Opiyel Posted August 1, 2018 Share Posted August 1, 2018 This came up finally in my M-Space campaign. We are using the RQ Firearms and we had someone try and use suppressive fire on the bad guys. When I looked up how, it was a bit vague about it. Do you have to get the Pin Down special effect? Is it a special action or a special effect? Does it work on people that successfully evade? Thanks for any help! Quote Link to comment Share on other sites More sharing options...
... Posted August 1, 2018 Share Posted August 1, 2018 I would use opposed rolls from page 34: use player's combat percentile, and have the opponents roll against it or be suppressed, lose action points. Expend ammo also, has to be a semi- or automatic weapon. Quote Link to comment Share on other sites More sharing options...
Bilharzia Posted August 10, 2018 Share Posted August 10, 2018 In most circumstances any successful roll of your combat style using a firearm will also grant you a special effect, unless you are allowing the defender to Evade after the shot is taken, so that, yes, you would use Pin Down in this case. For your situation you might insist that the PC use full auto or at least Burst fire depending on how many bad guys there are, as it says they would have to make an Opposed Test against the combat style roll using their Willpower. As the rules say, they won't be able to fire back but can take any other action as long as they don't expose themselves. Quote Link to comment Share on other sites More sharing options...
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