Mithras Posted April 22, 2008 Share Posted April 22, 2008 I have BRP Zero at last, and was hoping to see the attack matrix as an 'option'. Alas it is not - and it is even more formidable than in Elric! I was hoping for a slimmed down basic version as in CoC. :shocked: Quote Paul Elliott Warlords of Alexander - Roleplaying in the ruins of Alexander's Empire Zenobia - Fantasy RPG in the Eastern Roman Empire Zaibatsu - Fast-play Japanese cyberpunk - Gibson-style www.geocities.com/mithrapolis/games.html Link to comment Share on other sites More sharing options...
frogspawner Posted April 22, 2008 Share Posted April 22, 2008 Yeah, I know. (Personally, I was hoping Attack/Parry/Dodge effects would each be separate, not matrixed at all.) FWIW, Jason said he'd be 'clarifying' the combat chapter for Ed.1, so it may be simplified a bit. But hey! Everything's optional, even if it ain't got a little white square by it... Quote Britain has been infiltrated by soviet agents to the highest levels. They control the BBC, the main political party leaderships, NHS & local council executives, much of the police, most newspapers and the utility companies. Of course the EU is theirs, through-and-through. And they are among us - a pervasive evil, like Stasi. Link to comment Share on other sites More sharing options...
Jason D Posted April 22, 2008 Share Posted April 22, 2008 It's been clarified and slimmed down. The basic rule is the same, though - one quality of success reduces the quality of success for an opposed roll. Once you grasp that, the need to refer to the attack/defense matrix diminishes exponentially. Quote Link to comment Share on other sites More sharing options...
Mithras Posted April 22, 2008 Author Share Posted April 22, 2008 I suppose all I need to know is ... do I succeed? So having successes 'nulified' by fantastic parries could be done easily I suppose. Quote Paul Elliott Warlords of Alexander - Roleplaying in the ruins of Alexander's Empire Zenobia - Fantasy RPG in the Eastern Roman Empire Zaibatsu - Fast-play Japanese cyberpunk - Gibson-style www.geocities.com/mithrapolis/games.html Link to comment Share on other sites More sharing options...
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