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RQG: Strike Rank of Spirit Spell.


hanataka

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I found an inconsistency in the rules of Sprit Magic strike rank.

p.193: Strike Rank Modifiers
Magic Points
  Each magic point used        +1
Spirit Magic
  Each +1 boosting                 +1

p.194: Magic Points Used:
Multi-point spells take a finite amount of time to gather the energy for a casting.

p.194: Magical Attacks and Strike Ranks
To determine the strike rank for spirit magic and sorcery spells, add the strike rank modifier for the magic points used in the spell to the adventurer’s DEX strike rank modifier. Remember that the first magic point used in the spell has no strike rank modifier.

p.254: Spell Strike Rank
To determine the strike rank at which a spell can be cast, total the adventurer’s DEX strike rank plus the magic points of
the spell, plus any boosting magic points. The sum equals the strike rank of the spell.
DEX strike rank + magic points of spell + boosting magic points = spell’s strike rank

 

Two rules on page 194 indicate that the first magic point do not be added to the strike rank. It's same as RQ2.
Rules on page 193 and 254 seem to indicate all magic point of spell should be add to the strike rank. It's same as RQ3.

Which one is correct? Should we rewrite the latter as "magic point of spell (except the first point)" ?

 

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This is one thing I think RQ3 got right. The special exception for the first point of a spell in RQ2 has been a constant source of arguments, rules checking, erroneous stat blocks and mistakes in play. Never had that problem in RQ3, except when someone mistakenly thought the RQ2 rule applied. Now whichever way the rules get standardised, someone will have an original copy of the rules PDF and we’re back to square 1 again. Oh well. At this point arguing about spell strike ranks is almost at the level of being a tradition ;)

Simon Hibbs

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Check out the Runequest Glorantha Wiki for RQ links and resources. Any updates or contributions welcome!

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