Conrad Posted August 15, 2008 Share Posted August 15, 2008 On page 249 0f the new book antimatter grenades are mentioned, but on the advanced explosives table (on page 267) only antimatter detonators are listed. Was the entry for grenades on page 249 an error or were the stats for these grenades left out by accident? Conrad the mechamunchkin:shocked: Quote http://www.basicrps.com/core/BRP_quick_start.pdf A sense of humour and an imagination go a long way in roleplaying. Link to comment Share on other sites More sharing options...
Jason D Posted August 18, 2008 Share Posted August 18, 2008 It was an accident they were left out. I'll check my files when I've got more free time and see if the accident was on my end or Chaosium's. However, the explosives chart definitely should not be in the middle of the artillery section, drat it. Quote Link to comment Share on other sites More sharing options...
Conrad Posted August 19, 2008 Author Share Posted August 19, 2008 (edited) It was an accident they were left out. I'll check my files when I've got more free time and see if the accident was on my end or Chaosium's. However, the explosives chart definitely should not be in the middle of the artillery section, drat it. I have no qualms about the explosives chart being in the middle of the artillery section.I've got players looking forward to blowing up their characters through overconfident misuse of antimatter grenades, and I'd like to see some damage stats if you can find them (or make them up) please Jason.>:-> Edited August 19, 2008 by Conrad Quote http://www.basicrps.com/core/BRP_quick_start.pdf A sense of humour and an imagination go a long way in roleplaying. Link to comment Share on other sites More sharing options...
jean Posted August 19, 2008 Share Posted August 19, 2008 Since we have fusion detonator and fusion grenade, we can interpolate the damage for the antimatter grenade from the antimater detonator. I think it should be 5d10 (half of 10d10) and a radius of 2m Jean Quote Link to comment Share on other sites More sharing options...
Conrad Posted August 20, 2008 Author Share Posted August 20, 2008 (edited) Since we have fusion detonator and fusion grenade, we can interpolate the damage for the antimatter grenade from the antimater detonator. I think it should be 5d10 (half of 10d10) and a radius of 2m Jean Even though your weapon stats aren't "official" I still think that they're logical( and useable) and my players will be falling over themselves to be the first to go up in a blaze of gamma rays. Thanx Jean:thumb: Edited September 14, 2008 by Conrad Quote http://www.basicrps.com/core/BRP_quick_start.pdf A sense of humour and an imagination go a long way in roleplaying. Link to comment Share on other sites More sharing options...
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