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Bilharzia

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About Bilharzia

  • Rank
    Junior Member

Converted

  • RPG Biography
    Mostly the older Chaosium games.
  • Current games
    Mythras.
  • Location
    UK
  • Blurb
    Runs games on Roll20, GMT.

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  1. Thanks for the sheet. For those that use it, the rtf document can be pasted perfectly into a Roll20 handout.
  2. Mythic Babylon - I made some notes a while ago listening to the podcast, but I would recommend giving it a listen, I certainly missed some bits and may be mis-representing some things here. Mythic Babylon podcast notes. Set in the land between the rivers - Mesopotamia. Covers the old Babylonian period 1765 BC and can be used several hundred years from that date. Originally designed to be historical setting later added Mythical elements The rise of Babylon under Hammurabi & the clash of great kingdoms - the rivalry between Elam and Mari Mythic elements - monsters and magic Originally inspired by Glorantha but through a few years of research into the real bronze age it developed into a true Bronze Age setting. Was conceived as a BRP monograph, like Classic Fantasy & Mythic Rome. "Sickle sword & sorcery" Can be played purely historically or as a mix of Mythic & Historical setting. Five New magic systems : (does not use the core Mythras magic) Sorcery Incantations (to invoke the gods - similar to Theism) Divination (find will of the gods) Liturgical songs Exorcism (similar to Animism) Personal Purity Tying all this together- personal purity - All characters have personal purity Purity is your ability to relate to the gods break a taboo, shed blood, cast a sorcery spell, get hit by a sorcery spell, illness Consequences of low Purity: You become unable to cast spells You become socially awkward. Entering a temple requires a certain level of purity If purity too low people wont trust you or wont like you. Purity is a big deal It's a "bit like sanity" or like the Cthulhu mythos skill You start with a high purity which then falls There are ways to restore purity - bathing, some spells restore, make sacrifices to gods Combat stuff Weapons - maces, spears, bows, sickle sword, battle nets, throw sticks, fighting stick Appropriate Combat Styles The book structure Historical era, culture, how people lived. creating PCs Roleplaying as a Mesopotamian (cf: "what the priest said" - "What the tablet house told me") City generator - roll tables - size, age, problems, troubles, yearly events. magical systems timeline gazeteer - adventure hooks - historical and mythical monsters - mythical creatures eg. forest guardian from Gilgamesh, human/animal creatures, spirits, demons, underworld creatures.
  3. We're back with Episode 2 - this one is about Movement and Engagement. https://anchor.fm/opposedroles
  4. $25.00 for the PDF only version.
  5. It's not clear from the podcast, but are power points to activate powers completely gone now?
  6. You can quite easily borrow Mythras' treatment of skills and shields - one or more Combat Style skills cover a group of weapons known, and shields are treated as weapons with specific traits, one being 'ranged parry' so you can both parry missiles with a shield and also use them to passively ward a number of locations, if you're using hit locations. Mythras Imperative is a free download and has the core combat system detailed. Combat Styles are as broad or as narrow as the campaign setting wants, so a Roman Legionnaire might include all the weapons he is equipped and trained with, a barbarian hunter might know how to use a spear, dagger and bow.
  7. Bilharzia

    Mythic Greece

    If you read Spanish there is Mythic Mediterranean https://www.drivethrurpg.com/product/166601/Mediterraneo-Mitico
  8. Much of this is a straight lift from the current Mythras sorcery rules.
  9. If you're only visiting Roll20 I'm not sure what its tracking, other than you're visiting Roll20.
  10. Wouldn't using a different browser do as much? Or if need be a new user account on your pc created just for roll20? Not difficult to create and once done extremely fast to switch to.
  11. The SEs is the point! Personally I've thought of doing this for general combat as well, it's how Call of Cthulhu runs combat. It would mean one side will always gain a SE as long as someone succeeds their roll. I would do it for speed, it's not realistic but it solves the "stand-off" problem when you have two skilled combatants attacking and parrying off each other with nothing happening.
  12. I have thought about making spirit combat use opposed rolls instead of differential, making a successful defence give a special effect.
  13. I'm looking for another player as a 4th spot, currently have 3 new players all late teens for the Mythic Britain adventure in the Waterlands supplement. Likely running every other Sunday, time around 5pm UTC. https://app.roll20.net/forum/post/6781457/runequest-mythras-looking-for-players-mythic-britain-the-great-mire
  14. "Arms and Equipment" for Mongoose RuneQuest II has a big section on ships including prices, the price scaling looks reasonably close to Mythras core.
  15. I have to echo Gryph and soltakss - I like this format for a supplement - it's building on an existing setting by presenting an unusual region in more detail, it's got region-specific encounters, natural and supernatural creatures, environmental hazards, colourful and important NPCs detailed, a short but varied adventure (travel, social interaction, a mystery, mayhem, the supernatural, an Old Man who may be Merlin or ... Tim) and enough additional adventure cameos to make a campaign of it. Another good 'un from Mark Shirley who also wrote Mythic Constantinople.
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