Mythic Babylon - I made some notes a while ago listening to the podcast, but I would recommend giving it a listen, I certainly missed some bits and may be mis-representing some things here.
Mythic Babylon podcast notes.
Set in the land between the rivers - Mesopotamia.
Covers the old Babylonian period 1765 BC and can be used several hundred years from that date.
Originally designed to be historical setting later added Mythical elements
The rise of Babylon under Hammurabi & the clash of great kingdoms - the rivalry between Elam and Mari
Mythic elements - monsters and magic
Originally inspired by Glorantha but through a few years of research into the real bronze age it developed into a true Bronze Age setting.
Was conceived as a BRP monograph, like Classic Fantasy & Mythic Rome.
"Sickle sword & sorcery"
Can be played purely historically or as a mix of Mythic & Historical setting.
Five New magic systems : (does not use the core Mythras magic)
Incantations (to invoke the gods - similar to Theism)
Divination (find will of the gods)
Exorcism (similar to Animism)
Tying all this together- personal purity - All characters have personal purity
Purity is your ability to relate to the gods
break a taboo, shed blood, cast a sorcery spell, get hit by a sorcery spell, illness
Consequences of low Purity:
You become unable to cast spells
You become socially awkward.
Entering a temple requires a certain level of purity
If purity too low people wont trust you or wont like you.
Purity is a big deal
It's a "bit like sanity" or like the Cthulhu mythos skill
You start with a high purity which then falls
There are ways to restore purity - bathing, some spells restore, make sacrifices to gods
Weapons - maces, spears, bows, sickle sword, battle nets, throw sticks, fighting stick
Appropriate Combat Styles
The book structure
Historical era, culture, how people lived.
Roleplaying as a Mesopotamian (cf: "what the priest said" - "What the tablet house told me")
City generator - roll tables - size, age, problems, troubles, yearly events.
gazeteer - adventure hooks - historical and mythical
monsters - mythical creatures
eg. forest guardian from Gilgamesh, human/animal creatures, spirits, demons, underworld creatures.