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Bilharzia

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About Bilharzia

  • Rank
    Junior Member

Converted

  • RPG Biography
    Mostly the older Chaosium games.
  • Current games
    Mythras.
  • Location
    UK
  • Blurb
    Runs games on Roll20, GMT.

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  1. I'm looking for another player as a 4th spot, currently have 3 new players all late teens for the Mythic Britain adventure in the Waterlands supplement. Likely running every other Sunday, time around 5pm UTC. https://app.roll20.net/forum/post/6781457/runequest-mythras-looking-for-players-mythic-britain-the-great-mire
  2. "Arms and Equipment" for Mongoose RuneQuest II has a big section on ships including prices, the price scaling looks reasonably close to Mythras core.
  3. I have to echo Gryph and soltakss - I like this format for a supplement - it's building on an existing setting by presenting an unusual region in more detail, it's got region-specific encounters, natural and supernatural creatures, environmental hazards, colourful and important NPCs detailed, a short but varied adventure (travel, social interaction, a mystery, mayhem, the supernatural, an Old Man who may be Merlin or ... Tim) and enough additional adventure cameos to make a campaign of it. Another good 'un from Mark Shirley who also wrote Mythic Constantinople.
  4. Bilharzia

    Borderlands on Roll20 - Recruiting

    Despite not posting for quite a while I'm still running an irregular session of Mythras in Glorantha at 1700 UTC on Sundays. We're using an adapted version of the RQ2 Borderlands campaign. The group has recently lost a player so we have a potential spot for someone who is interested. No knowledge of Glorantha or of the system is required, just an interest. If you want an idea there is a campaign diary although now it's very much out of date: The Roll20 game: https://app.roll20.net/lfg/listing/101876/borderlands-rq6-slash-mythras-gloranthan-campaign
  5. It's not really set in The Fens, it's a bit further north around what is now the Humber river, (in 'fenlands') with York at the north. Now you would say it's the midlands and into the North of England around the Humber estuary, the campaign area does touch The Fens in the south but isn't actually set there. I'm reading through the supplement and love it so far, the only oddity to me is the description that the location is the east of England which I think of as East Anglia.
  6. Bilharzia

    How to Run Suppressing Fire

    In most circumstances any successful roll of your combat style using a firearm will also grant you a special effect, unless you are allowing the defender to Evade after the shot is taken, so that, yes, you would use Pin Down in this case. For your situation you might insist that the PC use full auto or at least Burst fire depending on how many bad guys there are, as it says they would have to make an Opposed Test against the combat style roll using their Willpower. As the rules say, they won't be able to fire back but can take any other action as long as they don't expose themselves.
  7. Bilharzia

    New RQG dump 05 27 18

    Does 'toon' mean rune?
  8. Bilharzia

    Borderlands on Roll20

    I don't have Beyond Pavis unfortunately, no idea where to get hold of it now, I do have most of the relevant Chaosium supplements and some of the Tradetalks. Mostly I am adapting existing material where I can so I have to invent as little as possible. I'll gladly accept your dungeon! ... and post here how it turns out...
  9. Bilharzia

    Borderlands on Roll20

    In the Tower's Tomb-trap... Things are looking down, Farangar stirs the graves of the undead, Chingua's swings into the group but goes badly wrong as he misses and lands prone, now he's on his back battling for his life. Farangar edges away, covered by his huge shield. Finally Bera, hanging on the end of a rope, shines a light into the tomb, so now they can at least see what a mess they're in. They do make it out and secure the tower. A few more days of travel takes them up the east side of the Zola Fel, up to the camp at the North Bog. Pharzeela's Red Pox disease gets treated by Varna's (the Duke's wife) personal physician.
  10. Bilharzia

    The sword on the Fenix Papers cover

    It's not really just the tip, it's a standard Sabre, Scimitar or Tulwar style sword. Mechanically I would use scimitar stats, no Impale. You would say these swords have an advantage to cause a bleed, but that's what having that combat effect means.
  11. Bilharzia

    My Maps and art work.

    Belgath's campaign write ups always make me feel I'm running mine in Pleasantville by comparison, especially now looking at that hollow planet/place/thing?...
  12. Bilharzia

    Dorastor: Land of Doom

    I'm running a short Borderlands campaign on roll20, one of the players and myself are keeping a diary here Borderlands is pretty straightforward (possibly too much so) but that quality makes it easy to use with new players of the system and setting. It's also easy to borrow bits from River of Cradles, Shadows over the Borderlands and Sun County to incorporate into a campaign using Borderlands as the base. I found Dorastor and Strangers in Prax great for background and flavour but practically unplayable due to incredibly high powered NPCs. Dorastor is a good place to send your Rune level PCs to die. It's the last place in Glorantha I would start newbies in...but maybe all the more reason, it would work as a DCC style game.
  13. Bilharzia

    Borderlands on Roll20

    The two PCs did well climbing and sneaking to the top of the tower without waking the two harpies who were there, that they didn't know about. I had them lightly dozing which gave them a Hard penalty on their perception rolls as the two snuck up to each. Despite being a new Lanbril (thief cult) initiate, Pharzeela is not especially skilled as an ambushing type. They manage to take out both harpies, sneaking up and knocking them out, one of them takes off but is skewered by Chingua's impaling javelin, going to the ground. Creeping down the tower steps and into the first room on the first floor some good sneaking and terrible Perception rolls on the part of the Tusk Riders, they are at the doors of their rooms without being noticed. I had two of the Riders talking and eating in their mess hall, with the boss in his private room as almost the entire party rush in. I thought the Riders would still have their armour on, but not with their weapons ready. Bera takes down Sheatiog, the Rider's amateur shaman, Sheatiog manages to parry successfully, batting a spear out of the way with his arms (Which would have saved him from a Special Effect and half the damage from the attack) - but Kevin spends a Luck Point to reverse Sheatiog's parry roll - to 54 - a fail! Bera hits him in the leg, choosing Impale as a special effect, goes through armour and gets a Serious Wound, The Mystic Kid fails his Endurance roll, which means he falls prone and is Stunned for d3 (2) turns, he can only move and defend himself, and now Prone, any attack will be at a Formidable penalty. It looks like his scary spirit "Searing Flesh" might not come into play... Even worse for Sheatiog, Bera pulls his spear out of the leg wound, giving Sheatiog a Major Wound, and he's out of the fight. The players' luck continues with a couple of Crits: But Pharzeela, getting into the action-heroine spirit, manages to fumble a charge across a table Luckily the damage she does to herself is pretty minor. Unluckily, she's out of action points now, she immediately gets hit, and starts to bleed from a nasty wound to her arm: The next round her heal spell fails to work as she's Fatigued from the Bleed Special Effect: In the end though the party have come out on top: Although they're still only on the first floor of the tower.
  14. Bilharzia

    Grenades

    Mythic Constantinople has full rules for grenades (Grenados), gunpowder, early firearms, artillery and Greek Fire, a lot of burning and exploding malarkey to be had there. I think what you've figured out for yourself isn't a million miles of the rules but MC includes some interesting details you might not have considered.
  15. Bilharzia

    Borderlands on Roll20

    The party move across the Zola Fel into the east. Pharzeela disarms and knocks one of the Tusk Riders off his Tusker. Bera moves in and Compels his Surrender. The other Tusk Rider takes off, Farangar thinks about giving chase. Of course it's the scholar woman from Nochet who makes all her attacks, criticals, disarms and dis-mounts one of the riders, all in the same round. Shiogan reels in pain clutching his leg, fails to overcome it and is stunned for 2 turns. We have a plan to take this tower...all ready?
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