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Bilharzia

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About Bilharzia

  • Rank
    Junior Member

Converted

  • RPG Biography
    Mostly the older Chaosium games.
  • Current games
    Mythras.
  • Location
    UK
  • Blurb
    Runs games on Roll20, GMT.

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  1. ::cough:: splutter, really...I don't miss fatigue, layering armour, armouring enchantments, the escalating damage/magic war, ye gods no thanks. RQ6/Mythras isn't perfect but it's a huge step up from RQ3's many unfortunate mis-steps.
  2. As I said, easy to houserule, and in fact Mythras Imperative fixes action points at 2, which means for example one attack and one parry. Not difficult to track. Personally I got rid of Cycles in my own game as well. Getting hung up on that means you are missing out on a lot. I'm not sure it makes a lot of sense to opine the lack of BRP innovation while at the same time not even trying a game that has done precisely that, and has been successfully publishing a growing range of supplements for nearly 10 years now. I think it's £6 (?) on Drivethrurpg at the moment. On special effects - one i
  3. If that is your main complaint you might want to look at Mythras. It is approaching a decade since it (RuneQuest 6) was first published (2012) so it might be time to update yourself. There are many more options which Mythras combat introduces, in my mind it radically changes RQ/BRP combat in favour of special effects, and weapon differences count. If you don't like some of the more complicated aspects of Mythras (Action Point differences, Turn cycles, Reach) they are pretty easy to ignore or houserule. On the differences you start with between battle axe and broadsword, you are ignoring a
  4. Old, out of print, and licenced. They could put PDFs up on DTRPG like a lot of older RPGs from the 80s which are already available, but all these you mention are licenced to an author which they have little hope, or no interest in renewing for re-issuing.
  5. Again, it's the combination of the two that seems unusual, I have no difficulty in understanding the OGL, but thanks for Crag- 'splaining it.
  6. It's not the "no open open game content" disclaimer that's unusual, it's that plus the OGL used at the same time that I think is unusual. No Mongoose Glorantha books ever used the OGL as far as I'm aware.
  7. Thanks for the correction, it doesn't mention that in the contents and the 'no open content' disclaimer is unusual.
  8. PDF also on DTRPG https://www.drivethrurpg.com/product/344904/Jackals-Bronze-Age-Fantasy-Roleplaying From reading the reviews, it's quite a bit different from OQ, and it does not use an OGL of any kind. Apparently it does use the OGL, p.270.
  9. If you can get @Belgath to re-surface this sounds like it's right up his street.
  10. CoC and Mythras aren't settings, they're rule systems which have various settings written for them. I can see a game jumping across different settings (Luther Arkwright is designed for this) but mixing settings and rules together is probably a waste of time outside of a one-off game or short campaign. There was a White Dwarf scenario called "Ancient & Modern" which used CoC rules and characters for the modern part of the scenario, then switched to AD&D for the millions of years in the past, ancient world fantastical setting, but I don't know much else that does that. There are a number
  11. Upping power level of PCs is one way to make them robust, but what I would do is emphasise the importance of Luck Points, and in your case I would definitely use Group Luck - where the group of PCs has access to a pool of luck points that can be spent to assist one of the other characters. Using group luck is a good device for promoting group cohesion and assistance. Mythras luck points allow a player to re-roll a roll they just made, or reverse the roll (a 10 becomes a 01), or compel the same for the GM. Luck points can also save a character from a lethal wound, or allow a heroic last ac
  12. Correct, CF emulates (AFAIK) AD&D 2nd edition well enough that you can run modules for that edition fairly easily. It has the races, classes, magic systems and monsters from d&d. There's a kind-of-but-not-really levelling system for classes (4 ranks in each) but it's largely level-free. If you want non-d&d fantasy there's a number of supplements - big ones are the ones set in Thennla https://www.drivethrurpg.com/browse/pub/4057/Design-Mechanism/subcategory/8030_32288/Thennla There's Lyonesse https://www.drivethrurpg.com/browse/pub/4057/Design-Mechanism/subcategory/8030_3
  13. M-Space is a standalone book, not a Mythras supplement, so you do not need any other ruleset alongside it, M-Space reproduces anything it needs from Mythras Imperative. For obvious reasons it's easier to use Mythras if you are using a Mythras supplement, but you could reverse-engineer fairly easily. Bear in mind Mythras Imperative is not the core Mythras rules, the main Mythras core book is the best place to start if you are going to run a game using the system. The core rule book is 10 times the length of Imperative. I think it more comes down to which supplement you are most likely to base a
  14. Chaosium should probably just publish a version of BRP as a SRD under an Open Game Licence, this would allow anyone to publish their own game under that licence and do whatever they wanted as long they conformed to the terms of the licence. That way you would not need to seek permission for any rules changes.
  15. You can ask these questions ad infinitum, why not just read the first two pages of the BRP OGL? It answers your questions, which I suspect is its function. 😎
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