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Everything posted by Mankcam

  1. I'm glad that someone else thought I was onto something here 😀
  2. I wasn't going to worry about purchasing the RQG Starter Set, but now it is a different story - I'll get it for the Adventure(s), the Strike Rank counter, and those maps alone !!! 😀
  3. Wow! Buying both the Magic World core book and the Advanced Sorcery book in pdf format for a total of $6 USD (approx $8 AUD) is a pretty good deal. But with limited promotion I don't think it's going to get too many new sales. Most of us who know of the game already have the pdfs. Unless there are advertisements on DrivethruRPG and various outher forums, then I don't think the sales are going to be all that high unfortunately. But I'll be spreading the word where I can
  4. Watching this with interest, as I really like the simplicity of OQ. This setting looks really good, not to mention great production values in regards to evocative artwork. I just pre-ordered the core book from OSPREY, and will probably do likewise when the campaign book is available!
  5. I think MW mainly failed because it fell short of contemporary production standards, and the fact that there was little to no support for it from Chaosium - one extra book is not enough. It needed to have example settings, adventures, all that kind of thing. Even if it had any of that, it also needed not to look like it was stuck with production values that were a generation out of date. I don't think it attracted many eyes in the bookshelves of game stores, and I never actually saw it in any game stores. Chaosium simply didn't have any wind in the sails of it's own boat. So that's why I think it failed, and it was a shame that it was such an anti-climax. It's BRP and a good game to play, so no fault there with the system. MW feels like a very clean set of rules compared to RQG, so I think it would encourage a different style of game play. It is obviously the preferred version of BRP for those who played Stormbringer over RuneQuest, although new players may be too young to remember the Stormbringer game. I think the vibe of the MW core book hints at a dark fantasy setting, but this needs to be better presented and elaborated upon. I always felt that if Magic World could be rebooted with more of a Grimm Fairie Tales flavour, then it would be something different to attract newcomers. I'm thinking of a setting like Dolemwood, WFRP's Old World, and The Witcher. I would prefer it a bit whimsical, fable-like, with dark woods, supernatural threats, kind of a dark Red Riding Hood kind of place. Full of evil child-eating hags, shadowy villains off the roads etc. Grimm Tales meets The Witcher sounds cool to me. Then the title 'MagicWorld' takes on a different flavour entirely. It would definately fulfill a different niche to RQG, and I think it would gather interest if it was produced with the same quality standards as the current Chaosium books
  6. Dumb Theory: The Red Emperor and the God-King were boyhood rivals, possibly even lovers
  7. hhhmm I'm on the FB Group but must of missed that post. Now that does sound promising!
  8. Sounds good to me, and may fill the gap until more canon is published. It has been 5 years of waiting so far, and another five years could easily be on the horizon for more official Malkioni content. It's entirely understandable, given the amount of content needed just to flesh out Dragon Pass, as I am just as eager for more publications on Sartar, Prax, Esrolia, and also the Lunars - at least Dara Happa and Peloria. So any official Malkioni publications may be some time away. However if it ends up being 2025 then its doubtful what troupe I will have to run it with by then. That would have been a decade or so after the G2G, and even then that may be too soon. Would really love some resources on Safelster, Seshnela, Castle Coast, New Coast, just for starters. Then the Janube Cities etc So yeah, although its not canon, I think Men of the West will fill the gap nicely, and its something I can sink my teeth into before my hair gets too grey.
  9. Yeah I am toying with getting Men Of The West, it does look pretty good. However after changing the Malkioni depiction several times, I really would love to see some more official canon for the Malkioni. I never really get into the debates regarding magic and such, I don't really care if Malkioni use Sorcery or Rune Magic. The later would have been preferable, just to un-complicate matters, but that horse bolted several decades ago, so I just go with the flow. I am more interested in how these fantasy cultures are presented, and what historical civilisations can be considered analogies to be blended together, to give us a sense of how to portray these unique cultures in Glorantha. I'm seeing some Vedic influences at times, primarily with the emphasis of Caste etc which is almost a different sub-culture within each regional culture of Malkioni. I really like the notion that Caste isn't just another version of 'social class', but it encompasses role, magic, destiny, etc. Will be very interested in how far this idea goes with RQG. I tend to view the Horali as being similar to Byzantine and Sassanid Cataphracts. That works for me at present, but I'm interestred where the canon goes with it. It's funny, after reading some Tales Of The Arabian Nights and watching some Sinbad movies, I've started to envision the Malkioni having lots in common with Mythical Arabia. Not sure why, but some of the G2G artwork hints at this as well, and I can easily see Sinbad being Dormali. I also envison some flavour coming from Slavic folkore, especially the colder regions like Fronela. Not sure why, but the Zzubari tend to feel like Eastern European Orthodox scholars and Priests to me. Will be interesting to see what the canon Malkioni are like, but some of the these analogies work for me
  10. Five years since we kicked off this thread speculating about the Malkioni in the current version of Glorantha. Wow time flies...😁
  11. Hmmm I just grabbed Pavis, Big Rubble, Borderlands, and Trollpak. Perhaps next month I might grab Griffin Mountain, Cults of Prax, Cults of Terror - that's my adolescent RQ fantasies covered! Can't wait for them to arrive!!!
