Harshax Posted December 12, 2008 Share Posted December 12, 2008 Does anyone own HARP? Have they thought about using its magic system with BRP? Does anyone have any conversion notes? Quote And don't forget Realism Rule # 1 "If you can do it in real life you should be able to do it in BRP". - Simon Phipp Link to comment Share on other sites More sharing options...
rleduc Posted December 12, 2008 Share Posted December 12, 2008 I own HARP, and have run it, but I didn’t care for the way magic worked in actual play (which minimizes the odds that I will try and convert it to BRP). I recall (and this was a few years ago) that I like the system on paper before I started running with it, but once things got underway I found that the costs for spells were completely out of whack with my gaming style. For example, to cast a simple light spell that will allow someone trapped in a cave to see would drain a mage in a few minutes – but the same mage could cast combat spells that would level a building. Quote Link to comment Share on other sites More sharing options...
Harshax Posted December 12, 2008 Author Share Posted December 12, 2008 So is it just a matter of retooling the costs of some spells that had you bothered by the system? Quote And don't forget Realism Rule # 1 "If you can do it in real life you should be able to do it in BRP". - Simon Phipp Link to comment Share on other sites More sharing options...
rleduc Posted December 12, 2008 Share Posted December 12, 2008 We had a lot of other issues with HARP (particularly balancing combat) so the deficiencies with the magic system were just irritating. I house-ruled away the problems we dropped HARP before too long anyway. My recollection (and this is about three years later) was that all the non-combat spells had crazy-high power point costs while the combat spells seemed balanced (at least against what fighters could do). I seem to recall 20 PP could either deliver a massive lightning attack destroying a squad of orcs or create a single glass of beer. Now, I’m not telling you to not convert it to BRP – I was just trying to give your thread a bump. I think if you did convert the system, you would likely want to have two power cost formulas, one for combat spells and another for non-combat; that’s just my opinion. Quote Link to comment Share on other sites More sharing options...
Harshax Posted December 12, 2008 Author Share Posted December 12, 2008 My recollection (and this is about three years later) was that all the non-combat spells had crazy-high power point costs while the combat spells seemed balanced (at least against what fighters could do). I seem to recall 20 PP could either deliver a massive lightning attack destroying a squad of orcs or create a single glass of beer. I guess HARP proves that it is easier to create than destroy. Thanks for the reply. As I've only read the system, I appreciate an actual players incite far more than my own. As I prepare to write up my setting, and customize BRP to my liking, I have spent much of my free time over the last weeks reading various discussions in order to determine what I want in a magic system. I thought HARP would fit that bill, but I don't want to do a huge amount of conversion work. Nor, after some thought, does it actually fit the bill. I'm going to spend a few days mulling over converting Desolation's magic system, and see what I come up with. I think there is some potential there. Again, thanks! Quote And don't forget Realism Rule # 1 "If you can do it in real life you should be able to do it in BRP". - Simon Phipp Link to comment Share on other sites More sharing options...
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