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  1. RuneQuest Sight is a well known God Learners secret. But is that all? Are there any other hidden, yet untold secrets?
  2. The Secret of the God Learners has not yet to be released to the public. I'm sure there are others who know it, but I would have liked to hear it from Greg himself while he was still alive. Whether they are true or not, it would be interesting to speculate on it. How about this, for example. The God Learners have found a way to come in contact with figures of a completely different dimension. They were able to get concepts and ideas from him that did not exist in Glorantha, and it was the hidden basis of their singular development. The concepts that were not rooted in the world were also the source of their demise. That world they came in contact with was called "The Earth," and the person they spoke to called himself "Greg Stafford." It may have been more ridiculous or hideous or deeply truth. Would you share your speculation?
  3. That's great. As for Orlanthi, all that's left is to add High King and War Lord, which would be more perfect, wouldn't it ?
  4. Why did the number of spirit magic that can be memorized change from INT to CHA? Was it simply because you wanted to increase the role of the disadvantaged CHA? Or was it because there is some new insight into the relationship between Spirit Magic and the world? It seems to me that the old rule of "memorized" by INT is more plausible.
  5. I thought so at first. But, lascerdans did not survive now at far as I know. If they are surviving, that is wounderful news.
  6. Who are the ”lacerdons” ? Are they the same as lascerdans who were exterminated、 or some related?
  7. Seeds of the Hills Description A fist-sized huge acorn shaped gem. It is glass-like transparent, and emits a faint magical glow from within, which can be found in the dark. Cult Associated: Earth, Larnste Hostile: Mostali and dragonewts (for their own unexplained reasons) Knowledge Famous, but rarely found. History The descendants of Seeds of the Mountains that the Soul Arranger planted around the world in the Green Age. It is found in caves under old mountains, extremely rarely. Power By sowing this seed on the ground and feeding it Magic Points, the ground rises into a mound which height is 1 meter per MP provided. The hill grow up in a minute, then slowly shrink back to flat ground in about three days. If Rune Points are consumed permanently instead of MPs, the hill does not wilt but becomes semi-permanent. Magic and Rune Points can be provided not only from the user, but also from anyone include spirits and items. Value Never traded in money. (40L worth as non-magical jewelry).
  8. Thank you, Greg. May all the gods be with you.
  9. p.8 Religion: This section briefly outlines the species’ religion, where appropriate. Included are short cult write-ups for Aldrya (the major elf deity), Cacodemon (the main ogre deity), Cult of the Bloody Tusk (the deity of the Tusk Riders), Kyger Litor (the major troll deity), Mallia (a goddess of disease worshiped by broo), and Zorak Zoran (a troll war god). "Fiends of Cacodemon" data exists in Terrors chapter(p.195), but there is no Cacodemon Cult write-up.
  10. Is there All-out Attack option? Is there Fight Defensively options?
  11. The rules on page 224 gave us all-out attack and all-out defense option (in RQ2/RQ3). I will be very sad if it is deleted.
  12. Hi, Jason. I am further confused by your answer. p.224 Two Weapon Use: Any adventurer using a weapon in each hand may use them for two attacks, two parries, or one attack and one parry. In the old RQ2/RQ3 rule, this sentence meant the following. If I use both weapons to attack, I can't parry that round. If I use both weapons to parry, I can't attack that round. Is this the same in RQG? If so, what is the advantage of "two parries" option?
  13. I plan that I will play with the following rules until the correct rules are published from Chaosium. Parry and Parry/Dodge option Parry and Parry can be selected if you have different weapons for each hands. In this case you can decide, for each blow by enemy, which weapon is used for parry. If it is the first parry attempt by the weapon in the round, it can be tried by full skill and not subject to cumulative penalty. If it is the second and subsequent parring attempts by the weapon, it is subject to cumulative penalty. The cumulative penalty is -20% each for parry attempts (excluding the first attempt of each weapons) and the cumulative penalty is the sum of both weapon. Parry and Dodge can be selected if you have weapons on at least one hand. In this case, the cumulative penalty of Dodge and parry is added eath other.
  14. I hope so. But the text is ambiguous.
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