Ebaninth Posted July 10, 2016 Report Share Posted July 10, 2016 I want start a campaign in which the young initiates are introduced to a number of cults/subcults in each scenario - similar to the year long adventures of Biturian in Cults of Prax. Initially characters would become a member of the 4 storms of a young clan huscarl, and they would travel around being introduced to the various cults/subcults of Sartar. As an example the group would travel north to purchase special rocks good for the enchantment of thunderstones (forgotten the reference), for their huscarl as an initiate/acolyte/devotee of Hedkoranth. They would then travel with him partially up Kerofin to protect him while he undertakes the enchantment rituals in a darkseason thunderstorm. During this process he would then begin to Heroform and a "this world" heroquest begin... Darkness and other cults making appearances over a wild and miserable night. I would probably use Applelane to introduce Issaries and can use Lhankor Mhy and Chalana Arroy to provide specialist services during the ongoing adventures. I remember someone did a description of a Humakt initiation ceremony where the initate had to sever connection with kin by killing his dog and horse - can anybody remember this and point me to where it is. I will also look at doing little scenarios featuring Finovan, Helamakt, Heler, Yinkin, Urox, Elmal etc etc. I'm a old time traditionalist of Storm Tribe and Thunder Rebels... At the end of the year the players being given opportunity to then decide which of these cults they will join. One query: do you need to be an initiate (ie adult) prior to being allowed to become one of the winds of a Huscarl? ie will all characters need to initiate to Orlanth Adventurous or Ernalda prior to choosing a sub-cult or different cult all together. Anybody want to pick a cult and throw out a quick scenario? Sean Quote Link to comment Share on other sites More sharing options...
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