p_clapham Posted May 14, 2014 Share Posted May 14, 2014 Here is a collection of pulp era professions using Legend. Academics and Science are are a supplement/ replacement for the lore skill. Diplomacy replaces the Courtesy skill. Adventurer - Explorer, Big-Game Hunter, Treasure Hunter, Cowboy Common Skill Bonuses – Pick two at 10%: Athletics, Evade, Lore (Regional), Perception, Ride Combat Styles – Two combat Styles at +10% Advanced Skills – Pick one: Academics, Language, Survival, Track Academic - Student, Teacher/ Professor, Scholar, Librarian,*Archaeologist Common Skill Bonuses – Pick two at 10% Culture (own), Evaluate, Influence, Insight Advanced Skills – Pick three: Academics, Culture (specific culture), Language, Lore, Oratory, Teaching Athlete - Acrobat, Martial Artist, Boxer, Football Star Common Skill Bonuses – Pick three at +10% - Athletics, Brawn, Evade, Resilience, Swim, Unarmed Combat Styles – Pick one at +10% Advanced Skills – Pick one - Acrobatics, Academics (Sports) Criminal -*Assassin, Burglar, Gangster, Thug, Gun Moll, Mastermind, Femme Fatale Common Skill Bonuses – Pick three at +10% - Drive, Evade, Influence, Sleight, Stealth Combat Styles – Pick one at +10% Advanced Skills - Streetwise Dilettante – Idle Rich, Nobility, Trust Fund Baby Common Skill Bonuses - +10% to influence. Pick two more at +10% - Culture (own), Drive, Evaluate, Insight, Ride Advanced Skills – Pick two - Academics, Diplomacy, Commerce, Gambling, Language Doctor - Surgeon, ER Physician, Battlefield Medic Common Skill Bonuses – Evaluate and Lore (regional) +5%, First Aid +20%, Perception +10% Advanced Skills - Healing Investigator - Gumshoe, Paranormal Investigator, Conspiracy*Theorist Common Skill Bonuses - Perception and Insight +10%, Pick one more at +10% Evade, Influence, Sleight, Stealth, Unarmed Combat Styles – One at +10% Advanced Skills- Streetwise Entertainer - Artist, Actor/Actress, Singer, Writer, Celebrity, Magician, Femme Fatale Common Skill Bonuses – Influence +20%, Pick two at +10% - Dance, Insight, Sing, Sleight Advanced Skills – Pick one - Academics (Literature), Art, Oratory, Play Instrument Laborer/ Artisan – Carpenter, Construction Worker, Plumber, Mechanic Common Skill Bonuses – Brawn, Evaluate Advanced Skills – Craft, Mechanisms Lawman - Police Detective, *Beat Cop, G-Man, Lawyer Common Skill Bonuses – Perception at +10%, Pick one more at +10% - Evade, Influence, Insight Combat Styles – Two at +10% Advanced Skills – Pick one – Academics (law), Bureaucracy, Streetwise Man of Mystery – Masked Detective, Scourge of the Underworld, Vigilante Common Skill Bonuses Stealth at +10%, Pick one more at +10% - Evade, Influence, Perception, Insight, Sleight, Unarmed Combat Styles – Two at +10% Advanced Skills- Streetwise Mystic – Psychic Detective, Paranormal Investigator, Dabbler in the Unknown Common Skill Bonuses – Insight and Persistence +10%, Pick two at +10% - Influence, Perception, Sleight, Stealth Advanced Skills – Lore Moneyman - Industrialist,*Businessman, Philanthropist Common Skill Bonuses – Influence and Evaluate at +10%. Pick two more at +10% - Insight, Lore (regional), Perception, Persistence Advanced Skills - Commerce Noble Savage – Tribal Warrior, Shaman, Lord of the Jungle, Common Skill Bonuses – Pick two at +10% - Athletics, Brawn, Evade, Resilience, Unarmed Combat Styles – Two combat styles appropriate to the culture at +10% Advanced Skills – Pick one – Track, Survival. Pilot - Daredevil, War Hero, Test-Pilot, Rocketeer Common Skill Bonuses – Perception +10%, Pick two more at +10% - Drive, Evade, Persistence, Unarmed Combat Styles – One combat style at +10% Advanced Skills - Pilot Politician - Assistant District Attorney, Mayor's Aide, White Knight Common Skill Bonuses – Influence +20%, Pick one at +10% - Culture (Own), Insight, Lore (regional), Persistence Advanced Skills – Pick Two - Bureaucracy, Diplomacy, Oratory Priest -*Missionary, Crusader, Exorcist, Nun Common Skill Bonuses – Influence +20%, Insight +10% Advanced Skills – Academics (Theology), Pick one more – Academics, Diplomacy, Language, Oratory Reporter - Muckracker,*Paparazzi, Newspaper Man Common Skill Bonuses – Insight and Influence at +10%. Pick two at +10% - Culture (Own), Evaluate, Lore (Regional), Perception Advanced Skills – Pick one – Academics (Literature), Diplomacy, Streetwise Sailor – Navy, Sea Dog, Mate, Navigator, Ship's Master, Merchant Mariner Common Skill Bonuses – Swim at +10%. Pick two more at +10% - Athletics, Brawn, Perception, Unarmed Combat Styles – One combat style at +10% Advanced Skills - Boating Scientist - Engineer, Chemist, Naturalist, Inventor, Mad Scientist Common Skill Bonuses – Pick two at +10% - Evaluate, Insight, Perception, Persistence Advanced Skills – Pick Three – Engineering, Mechanisms, Science Soldier - Grunt, Intelligence Officer, Marine, Soldier of Fortune Common Skill Bonuses – Pick three at +10% - Athletics, Brawn, Evade, First Aid, Perception, Resilience, Unarmed Combat Styles – Two Combat Styles at +10% Spy - Secret Agent, Double-Agent, Code-Breaker, Femme Fatale Common Skill Bonuses – Influence +10%. Pick one more at +10% - Evade, Insight, Perception, Persistence, Stealth, Unarmed Combat Styles – Pick one at +10% Advanced Skills – Pick two – Diplomacy, Disguise, Gambling, Language, Seduction, Streetwise Quote Link to comment Share on other sites More sharing options...
p_clapham Posted May 14, 2014 Author Share Posted May 14, 2014 After getting input on the mongoose boards I have finished the list. If you want a copy, you can download a pdf version of the list here. http://basicroleplaying.com/downloads.php?do=file&id=549 Quote Link to comment Share on other sites More sharing options...
Mankcam Posted May 15, 2014 Share Posted May 15, 2014 These are great. The Legend system is a great fit for Pulp Era characters, particularly with the use of some of the Heroic Abilities. You've done a nice job porting over Pulp Era characters to the system Quote " Sure it's fun, but it is also well known that a D20 roll and an AC is no match against a hefty swing of a D100% and a D20 Hit Location Table!" Link to comment Share on other sites More sharing options...
p_clapham Posted May 15, 2014 Author Share Posted May 15, 2014 The Heroic Abilities, Combat Actions, and Hero Points all give the game a very Pulp feel. I was also very happy to find rules for minions/ mooks in the main book. If I get around to running Call of Cthulhu again I will likely use Legend as the base system. Quote Link to comment Share on other sites More sharing options...
Mankcam Posted May 15, 2014 Share Posted May 15, 2014 Well a lot of the typical New England investigations would lose some impact, but the more exotic campaigns would be perfect to have this treatment. I'm thinking Masks of Nylarthotep, Horror on the Orient Express, and the like. Great stuff! Quote " Sure it's fun, but it is also well known that a D20 roll and an AC is no match against a hefty swing of a D100% and a D20 Hit Location Table!" Link to comment Share on other sites More sharing options...
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