Scout Posted June 14, 2014 Share Posted June 14, 2014 (edited) Page 162 I've read the rules but I'm still unclear on how to use magic points to manipulate sorcery If I have 5 magic points and cast a spell, can I apply an extra 4 magic points to Duration AND 4 more magic points to Range, or is it split between them? I think it's the former but I'm not sure Also, beginning sorcerer characters only have a Sorcery skill rating of INT to cast spells with? Edited June 14, 2014 by Scout Quote Link to comment Share on other sites More sharing options...
Mankcam Posted June 15, 2014 Share Posted June 15, 2014 No, it is split between them. You would have to choose which effects you wanted to split the extra MP over. The base chance for Sorcery is equal to the character's INT. This does not mean you cannot put additional skill points into it during character generation, and if you creating a character specialising in spell casting then it would clearly be advantageous to do so. Quote " Sure it's fun, but it is also well known that a D20 roll and an AC is no match against a hefty swing of a D100% and a D20 Hit Location Table!" Link to comment Share on other sites More sharing options...
Scout Posted June 15, 2014 Author Share Posted June 15, 2014 Thanks Mankcam Quote Link to comment Share on other sites More sharing options...
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