level kabillion Fighter with about 50 arrows. Scares the crap out of goblins. Quote "Men of broader intellect know that there is no sharp distinction betwixt the real and the unreal..." - H.P. Lovecraft Link to comment Share on other sites More sharing options...
AikiGhost Posted April 1, 2008 Share Posted April 1, 2008 AikiGhost, I agree with every thing you said. Bet you wouldn't make the same post at rpg.net.:eek: Oh I've done worse over the years on RPG.net. You should have seen the reaction I got when I basically said "The idea behind ChtuluTech is a load of kewl powers over substance crap and I hope it fails" over there. That was a teacup full of fury to be sure Quote Link to comment Share on other sites More sharing options...
badcat Posted April 1, 2008 Author Share Posted April 1, 2008 Yeah, I read some of the posts over there. Strictly tongue-in-cheek, but I like to instigate things for rpg.net. So, 'I dare you'.:thumb:>:-> On the D20 forum. Quote Link to comment Share on other sites More sharing options...
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