I list ambigous or confusable rules about combat.
There might be an overlap with what others pointed out.
A.--- Adjacent Hit Location p.198 Successful Parry (first paragraph) If more points of damage get through, those points go on to affect a hit location of the defender, determined randomly in the case of
a parrying weapon, or referring to the Shield Hit Location table (page 219). In most cases, a hit to a shield damages the arm wielding it.
p.198 Special Parries - Against a critical attack, ... the defender's a hit location (likely the arm).
- Against a special attack, ... the defender’s adjacent hit location (likely the arm)
p.199 Attack & Parry Results (which hit location take damage)
Critical Special Normal Failed
Critical Attack affected adjacent adjacent ?
Special Attack - affected adjacent ?
Normal Attack - - affected ?
Failed Attack - - - -
According to the former rule, whether it is a random hit location or an adjacent location depends on the type of weapon used for parry. But according the later rules and the result table it seems to depend on the success level. thus adjacent hit location rule is very ambiguous.
In my opinion, All "adjacent" in the later rule and the table clould be rewriten to "affected".
B.--- Special Parries vs Special and Critical Attack p.198 Special Parries (first and second bullets)
- Against a critical attack, the parrying weapon takes 1 hit point of damage and any excess damage goes to the defender’s adjacent hit location (likely the arm).
- Against a special attack, the parrying weapon takes 1 hit point of damage if the rolled damage is higher than its current hit points. Any excess damage goes to the defender’s adjacent hit location (likely the arm), with no armor protection.
These rules are odd because special hit is more powerful than critical hit.
Should they be swapped?
C.--- Parrying a Critical Hit p.200 Parrying a Critical Hit Though the target’s armor does not subtract any damage from a critical hit, a successful parry from a weapon or shield blocks the amount of damage it normally would. However, a weapon that parries a critical hit takes twice the damage it would take normally. If the attacking weapon is a long-hafted weapon or an impaling weapon, the parrying weapon takes no damage.
A shield that parries a critical hit receives twice as much damage as normal, and any unabsorbed damage strikes the parrying adventurer.
This rule section does not match any other rules text or the combat result tables.
This looks like the remnant of RQ2. Should all paragraphs be removed?
D.--- Maximum Damage p.200 Summary of Combat Results (boxed text)
- A critical success ignores armor and does maximum special damage plus damage bonus.
p.206 Critical Hit A critical hit ignores the effects of armor or any other protection, and does impaling, slashing, or crushing damage (depending on weapon type), as described above.
p.199 and p.201 Combat ResultTables
According to the combat result table, it seems that the maximum damage is applied only when the defense (parry or dodge) is failed.
There are three defferent rules about damage of critical hits.
Which rule is true?
E.--- Table orientation p.199 Attack & Parry Results Table
The vertical headings of the table are attacks success levels, and the horizontal headings are parries.
p.201 Dodge Results Table
The vertical headings of the table are dodges, and the horizontal headings are attacks.
These two table do not correspond, so it might bring a confusion.
I think flipping the vertical and horizontal sides of the dodge table is good idea.
F.--- Dodge vs Critical Hit p.201 Dodge Results
According the Dodge Results table, special and normal Dodge reduce the critical hit damage.
However, they are not written in the rule text. Could you add that description?
G.--- Two Parries p.224 Two Weapon Use Any adventurer using a weapon in each hand may use them for two attacks, two parries, or one attack and one parry.
There is no rule for two parries.
On the RQG rule, we can multiple parries by one weapon (with -20% cumulative penalty). What are the advantages about choosing two weapon parry? Can I calculate cumulative penalty separately with left and right hands?