  12. Hmm this looks good. Just ordered the pdf copy, and can't wait until I get a hardcover version!
  13. Cool, thanks for the above link! Interesting to see that Greg envisoned Big Sur for the Manirian Coast - I was not aware of that - however, it certainly makes sense It's pretty cool, as when I was last down on the Great Ocean Road (Victoria, Australia), I remember thinking that this could be what the New Coast of Maniria must be like, well in summer anyway, and it turns out that it fits Greg's vision reasonably well
  14. Yes I can't remember if I read that here or in the Glorantha FB group. Years ago I read that Greg Stafford initially received geographical inspiration for Dragon Pass and Prax from North American terrain, and this has been confirmed many times since. Not to say that Europe isn't a good analogy, the Alps, the Balkans etc. But I do like to keep the Americana flavour for Dragon Pass & Prax, as it makes it feel more unique when you add the ancient world-influenced cultures to it. So I am using the Sierra Nevada range and the American Rockies for alot of my geographical references for Dragon Pass, lots of redwood forests and such, and some of the more dry forest lands as such - this fits the impressions I get of Bush Range and places like that.. Sticking with alot of Arizona (and similar terrain) for Prax. However, whilst Arizona is certainly my biggest reference for Prax, I also throw in some influences from Western Australia as well:
  15. Anyone have any real-world inspiration for Gloranthan terrain? I stumbled across this video, and perhaps this could be the mountain ranges throughout Dragon Pass...: https://player.vimeo.com/video/186483277 Feel free to post pics/videos of your own inspiration for Gloranthan geography!
  16. Not exactly Lovecraftian, but some of the classic Brit Horror is certainly tropey enough to be retrapped for a Mythos plot
  17. Wow, this looks really good - a streamlined version of BRP, as well as a cool setting. Count me interested! 😎
  18. I don't see any need for a new edition of Call of Cthulhu for many years yet. A decade even. But I'ld certainly be happy to see a new version of Beyond The Mountains Of Madness to go with the updated versions of Horror on the Orient Express and The Masks of Nylathotep. I would also like to see a new version of Cthulhu By Gaslight, perhaps covering a wider range of different settings - the default of Victorian England is great, but Gothic Americana could work equally well. I think occasional revisiting and updating some of the big ticket titles is fine, but I wouldn't want to see it overdone. From my point of view, I have lot of that in back catalogue which is easily converted on-the-fly, so I would prefer to see fresh new stuff being the main focus these days.
  19. I can use all of my back catalogue with Coc 7E no worries - for the opponent/NPC stat blocks, just multiply the core charactersitics by 5%, and that's pretty much it. Nothing has been superceeded to an extent that it is obsolete, which is really cool.😎
  20. Capturing Glorantha is a different task. I tend to think of an ancient world setting, steeped in living mythology, with touches of bizarre 'trippiness' and sometimes even a 'western' flavour at times. It's a place where Achilles would be adoredby the public, but there is also room for down and dusty anit-heroes like Mad Max as well. It is difficult to put Glorantha into words and images, so the only way to do it is to approach it as a collage. Films: 300. 300: Rise Of An Empire (especially the later works well for the Lunar Empire) Conan The Barbarian (Arnie version) Valhalla Rising Alexander Bahubali Clash of the Titans Wrath of the Ttians The Golden Voyage of Sinbad Jason And The Argonauts The 13th Warrior Hercules (Dwayne Johnson version) Satyricon (very 'trippy') Troy The Man With No Name Trilogy (ok, yep these are Westerns, but the vibe can be thrown into Glorantha in a major way) Deadman (another Western, but it feels like a HeroQuest or the Spirit Plane) TV Series: HBO ROME (definately) History Channel's 'Vikings"
  21. I have been playing BRP/RQ for so long, I'm not sure what are official rules and what are house rules. For me as a GM, I sometimes don't like keeping actions unresolved as a stalemate. So I go with my gut - if it feels like being unresolved is something that adds to the drama and tension in the game, sure, I'll go with it. But if it feels like this will slow the pace down, then I'll push to resolve it by calling for a Resistance Table Roll, and spitball what the relevant Characteristics would be to bring to the roll. It's always seemed to work well. I also use it in combat if the rolls are tight, but only in the character's favour. For example, if the PC does a successful parry, then that roll stands. But if an NPC opponent successfully parries, and the result is tight (almost a miss), then I might call for Resistance Table rolls to determine the outcome. I have found that it adds to the tension in combat, yet keeps it feeling fast-paced as well. That's the good thing with BRP and RQ - there are some core rules that can easily be applied across a wide range of situations ad hoc. I tend to play this way, and only refer to the rulebook for specific spot rules and such when I am not at the gaming table. If the official rule seems better, then I mentally flag it for next time. If not, I just go along my merry way with 'rulings over rules'. So I guess this may be one of those times for me 😎
  22. I have a lot of RQ2 supplements that I never used. So I intend to start our next RQG characters with much less experience, and set the intial session in Sartar around 1615 or so. The plan is to move the setting to Pavis & Prax, then run the game set in the 1615 - 1620 era. If the game continues, I will skip 5 years and the PCs will be back in Sartar so they can play the RQG era of 1625 +
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